
Modrinth · Minecraft mod
Entity Distance 1.12.2
Rendering entities from greater distances or reduce that for improved performance. (Customizable for each entity type)
Quick answer
Which Entity Distance 1.12.2 release should I use?
Entity Distance 1.12.2 1.0.3 targets 1.12.2 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Entity Distance 1.12.2 required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Entity Distance 1.12.2 1.0.3 need?
1.0.3. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Entity Distance 1.12.2 without breaking your instance.
Built for Entity Distance 1.12.2 1.0.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.3. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.3. It opens that exact file at the source.
About this project
What does Entity Distance 1.12.2 add?
Entity Distance Mod
Rendering entities from greater distances or reduce that for improved performance. (Customizable for each entity type)
Introduction
This simple mod allows you to customize the rendering and tracking distances for entities in Minecraft1.12.2. For instance, you can opt to see hostile entities from farther away and render neutral entities like animals at closer distances, thus optimizing both FPS and network performance.

Glossary:
Entity Rendering Distance:
The maximum distance at which entities are visually displayed on the client-side. This setting directly impacts client-side performance.
- Example: Setting the rendering distance to its maximum allows all entities to be visually displayed at the full extent of their tracking distance. Conversely, setting it to zero results in no entities being rendered, although they are still being tracked by the server.
- Practical Tip: If you're using a potato computer, you can decrease the rendering distance to ensure entities are only visually displayed when they are closer, which can help improve performance.
Entity Tracking Distance:
This refers to the range within which the server communicates information about entities to the client, making it possible for them to be tracked and eventually rendered. This setting affects server performance.
- Note: For an entity to be rendered, it must first be within the tracking distance. Thus, the actual rendering distance of an entity is the lesser of the set rendering and tracking distances.
Note: If you aim to increase an entity's rendering distance, you must also increase its tracking distance. An entity must first be tracked before it can be rendered.
Features
- Adjust entity rendering distance.
- Adjust entity tracking distance.
- Provides a slider in the settings menu for easy adjustments.
- Entity Blacklist/Whitelist
- Custom Entity Track Multipliers
Commands
/entitydistance <configName> <value>(Possible<configName>: renderDistanceMultiplier, trackDistanceMultiplier, Whitelist, entityblacklist, customentitytrackmultipliers)/setrenderdistance <value>/settrackdistance <value>/entitylistadd <entityID>/entitylistremove <entityID>/customlistadd <entityID>,<multiplier>/customlistremove <entityID>
Installation
- Download the latest version of Entity Distance Mod.
- Place the downloaded jar file into the Minecraft mods folder.
- After installing the mod, navigate to the settings menu where you'll find sliders to adjust the entity rendering and tracking distances. Adjust them to your preference and enjoy the game!
FAQ
Q: Can this mod be used alongside other performance mods?
A: Yes, this mod is compatible with most performance mods. However, ensure to test it before using in tandem with other mods.
Q: Is this mod server-side or client-side?
A: This mod can function on both the server and client sides.
FutureFuture Plans
- Global settings for hostile (and other faction) entities.
- Custom configurations for specific entities, e.g., projectiles.
Contributing
If you've identified a bug or wish to propose a new feature, kindly create an issue on our GitHub page. Should you desire to contribute code-wise, feel free to fork the repository and submit a pull request.
License
This mod is released under the MIT license. Kindly refer to the LICENSE file for more details.
Other
thanks to forge-mixin-example for their mixin template!
Project description from Modrinth.
Pick your setup
Entity Distance 1.12.2 by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Entity Distance 1.12.2 versions and loaders
1.0.3
entitydistance-1.0.3.jar
14 Jun 2025
Looking for an older file? The official Modrinth project page is in Resources.