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AsyncParticles project artwork

Modrinth · Minecraft mod

AsyncParticles

Async particle tick, GPU accelerated particle rendering.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which AsyncParticles release should I use?

Updated today
beta file 21.1.3.1
Game version 1.21.1
Loader Fabric, NeoForge

AsyncParticles 21.1.3.1 targets 1.21.1 with Fabric, NeoForge. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.

Where it goes

Is AsyncParticles required on the client, server, or both?

It must be installed on the client. Do not install it on the dedicated server.

Client Required
Dedicated server Not supported
Loader for this release Fabric, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked client-only.

What else does AsyncParticles 21.1.3.1 need?

21.1.3.1. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add AsyncParticles without breaking your instance.

Built for AsyncParticles 21.1.3.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 21.1.3.1. It targets 1.21.1 with Fabric, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Do not install it on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 21.1.3.1. It opens that exact file at the source.

About this project

What does AsyncParticles add?

AsyncParticles

  • It will remain in the beta stage in the future to alert potential mod conflict issues.
  • Now compatible with Particle Core(v20.1+).
  • Now compatible with Valkyrien Skies v2.4.
  • Please read the 'Troubleshooting' first.

Core Features

GPU Acceleration

  • Offloading partricle vertex transformations to the GPU reduces per-frame data uploads to the GPU, lowers CPU load, and improves frame rates.
  • This essentially replaces the previous async partricle vertex extraction while also improving compatibility (async partricle extraction is now disabled by default).
  • Fill 1331 campfires (16,000+ particles, you can change the limit via config screen):
    Tested on: Ultra5 225H + RTX 5060 Laptop, 1080p.
    Frame rate with 1331 campfires(16,000+ particles).

Create Integrations

  • Create contraptions can now block vanilla weather.(v20.1.0a+)
    • Will move this to a new mod when I get free time.
  • Particles can now collide with contraptions.
    A Create contraption blocking vanilla weather.

Other Features

  • Flexible mixin options.
  • Minecraft
    • Particle culling.
    • Async particle tick.
    • Async particle light cache.
    • Delayed texture tick by one frame to reduce client tick duration.

Configuration

Settings can be accessed via the ModList/ModMenu.

Troubleshooting

Use with Polytone/Subtle Effects

  • Disable Async Animate Tick.

Use with Bosses Rise

  • Enable GPU Only Async Particle Tick.

Use with BadOptimizations

  • Set enable_particle_manager_optimization: false in badoptimizations.txt
  • Fixed since 20.1.1.0/21.1.1.0.

Crash with C2ME

  • Set enforceSafeWorldRandomAccess = "false" in c2me.toml
    • Only set this if you are experiencing crashes.

Crash with LodestoneLib

  • Set buffer_particles = false in lodestone-client.toml.

Crashes related to ClassInstanceMultiMap or Level.getEntities(...)

  • Please share the logs or crash report on the GitHub issue.
  • As a workaround, enable the option:
    MixinMake 'ClassInstanceMultiMap' Thread-Safe

Crashes related to Level.getBlockEntity(...)

  • Please share the logs or crash report on the GitHub issue.
  • As a workaround, enable the option:
    MixinMake 'LevelChunk#blockEntities' Thread-Safe

ConcurrentModificationException

The Most Common Cause

This exception typically occurs when particle rendering and ticking concurrently access the same thread-unsafe container.

How to Fix

Note: This enables fine-grained locking for specific particle types, allowing safe asynchronous execution between the tick() and render() methods.

Other Potential Causes

Starting in vX.4.0, the default particle rendering mode has been changed to SYNCHRONOUSLY to prevent rare ConcurrentModificationExceptions when used with mods that access external thread-unsafe containers (e.g., global maps or lists) during particle rendering.

  • If you're using an older version (≤ vX.3.0), consider manually setting the mode to SYNCHRONOUSLY in the config screen for improved stability.
  • For modpack authors: If you’d like to test whether FASTEST provides a noticeable FPS boost in your setup, you can switch to it in the config screen—but use with caution, as it may trigger crashes with incompatible mods.

Need Help?

If you’re unsure how to identify or fix the issue, please open a GitHub Issue or start a Discussion.

Mods Recommended

  • ModernFix
  • Sodium/Embeddium
  • Flerovium
  • Startlight/ScalableLux

Mod Compatability

✅ Compatible (Proactively)

  • Sodium/Embeddium
  • Flerovium
  • Iris/Oculus
  • Create
  • Create: Aeronautics
  • Valkyrien Skies
  • Particle Rain
  • Particle Core
  • ...

❌ Incompatible

  • OptiFine
  • MadParticle

Credits

Project description from Modrinth.

Pick your setup

AsyncParticles by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

16 available setups

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Recent files

AsyncParticles versions and loaders

28 of 28 releases match

Looking for an older file? The official Modrinth project page is in Resources.