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CurseForge · Minecraft mod

The Flash Flood

Heavy rain can turn into a flood! Rivers, lakes and oceans overflow their banks, then drain away when the storm passes.

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Which The Flash Flood release matches Forge?

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Best match for your filters flash_flood-forge-2.1.1-1.20.1
Game version 1.20.1
Loader Forge

The Flash Flood flash_flood-forge-2.1.1-1.20.1 targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is The Flash Flood required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does The Flash Flood flash_flood-forge-2.1.1-1.20.1 need?

flash_flood-forge-2.1.1-1.20.1 on Forge. Every mod below is checked against that same setup.

All 1 required mods have matching files

Install Architectury API first. We found matching files for this game-version and loader setup.

Architectury API Needed by The Flash Flood flash_flood-forge-2.1.1-1.20.1
required
Matching file found Matched file: [Forge 1.20(.1)] v9.2.14

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add The Flash Flood without breaking your instance.

Built for The Flash Flood flash_flood-forge-2.1.1-1.20.1 on Forge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use flash_flood-forge-2.1.1-1.20.1. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Architectury API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside flash_flood-forge-2.1.1-1.20.1. It opens that exact file at the source.

About this project

What does The Flash Flood add?

logo

When the storm comes, the rivers rise

Heavy rain can turn into a flood. Rivers, lakes and oceans overflow their banks and spread across low ground, then drain away when the storm passes, and the land grows back as if nothing happened.

The storm rolls in

How it works

  • 🌧️ Floods are a weather event. Each time it starts raining there's a chance (25% by default) the rain turns into a flood.
  • 🌊 Real water bodies overflow. Rivers, lakes and (optionally) oceans rise above their normal level and creep outwards over low ground. Water only grows out of existing bodies of water; nothing appears out of thin air.
  • 📈 The water keeps rising. The flood starts at +1 block and climbs another block every 90 seconds, up to a configurable maximum (+2 by default).
  • 🏠 It floods where it rains. Only outdoors and in rainy biomes: never inside buildings or caves, not in deserts or snowy biomes.

The river overflows

  • 💧 It drains naturally. When the rain stops, the flood water turns back into flowing water and runs off into the river, highest and outermost first.
  • 🌱 The land recovers. Grass, flowers, ferns, tall grass and sugar cane covered or washed away by the flood grow back once the ground is dry. Player-built blocks are never removed.
  • 💾 Saved with the world. Floods are tracked per dimension, so a restart mid-flood never leaves permanent water behind.

Water in the streets

Commands

Command Description
/flashflood start Start a flood in your dimension (starts rain if needed)
/flashflood stop End the flood; the water drains away
/flashflood status Show whether a flood is active and how much flood water there is

Commands need operator permission.

Configuration

config/flash_flood_config.json

Option Default Description
floodChance 0.25 Chance that a new spell of rain becomes a flood
maxRise 2 How many blocks above their normal level water can rise
riseIntervalSeconds 90 Seconds between each extra block of rise
floodRadius 48 Floods spread within this many blocks of a player
spreadAttemptsPerPlayer 48 Spots checked per player each tick (higher spreads faster)
maxBlocksPerTick 64 Cap on flood water placed per tick
drainBlocksPerTick 24 Flood water drained per tick after the storm
maxFloodBlocks 60000 Safety cap on flood water per dimension
floodOceans true Allow oceans to overflow
replacePlants true Cover plants instead of leaving dry spots (they grow back)
announceFloods true Show a message when a flood starts and ends

While a flood is active, vanilla's infinite-water-source rule is paused so flood water can't create permanent sources. Your setting is restored once the flood has drained.

After the flood

Requirements

Source and issues: GitHub

Project description from CurseForge.

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The Flash Flood by Minecraft version and loader

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The Flash Flood versions and loaders

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Looking for an older file? The official CurseForge project page is in Resources.