
Modrinth · Minecraft mod
Skill Proficiencies
Level up 15 RPG skills just by playing — mine, chop, fight, fish, sneak, craft. Bonuses stack with vanilla enchantments.
Quick answer
Which Skill Proficiencies release should I use?
Skill Proficiencies 1.6.4 targets 26.2 with Fabric. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Skill Proficiencies required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Skill Proficiencies 1.6.4 need?
1.6.4. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Skill Proficiencies without breaking your instance.
Built for Skill Proficiencies 1.6.4. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.6.4. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.6.4. It opens that exact file at the source.
About this project
What does Skill Proficiencies add?
Skill Proficiencies
Do things, get better at them. Fifteen skills level from 0 to 100 through ordinary vanilla play — mine, chop, fight, brew, enchant — and every level passively makes you better at that same activity. mcMMO spirit, vanilla-plus rules: no new ores, no gated gear, and every bonus stacks additively with your enchantments (a Fortune II pickaxe at Mining 60 digs like Fortune V).
New button in inventory screen:

No wiki needed — every skill tells you exactly what trains it and what it currently gives you:

⛏ Mining


🏹 Archery


All fifteen
Gathering — Mining, Woodcutting, Harvesting, Excavation, Fishing
Combat — Combat, Arms Mastery, Archery, Defence
Movement & stealth — Acrobatics, Athletics, Sneaking
Artisan — Smithing, Alchemy, Enchanting
Every skill in one line
- Mining — use pickaxes more efficiently, and find more from ores.
- Woodcutting — chop trees faster, and get more logs.
- Harvesting — farm faster, and get bigger crop yields.
- Excavation — dig faster, and dig more blocks.
- Fishing — faster fishing and higher quality of fish.
- Combat — hit harder with any weapon, and get more mob drops.
- Arms Mastery — swing melee weapons faster and better sweeping strikes for swords.
- Archery — draw bows faster, and ricochet arrows between enemies.
- Defence — increase HP pool and gain passive armor.
- Acrobatics — take less damage from falling.
- Athletics — sprint faster and consume less hunger.
- Sneaking — reduce the range at which hostile creatures can see you and hit harder while unnoticed.
- Smithing — chance to get materials back when crafting gear, chance to get more ingots when smelting ores.
- Alchemy — chance to keep the ingredient when brewing potions.
- Enchanting — ecnhantments cost less levels and have a chance at improving enchantment levels.
Pairs well with Archetypes
Want classes on top of your skills? Archetypes adds three RPG classes with skill trees, spells and new weapons, and its spellcasting shows up as a skill here. Neither mod requires the other.
Details
- Multiplayer-ready — all skill logic is server-authoritative; progress is per-player and survives death and restarts.
- Configurable — skill modifiers are editable (Mod Menu + Cloth Config supported, plain JSON without them).
- Feedback during gameplay — a skill XP bar above the vanilla XP bar for your held tool, advancement-style level-up notifications.
- For mod developers — register your own skills through the
specialities:skillsentrypoint and the engine gives them the same XP curve, HUD and skills-screen row as built-ins. See the architecture docs.
Formerly called Specialities.
Project description from Modrinth.
Pick your setup
Skill Proficiencies by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
1 loader build26.1.1
1 loader build26.1
1 loader build1.21.11
1 loader build1.21.1
2 loader builds1.21
2 loader builds1.20.1
2 loader builds1.20
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Skill Proficiencies versions and loaders
1.6.4
specialities-1.6.4+26.2.jar
29 Sept 2026
1.6.4+26.1
specialities-1.6.4+26.1.2.jar
29 Sept 2026
1.6.4+1.21.11
specialities-1.6.4+1.21.11.jar
29 Sept 2026
1.6.4+1.21.1-neoforge
specialities-neoforge-1.6.4+1.21.1.jar
29 Sept 2026
1.6.4+1.21.1
specialities-1.6.4+1.21.1.jar
29 Sept 2026
1.6.4+1.20.1-forge
specialities-forge-1.6.4+1.20.1.jar
29 Sept 2026
1.6.4+1.20.1
specialities-1.6.4+1.20.1.jar
29 Sept 2026
1.6.3
specialities-1.6.3+26.2.jar
4 Aug 2026
1.6.3+26.1
specialities-1.6.3+26.1.2.jar
4 Aug 2026
1.6.3+1.21.11
specialities-1.6.3+1.21.11.jar
4 Aug 2026
1.6.3+1.21.1-neoforge
specialities-neoforge-1.6.3+1.21.1.jar
4 Aug 2026
1.6.3+1.21.1
specialities-1.6.3+1.21.1.jar
4 Aug 2026
Looking for an older file? The official Modrinth project page is in Resources.