
Modrinth · Minecraft mod
Extrapolate
Extrapolates entity position instead of interpolates to get a more accurate entity pos despite server delay
Quick answer
Which Extrapolate release should I use?
Extrapolate 26.3-1.0.0-alpha4 targets 26.3 with Fabric. It must be installed on the client. Do not install it on the dedicated server. All 4 required mods have matching files.
Where it goes
Is Extrapolate required on the client, server, or both?
It must be installed on the client. Do not install it on the dedicated server.
This file is marked client-only.
What else does Extrapolate 26.3-1.0.0-alpha4 need?
26.3-1.0.0-alpha4. Change the file and its required mods may change too.
Install Mod Menu, Cloth Config API, Fabric API, Text Placeholder API first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Extrapolate without breaking your instance.
Built for Extrapolate 26.3-1.0.0-alpha4. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 26.3-1.0.0-alpha4. It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Mod Menu, Cloth Config API, Fabric API, Text Placeholder API first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
It must be installed on the client. Do not install it on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 26.3-1.0.0-alpha4. It opens that exact file at the source.
About this project
What does Extrapolate add?
Extrapolate

Extrapolate is a Minecraft mod which extrapolates entity position instead of interpolates to get a more accurate entity pos despite server delay
Config
- Enable mod
- Weight of extrapolation (explained below)
- disableSmooth: disable extrapolation and interpolation, only update the position each tick, which cause entity to jitter if ur having fps >20
- onlyHitbox: only extrapolates hitbox for technical use, keeping normal entity rendering unchanged with vanilla interpolation
- renderPhysics: experimental: uses the same position data from hitbox to render entity, to avoid jittering caused by fluctuating positional packet arrival timings
- debug: use it if ur a dev:)
How does it work?
Instead of interpolating the position of entities, which mean smoothen the motion of entities by calculating inbetween position between each tick (20/s), but it adds up to 50ms delay on top of ping
This mod improves this by predicting the position of entities based on the current and last position, making entity position more up to date. How much does it predict/ weight is configurable.
Small values (<0.4) of weight is recommended as it can improve the latency without causing the entity to jitter when their velocity changes.
Project description from Modrinth.
Pick your setup
Extrapolate by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3
1 loader build26.2
1 loader build26.1.2
1 loader build26.1.1
1 loader build26.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Extrapolate versions and loaders
26.3-1.0.0-alpha4
Extrapolate-26.3-1.0.0-alpha4.jar
24 Sept 2026
26.2-1.0.0-alpha4
Extrapolate-26.2-1.0.0-alpha4.jar
24 Sept 2026
26.1-1.0.0-alpha2
Extrapolate-26.1-1.0.0-alpha2.jar
29 Jul 2026
26.1-1.0.0-alpha1
Extrapolate-26.1-1.0.0-alpha1.jar
29 Jul 2026
Looking for an older file? The official Modrinth project page is in Resources.