
Modrinth · Minecraft mod
Mathimations
A lightweight Minecraft animation library for creating smooth, math-based entity animations without keyframes.
This page is having a moment, so a few details may be a little behind.
Quick answer
Which Mathimations release should I use?
Mathimations 0.2.0-ALPHA targets 1.21.1 with NeoForge. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.
Where it goes
Is Mathimations required on the client, server, or both?
It must be installed on the client. Do not install it on the dedicated server.
This file is marked client-only.
What else does Mathimations 0.2.0-ALPHA need?
0.2.0-ALPHA. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Mathimations without breaking your instance.
Built for Mathimations 0.2.0-ALPHA. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.2.0-ALPHA. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Do not install it on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.2.0-ALPHA. It opens that exact file at the source.
About this project
What does Mathimations add?
Mathimations
A lightweight Minecraft animation library for creating smooth, math-based
entity animations without keyframes.
Overview
Mathimations allows you to animate Minecraft entities using mathematical
functions instead of traditional keyframe systems. Perfect for procedural
animations like idle movements, walking cycles, breathing effects, and more.
Instead of defining static keyframes, you write animation logic using sine waves,
cosine functions, and other mathematical operations to create smooth, dynamic
movements that can adapt to gameplay conditions in real-time.
Features
- Math-Based Animations - Use trigonometric functions and mathematical expressions instead of keyframes
- Smooth Transitions - Automatic blending between animations with configurable transition times
- Layer System - Combine multiple animations simultaneously using layers (e.g., walk + attack + blink)
- Per-Entity & Global Animations - Register animations for specific entities or all entities of a type
- Lightweight - Minimal overhead, only modifies model part transformations
- Animation Sync - Built-in support for synchronized animations across multiple entities
- Utility Functions - Helpers for common animation patterns (leg cycles, timing windows, trigonometric mapping)
- Prefabs - Ready-to-use animations like walking cycles for quick setup
More information on github: https://github.com/oxydien/mathimations
Project description from Modrinth.
Pick your setup
Mathimations by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.2
3 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Mathimations versions and loaders
0.2.0-ALPHA
mathimations-1.21.1-0.2.0-ALPHA.jar
26 Nov 2025
0.2.0-ALPHA
mathimations-1.21.1-0.2.0-ALPHA.jar
26 Nov 2025
0.2.0-ALPHA
mathimations-1.20.2-0.2.0-ALPHA.jar
26 Nov 2025
0.2.0-ALPHA
mathimations-1.20.2-0.2.0-ALPHA.jar
26 Nov 2025
Looking for an older file? The official Modrinth project page is in Resources.