
Modrinth · Minecraft mod
Quantum's Component Editor
An editor allowing for changing the Components(Data) of items and entities using simple menus Respects Access(Clients without access may NOT look at components) Client Optional - NOT required on client
Quick answer
Which Quantum's Component Editor release should I use?
Quantum's Component Editor qce-1.1.5 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Quantum's Component Editor required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Quantum's Component Editor qce-1.1.5 need?
qce-1.1.5. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Quantum's Component Editor without breaking your instance.
Built for Quantum's Component Editor qce-1.1.5. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use qce-1.1.5. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside qce-1.1.5. It opens that exact file at the source.
About this project
What does Quantum's Component Editor add?
Allow you to edit the held item with a simple menu.
Config
- OpenMenu
- Op (bool)
- Creative (bool)
- Apply(All)
- Apply(Name Only)
- Op (bool)
- Creative (bool)
- Default Keybind To Open Is Keypad 4
Menu:
- General
- Item Id
- Name formating
- Such as coloured names(hex), bold. italic, underline, obsfuscated
- 3 Pages of Presets(16 per page, 48 total)
- Custom presets can be saved(Cog Icon "⚙")
- "X", Remove All Formatting/reset to anvil name
- Count
- Damage
- Max Count Size(Locked)
- Enchantments
- Type
- Level
- "+", increase by 1
- "-", decrease by 1
- "X", Set To 0 - remove when saved if still 0
- Attributes (Some versions have wierd artifacts, adding attributes can cause duplicated ones)
- Modifier(+, *Base, *Total)
- Type
- Value
- Slot(Head, Chest, Legs, Feet, MainHand, OffHand) - More in future
- Components
- Manual Editor
Planned
Check Planned.md on Github
- UI Rework
- Simpler UI
- Block Editing
Info
- Editing some fields with certain mods can cause corrupt nbt(make a post on discord/ on github -> This may require you editing player nbt which can cause permanent damage)
- The mod will prevent people without access from looking at components to prevent people getting info from objects such as codes from Security Craft
- I recommend using Modrinth App as I will update this quite a bit with new features and bug fixes
- My main focus is my education so this will not be updated as often during UK England Term time
Project description from Modrinth.
Pick your setup
Quantum's Component Editor by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Quantum's Component Editor versions and loaders
qce-2.1.0
qce-2.1.0.jar
20 Sept 2026
qce-2.0.1
qce-2.0.1.jar
7 Sept 2026
qce-2.0.0
qce-2.0.0.jar
26 Aug 2026
qce-1.1.5
qce-1.1.5.jar
10 Aug 2026
qce-1.1.4
qce-1.1.4.jar
8 Aug 2026
qce-1.1.3
qce-1.1.3.jar
4 Aug 2026
qce-1.1.2
qce-1.1.2.jar
2 Aug 2026
qce-1.1.1
qce-1.1.1.jar
24 Jul 2026
qce-1.1.0
qce-1.1.0.jar
17 Jul 2026
qce-1.0.0
snbteditor-1.0.0.jar
16 Jul 2026
Looking for an older file? The official Modrinth project page is in Resources.