Back to mods
Random Mob Effects project artwork

CurseForge · Minecraft mod

Random Mob Effects

🎲 Randomly assign a (modded) potion effect to all hostile mobs in the world.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Random Mob Effects release should I use?

Updated yesterday
Latest stable file [Fabric/Forge/Neo] 26.3.0-3.7 | Random Mob Effects
Game version 26.3
Loader Fabric, Forge, NeoForge

Random Mob Effects [Fabric/Forge/Neo] 26.3.0-3.7 | Random Mob Effects targets 26.3 with Fabric, Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Random Mob Effects required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric, Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Random Mob Effects [Fabric/Forge/Neo] 26.3.0-3.7 | Random Mob Effects need?

[Fabric/Forge/Neo] 26.3.0-3.7 | Random Mob Effects. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Collective first. We found matching files for this game-version and loader setup.

Collective Needed by Random Mob Effects [Fabric/Forge/Neo] 26.3.0-3.7 | Random Mob Effects
required
Matching file found Matched file: [Fabric/Forge/Neo] 26.3.0-8.85 | Collective

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Random Mob Effects without breaking your instance.

Built for Random Mob Effects [Fabric/Forge/Neo] 26.3.0-3.7 | Random Mob Effects. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use [Fabric/Forge/Neo] 26.3.0-3.7 | Random Mob Effects. It targets 26.3 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Collective first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside [Fabric/Forge/Neo] 26.3.0-3.7 | Random Mob Effects. It opens that exact file at the source.

About this project

What does Random Mob Effects add?

A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!

CurseForge Modrinth Patreon YouTube

About the mod

Random Mob Effects is a configurable mod created to make the game a little more difficult. Every hostile mob receives a random potion effect upon joining the world. There are a few potion effects disabled by default, which can be changed in the config via an in-game effect picker. The effect applied has a duration of the maximum integer value in java, which is 2147483647 ticks; around 30000 hours in-game. The particle effect can be disabled.

Dependencies

Requires Collective
Environment: Server

Configurable

Configuration guide

All available config options:

potionEffectLevel default 1, min 1, max 50
The default level of the effects the mod applies, by default 1.

hideEffectParticles default false
When enabled, hides the particles from the mobs with an effect.

disableCreepers default true
Creepers can create infinite lingering potion effects which is probably not what you want. When enabled, the mod doesn't give creepers a random effect.

effectBlacklist default "minecraft:instant_health,minecraft:instant_damage,minecraft:invisibility,minecraft:wither,minecraft:glowing,minecraft:levitation,minecraft:bad_omen,minecraft:hero_of_the_village"
A comma separated list of effect ids that mobs never get. Use * as a wildcard.

Showcase

Hostile mobs with their random effects:

Notes and links

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!

Project description from CurseForge.

Pick your setup

Random Mob Effects by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

107 available setups

Showing the newest 12 of 29 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Random Mob Effects versions and loaders

71 of 71 releases match

Looking for an older file? The official CurseForge project page is in Resources.