CurseForge · Minecraft mod
TX Loader
Easily provide custom/official assets with your modpack!
Quick answer
Which TX Loader release should I use?
TX Loader txloader-1.8.11.jar targets 1.7.10 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is TX Loader required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does TX Loader txloader-1.8.11.jar need?
txloader-1.8.11.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add TX Loader without breaking your instance.
Built for TX Loader txloader-1.8.11.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use txloader-1.8.11.jar. It targets 1.7.10 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside txloader-1.8.11.jar. It opens that exact file at the source.
About this project
What does TX Loader add?
The open-source alternative to Resource Loader!
Features:
- Provides a directory which acts as any other resource pack
- Provides a directory which overrides all other assets with the same resource locations
- Official assets can be downloaded automatically at startup from the official Mojang servers (Mojang's Brand and Asset Guidelines are not violated this way). Pack devs can do this via a JSON config, mod devs can use a builder via
glowredman.txloader.TXLoaderCore#getAssetBuilder
Why should I care?
- I am a player You probably shouldn't
- I am a modpack dev Because you can easily ship assets with your pack, e.g. for Custom Main Menu
- I am a mod dev Because you can use this to effortless use official assets from other versions (older and/or newer), without having to include them in your mod (and breaking Mojang's license by doing so)
Project description from CurseForge.
Pick your setup
TX Loader by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.7.10
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
TX Loader versions and loaders
txloader-1.8.11.jar
1 Jun 2026
txloader-1.8.10.jar
27 Apr 2026
txloader-1.8.9.jar
20 Feb 2026
txloader-1.8.8.jar
20 Dec 2025
txloader-1.8.7.jar
16 Dec 2025
txloader-1.8.5.jar
29 May 2025
txloader-1.8.4.jar
22 Mar 2025
txloader-1.8.1.jar
19 Mar 2025
txloader-1.8.3-pre.jar
19 Mar 2025
txloader-1.8.2.jar
5 Mar 2025
txloader-1.8.1.jar
3 Mar 2025
txloader-1.8.0.jar
17 Dec 2024
Looking for an older file? The official CurseForge project page is in Resources.