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Placement Preview project artwork

Modrinth · Minecraft mod

Placement Preview

A client-side mod to show a preview of the block-to-be-placed

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Placement Preview release matches 1.12 Forge?

Updated 3 years ago
Best match for your filters 0.3.2
Game version 1.12, 1.12.1, 1.12.2
Loader Forge

Placement Preview 0.3.2 targets 1.12, 1.12.1, 1.12.2 with Forge. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.

Where it goes

Is Placement Preview required on the client, server, or both?

It must be installed on the client. Do not install it on the dedicated server.

Client Required
Dedicated server Not supported
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked client-only.

What else does Placement Preview 0.3.2 need?

0.3.2 on 1.12 Forge. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Placement Preview without breaking your instance.

Built for Placement Preview 0.3.2 on 1.12 Forge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.3.2. It targets 1.12, 1.12.1, 1.12.2 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Do not install it on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.3.2. It opens that exact file at the source.

About this project

What does Placement Preview add?

Description

A client-side mod for displaying a preview of the block that would be placed on right click.

preview example screenshot

example

Configuration

There are several configuration options available, either via the in-game config menu, or in the configuration file.

  • defaultStateGhost - Should the ghost block rendering be enabled or disabled by default (when not holding any keys)
  • defaultStateWire - Should the wire frame rendering be enabled or disabled by default (when not holding any keys)
  • enableRenderGhost - The main enable for ghost block rendering
  • enableRenderWire - The main enable for wire frame rendering
  • fakeWorldCopyRadius - The radius of blocks that will be copied to the fake world. The change detection radius is one less than this value.
  • renderAfterDelay - The preview will only activate after the cursor has been held over a block for an amount of time.
  • renderDelay - The amount of time the cursor must be held over a block for the preview to activate.
  • renderOverlapping - Render a ghost block preview over existing blocks. This also changes the way the changed block models are detected. (when false, only blocks that were modified in the fake world via setBlockState() are included, when true, all blocks in a radius of fakeWorldCopyRadius - 1 are compared to the real world by comparing the getActualState() reference. This means that things like changing fence connections of adjacent existing blocks will be shown.)
  • requireSneakForGhost - Is holding sneak required to render the ghost blocks
  • requireSneakForWire - Is holding sneak required to render the wire frame
  • resetHoverTimerOnPosChange - Whether the hover delay will reset when the cursor moves over a different block.
  • toggleGhostWhileHoldingKey - Whether to toggle the ghost block rendering state from what the defaultStateGhost is, while holding the key set in toggleKeyGhost
  • toggleWireWhileHoldingKey - Whether to toggle the wire frame rendering state from what the defaultStateWire is, while holding the key set in toggleKeyWire
  • toggleKeyGhost - The key that must be help for the ghost block rendering state to toggle from the defaultStateGhost. Can be shift, alt or ctrl.
  • toggleKeyWire - The key that must be help for the wire frame rendering state to toggle from the defaultStateWire. Can be shift, alt or ctrl.
  • transparencyAlpha - The alpha value of the ghost block, if useTransparency is true. Range: 0.0 - 1.0, where 0.0 = completely transparent, 1.0 = completely opaque.
  • useTransparency - Render the ghost blocks as transparent/translucent.

The rendering can be toggled on/off all together via the Toggle key, which is P by default.
The enableRenderGhost state can be toggled via the Toggle Ghost keybind (Shift + P by default).
The enableRenderWire state can be toggled via the Toggle Wire keybind (Ctrl + P by default).

So to sum it up a bit:

  • The enableRender* options are the "master controls" and turning them off means nothing will be rendered no matter what the other options for that mode (ghost or wire) are.
  • Then the defaultState* options set the "default rendering state" (on vs. off) for that mode, when no keys are being pressed.
  • requireSneakFor* controls if sneaking is required for the rendering to activate for that mode.
  • toggle*WhileHoldingKey - When enabled, the on/off state from the defaultState* will be toggled/reversed while the key set in the corresponding toggleKey* option is being pressed.

So basically you can set it up to render one or both of the modes by default and be disabled while holding a key (Ctrl or Alt or Shift), or make them require sneaking, or make them require holding Ctrl or Alt or Shift, or make them be on by default but on a delay, or make them require sneaking and/or holding a key and still require a delay... You get the idea, I hope :p

Project description from Modrinth.

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Placement Preview by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

6 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Placement Preview versions and loaders

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Looking for an older file? The official Modrinth project page is in Resources.