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Cobblemon Gym Badges project artwork

Modrinth · Minecraft mod

Cobblemon Gym Badges

Cobblemon Gym Badges adds a Badge Press for crafting custom gym badges (and ribbons) with role-based access.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Cobblemon Gym Badges release should I use?

Updated 8 months ago
Latest stable file 1.21.1-1.0.12
Game version 1.21.1
Loader NeoForge

Cobblemon Gym Badges 1.21.1-1.0.12 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Cobblemon Gym Badges required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Cobblemon Gym Badges 1.21.1-1.0.12 need?

1.21.1-1.0.12. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Cobblemon Gym Badges without breaking your instance.

Built for Cobblemon Gym Badges 1.21.1-1.0.12. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.21.1-1.0.12. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.21.1-1.0.12. It opens that exact file at the source.

About this project

What does Cobblemon Gym Badges add?

Cobblemon Gym Badges

Cobblemon Gym Badges adds a Badge Press for crafting custom gym badges (and ribbons) with role-based access.

Features

  • Badge Press block with a dedicated crafting UI
  • Gym Leader roles to gate badge crafting
  • Datapack + resourcepack support for custom badges and ribbons
  • JEI / EMI / REI integration (only craftable recipes are shown per player)
  • Resourcepack-first design so custom art stays outside the jar
  • This basically includes functionality to see Custom Items in JEI / EMI / REI like the Easy Item List Mod

Using the Badge Press

  1. Place a Badge Press.
  2. Put the core ingredient in the top slot and the base ingredient in the bottom slot.
  3. If you have the required role (if any), the badge will appear in the output slot.

Creating Custom Badges (Datapack + Resourcepack)

You need two parts:

  1. A datapack for badge definitions and recipes
  2. A resourcepack for models and textures
Information on Datapacks / Resourcepacks

Datapack: Badge Definitions

Path: data/<namespace>/cgb/badge/<id>.json
(cgb here is the registry namespace for badges.)

Naming tip: the <id> is the badge’s identity and translation key.
If you want a “Champion Ribbon”, name the file champion_ribbon.json and add a translation for
badge.<namespace>.champion_ribbon. The internal item id is always cgb:badge, cgb:badge_ribbon,
or cgb:badge_untagged based on badgebox, but players only see the badge definition name.

Example (badge):

{
  "name": { "text": "Fire Badge" },
  "theme": "fire",
  "texture": "cgb:item/fire_badge",
  "badgebox": "badge"
}

Example (ribbon):

{
  "name": { "text": "Champion Ribbon" },
  "theme": "champion",
  "texture": "cgb:item/blue_ribbon",
  "badgebox": "ribbon"
}

Field overview:

  • name (optional): Display name component.
  • theme (optional): Theme string. If omitted, uses the file name as the theme.
  • role (optional): Required role name (without the gym_leader_ prefix).
  • tags (optional): Extra item tags to apply to the badge item.
  • model_data (optional): Custom model data value. If omitted, the mod auto-assigns a unique value per badgebox type.
  • model or texture (optional): Item model id to use. If you set texture only, the mod generates the item model.
  • badgebox (optional): none, badge, or ribbon.
    • This controls which BadgeBox tag the item gets.
    • badge is the default (adds badgebox:badges).
    • ribbon adds badgebox:ribbons.
    • none adds no BadgeBox tag.
    • The tag names come from the BadgeBox mod and are fixed; this field hides that complexity.

Datapack: Badge Recipes

Path: data/<namespace>/recipe/<id>.json

Example:

{
  "type": "cgb:badgemaking",
  "core": { "item": "minecraft:gold_ingot" },
  "base": { "item": "minecraft:blue_dye" },
  "result": {
    "theme": "champion"
  }
}
  • core = top slot in the Badge Press
  • base = bottom slot in the Badge Press

Resourcepack: Models + Textures

Paths:

  • Textures: assets/<namespace>/textures/item/<id>.png

You only need textures for simple 2D badges/ribbons. The mod generates the base item models and
CustomModelData overrides at runtime, so you do not need to ship badge.json, badge_ribbon.json,
or per-badge model files.

If your badge definition uses "texture": "cgb:item/blue_ribbon", you must also provide:

  • assets/cgb/textures/item/blue_ribbon.png

If you want a custom item model (3D or layered), set "model": "<namespace>:item/<id>" in the badge definition
and include the model JSON yourself.

Model selection (how textures are chosen):

  • This mod uses CustomModelData to select the right model for each badge.
  • If model_data is omitted, the mod auto-assigns unique values per badgebox type.
  • The base models and overrides are generated automatically on the client.

You can still set model_data manually if you need stable IDs across packs, but it is not required.

Loading Your Packs

  • Datapack: put the pack in world/datapacks/ and run /reload.
  • Resourcepack: put the pack in resourcepacks/ and enable it in the Resource Packs menu.

Troubleshooting

  • Missing texture in JEI/EMI/REI usually means the model file is missing.
    If you use model, make sure the model id in your badge definition points at a real item model JSON.
  • If you set model_data manually, ensure each badge has a unique number per badgebox type.
    Otherwise, let the mod auto-assign it.

Project description from Modrinth.

Pick your setup

Cobblemon Gym Badges by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Cobblemon Gym Badges versions and loaders

7 of 7 releases match

Looking for an older file? The official Modrinth project page is in Resources.