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Overly Realistic project artwork

Modrinth · Minecraft mod

Overly Realistic

Introduces overly-realistic game mechanics, making the game extremely hard and time-consuming, as to incentivize players to cooperate!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Overly Realistic release matches 26.2 Forge?

Updated 3 months ago
Best match for your filters v3.16.2-mod
Game version 26.2
Loader Fabric, Forge, NeoForge

Overly Realistic v3.16.2-mod targets 26.2 with Fabric, Forge, NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Overly Realistic required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release Fabric, Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Overly Realistic v3.16.2-mod need?

v3.16.2-mod on 26.2 Forge. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Overly Realistic without breaking your instance.

Built for Overly Realistic v3.16.2-mod on 26.2 Forge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use v3.16.2-mod. It targets 26.2 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside v3.16.2-mod. It opens that exact file at the source.

About this project

What does Overly Realistic add?

Overly Realistic title
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Overly Realistic banner

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Overly Realistic is a datapack & mod that adds a variety of features to minecraft, it mainly aims to incentivize cooperation between various players through a medium of realism! This takes inspiration from Civilization's Beginnings and Joyful's video on the problem with simulating civilizations in minecraft

The project is also inspired by real human evolutionary history and how it ultimately unfolded; a core idea for this project is to make lone survival hard and unfruitful, meaning, players need to (and are pushed to) be grouping into tribes in order to more easily progress and survive.

progress icon Note that this makes the progression system in the game intentionally slower and more difficult!

tip icon If you're unsure on how to progress, please check out the advancements tab in-game!

warning icon Also note that if you are using the datapack version of Overly-Realistic, you will need to use the resourcepack found here

update icon Overly Realistic has pretty frequent updates (updated every 1-2 weeks currently!) - Make sure you check up on this page from time to time!!

beta icon While the versions uploaded for this project are marked as releases, such versions should be considered as beta updates! There is still a lot I haven't done/changed/added!

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features title

  • advancement icon New advancement system as a progression tree
    • Minecraft's vanilla advancements have been removed and replaced with Overly-Realistic's advancements, which act as a progression tree to help players know what they should be doing to progress.
    • All advancements fully explain and describe the next progression milestones, so players are able to play without tabbing into a wiki all the time or remaining hopeless.
  • progression icon Progression overhaul
    • Progression is now much more realistic and made with cooperative aspects in mind, making it both harder and more complex, although, in a way that is easy to understand and follow.
  • player stats icon Various new player stats
    • Players must now care for their temperature, thirst, sanity, stamina, hygiene, vitality, and many other stats.
    • Players now have genetics, which affect various aspects of the game such as movement speed, attack damage, height, etc. Genetics can be customized in a character customization menu when spawning in.
    • Players are now generally much weaker and slower when spawning in, although, they can train their stats to improve them through time.
  • health icon Harsher health
    • Health is now much harder to manage, and will generally require a groupmate who can specialize into healthcare: players are able to bleed, fracture bones, get infections, create medicinal items, receive illnesses, etc.
    • Players are able to receive different debuffs depending on what body part they were hit on.
    • Natural regeneration is now slower and dependent on various factors.
  • hunger icon Hunger complexity
    • Players must eat different types of foods so they are able to manage their nutrients: fats, proteins, and carbs. Only ever eating 1 type of food is no longer a viable approach.
    • Players' hunger now decreases through time, and, the lower the player's hunger, the weaker they get.
  • wisdom icon
    New wisdom and intelligence systems
    • Certain actions can add up onto skill experience, which allows players to be able to become better in that skill through time. Wisdom skills include combat, blacksmithing, cookery, archery, healthcare, etc.
    • Wisdom skills have categories, those being: primary skills, secondary skills, and sub-skills.
    • When leveling up one skill, other skills of the same category will decrease in level (by default), which makes it so one singular player isn't able to specialize into all skills at once, thus needing to rely on other players, who have specialized into different skill sets than their own.
  • animal icon Animal overhaul
    • Animals are now divided into 2 types, predators and prey; predator animals are aggressive towards players, while prey animals are not, and would rather flee when near a player.
    • Animal behaviour is now more complex: aggressive animals may choose to flee depending on factors like its current health and the amount of players hunting it. They prefer hunting down smaller groups and individual players, and may get scared off by larger hunting parties, meaning that the more players collaborating on hunting, the better.
    • Animals now spawn in with semi-randomized genetics, this affects their size, health, speed, damage, and knockback resistance. Animals' sizes affect their other stats: larger animals will have better health and damage but will be slower, while smaller animals will have lower health and damage genetics, but will also be faster, allowing players to be selective with their hunts. They will also have traits that change up their mannerisms.
    • Animals now have stamina, which is used up when fleeing, allowing players to exhaust animals through time, which makes them slower and more vulnerable.
    • Various animals now create corpses when being hunted down, allowing players to harvest hides, meats, and bones from them.
  • resource icon Resource changes
    • Resource scarcity is much more prevalent. Crops can only be farmed in certain biomes, and ores have a distinction of poor and high quality material, which is tied to which biome they were harvested in, this allows different groups of players to hold different goods and valueables, thus incentivizing trade, trade routes, conflicts, and cooperation.
  • more icon And much more!
    • Overly-Realistic provides a lot of content and heavily incentivizes the use of cooperation between groups of players!
    • An official Overly-Realistic wiki is in the works, and will soon become publicized!

100% Human-made badge (No AI Usage)

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available on curseforge! available on modrinth! available on planet minecraft! available on smithed!

Available for FabricAvailable for ForgeAvailable for NeoForgeAvailable for QuiltAvailable for PaperAvailable for PurpurAvailable for SpigotAvailable for Vanilla

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Socials Title

Check me out on Youtube! Check me out on Smithed! Check me out on Planet Minecraft! Check me out on Modrinth! Check me out on Curseforge!

Join the discord!

Feel free to DM me on discord!

username: wilozyxx

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Addons Title

[Addons for Overly Realistic]

  • Normal respawning
    • Makes respawning more vanilla-esque: re-enables the death screen, disables players being downed, allows for setting respawn points, disables ghosts, re-enables respawning
    • Supports v1.3.1 and above
  • Disable aggressive animals
    • Disables the spawning of predator/aggressive animals in the world
    • Supports v1.3.1 and above
  • Base textures
    • Adds textures for the items added by Overly-Realistic
    • Supports v1.3.5 and above
  • Want me to feature your own addon? Contact me on discord! :)

[Projects that work well with Overly Realistic]

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Additional Credits Title

Fever

For their various textures

Achim2393

For their various textures

Cowmoonist

For their hog texture and inspiration

SilicatYT

For their work on the ScoreFixer library, which this project uses

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Project description from Modrinth.

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Looking for an older file? The official Modrinth project page is in Resources.