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Modrinth · Minecraft mod

JsonEM

Data driven entity model library

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which JsonEM release should I use?

Updated 3 months ago
Latest stable file 0.4+26.1.1
Game version 26.1.1
Loader Fabric

JsonEM 0.4+26.1.1 targets 26.1.1 with Fabric. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.

Where it goes

Is JsonEM required on the client, server, or both?

It must be installed on the client. Do not install it on the dedicated server.

Client Required
Dedicated server Not supported
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked client-only.

What else does JsonEM 0.4+26.1.1 need?

0.4+26.1.1. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add JsonEM without breaking your instance.

Built for JsonEM 0.4+26.1.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.4+26.1.1. It targets 26.1.1 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Do not install it on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.4+26.1.1. It opens that exact file at the source.

About this project

What does JsonEM add?

JsonEM (Json Entity Models)

Library for modders, resource pack makers, and modpack makers to create and edit entity models WITH JSON

Does not work with OptiFine format!

Generate Reference Entity Models:

If you'd like to dump json versions of all entity models (vanilla or modded) so that you can edit them easily with resource packs or use them as examples, here's how:

  • Launch the game, and then open the configuration file located at .minecraft/config/jsonem.properties.
  • Edit the second line of the file to be dump_models=true.
  • Re-launch the game. Navigate to the folder .minecraft/jsonem_dump.
  • Within this folder you should find all registered entity models dumped as json, formatted like a resource pack.
  • Use this format when editing or adding models with a resource pack.

Edit Models in Blockbench:

To edit models in Blockbench, install the plugin located in this repository.

  • Download the file jsonem_models.js from this GitHub repository
  • In Blockbench, navigate to File > Plugins, and at the top of the dialog click the icon for Load Plugin from File. Choose the jsonem_models.js file.
  • Navigate to File > New and choose JsonEM Java Entity Model to begin editing.
  • You can also File > Open Model to import a JsonEM json model file, such as those dumped from the game.
  • To export your model for use with JsonEM, navigate to File > Export > Export JsonEM Java Entity Model and save the file.

For Resource Pack/Modpack Makers:

  • Complete the steps above to dump all entity models from your game or modpack.
  • When editing your resource pack/modpack resources, add entity model json files as they are formatted in the dumped model folder.

For Modders:

JsonEM can be used to create TexturedModelData for your entities entirely using json.

This guide will demonstrate how to make the model for the cube entity in this tutorial with json.

  • Include the mod as follows (versions can be found here):
repositories {
	maven { url "https://api.modrinth.com/maven" }
}
dependencies {
    // Replace <version> with desired version
    modImplementation "maven.modrinth:jsonem:<version>"
    include "maven.modrinth:jsonem:<version>"
}
  • Register the entity model layer for your entity through JsonEM instead of Fabric API (Excludes the need for a code-generated TexturedModelData)
void onInitializeClient() {
    [...]
    JsonEM.registerModelLayer(MODEL_CUBE_LAYER); // Layer ID: "entitytesting:cube", Layer name: "main"
}
  • Add a model file to your mod resources containing your entity's model data

    EX: assets/entitytesting/models/entity/cube/main.json
{
    "texture": {
        "width": 64,
        "height": 64
    },
    "bones": {
        "cube": {
            "transform": {
                "origin": [0, 0, 0]
            },
            "cuboids": [
                {
                    "uv": [0, 0],
                    "offset": [-6, 12, -6],
                    "dimensions": [12, 12, 12]
                }
            ]
        }
    }
}
  • Make sure that the bone "cube" in the file above is being accessed with the same name in your entity model
public CubeEntityModel(ModelPart modelPart) {
    this.base = modelPart.getChild("cube"); // The original tutorial used an unspecified field called EntityModelPartNames.CUBE
}

Project description from Modrinth.

Pick your setup

JsonEM by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

46 available setups

Showing the newest 12 of 25 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

JsonEM versions and loaders

17 of 17 releases match

Looking for an older file? The official Modrinth project page is in Resources.