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Enchiridion project artwork

Modrinth · Minecraft mod

Enchiridion

An enchantment rework that categorises enchantments to be mutually exclusive.

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Quick answer

Which Enchiridion release should I use?

Updated 4 days ago
beta file 0.3.0-pre.2+26.2.x
Game version 26.2
Loader Fabric, NeoForge

Enchiridion 0.3.0-pre.2+26.2.x targets 26.2 with Fabric, NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Enchiridion required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release Fabric, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Enchiridion 0.3.0-pre.2+26.2.x need?

0.3.0-pre.2+26.2.x. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Enchiridion without breaking your instance.

Built for Enchiridion 0.3.0-pre.2+26.2.x. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.3.0-pre.2+26.2.x. It targets 26.2 with Fabric, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.3.0-pre.2+26.2.x. It opens that exact file at the source.

About this project

What does Enchiridion add?

Enchiridion Logo

Available for FabricAvailable for NeoForge

⚠️ This mod is currently in Beta! ⚠️
Changes may be made to ensure a better experience before release.

Note: if you need older versions of the mod, go here.

Enchiridion aims to rework and expand upon the Enchantment system by assigning Enchantments to a categorical system of Primaries, Secondaries or Tertiaries while providing more variety in the player's items with new Enchantments.

In past versions of Minecraft, Enchantments acted more as bonus additions to your items rather than mandatory upgrades, which worked with how difficult it was to get maxed out Enchantments. In modern versions however, Enchantments are somewhat of an alternative progression system on top of what it was, which is supplemented by the idea of keeping your perfected everyday items forever with Mending or Anvil Repairing.

There is potential in these two design goals, and this mod tries to bring out the best in both.

📋 Main Features

  • Enchantments are now assigned a category of Primaries, Secondaries or Tertiaries to encourage variety and impact in which enchantments you apply to your items.
  • Villagers have been reworked to encourage a more diverse enchanting experience.
  • New Enchantments to fill in specific niches that Vanilla can't, as well as modified current Enchantments to better fit in with the mod.
  • Reworks to the Enchanting Table and Anvil.
  • Enchanted Books now stack up to 16.

🔮 Enchanting

  • The Enchanting Table now has lower level requirements for maximum enchants (30 > 20).
  • Can now level up items that have already been enchanted for experience and lapis. (Requires levels and bookshelves)
  • Enchanting has been changed to compliment the category system.
    • Low Level Enchants (0-6 level requirement). Enchants once, with no duplicate categories, has chance of enchanting again.
      • Can enchant your item with Secondaries, Tertiaries or Unbreaking.
    • Medium Level Enchants (7-13 level requirement). Enchants twice, with no duplicate categories, has chance of enchanting again.
      • Can enchant your item with Secondaries, Tertiaries or Unbreaking.
    • High Level Enchants (14-20 level requirement). Enchants three times, with no duplicate categories, has a chance of enchanting again.
      • Can enchant your item with Secondaries, Tertiaries or Unbreaking.

📚 Enchantments and Categories

📙 Primary Enchantments are denoted with a yellow bookmark and are a major functionality for your item. Primaries incentivize a specific usage or change the usage of the item they are applied to. The Primaries you select at a given time will ultimately depend on your playstyle and preferences!

📘 Secondary Enchantments are denoted with a blue bookmark and are a minor new functionality for your item. Secondaries provide minor benefits to the use case of an item. It's up to you to figure out which secondaries synergise with your options!

📗 Tertiary Enchantments are denoted with a green bookmark and are stat changes for your item to make it easier to use within its area. Tertiaries may be conditional or unconditional, but won't ever add a new functionality to the item. Tertiaries are the bread and butter of your enchanted items!

📕 Curse Enchantments are now a category and are denoted with a red bookmark. Curses may be applied to multiple items, and are flavorful downsides to the items you find within the world. Hopefully you still want to use the item!

📖 Uncategorized Enchantments are denoted with a gray bookmark. They may be applied to any item that Vanilla would allow them to be applied to, including with other Enchantments of this category. Go wild with these enchantments!

📔 New Enchantments


📙 Circuit (Max Level: 1) - Leggings

Allows the user to sprint in any direction.

📙 Coyote (Max Level: 2) - Boots

Allows the user to briefly walk on air after leaving the ground.

📙 Crumble (Max Level: 1) - Pickaxe

Makes the Pickaxe mine natural stones faster at the cost of the blocks not dropping.

📙 Dredge (Max Level: 3) - Fishing Rod

Adds a chance to fish up an extra item while fishing with the Fishing Rod.

📙 Earthquake (Max Level: 3) - Mace

Increases the area of and damages other entities caught in the Mace's smash attack.

📙 Gatling (Max Level: 3) - Bow

Makes the Bow fire arrows automatically instead of upon releasing the item.

📙 Longshot (Max Level: 2) - Bow

Allows you to increase the velocity and accuracy of a fired projectile by holding the Bow at full charge for longer.

📙 Prospector (Max Level: 3) - Shovel

Adds a chance to obtain valuables after digging up dirt, sand or gravel with the Shovel..

📙 Splitting (Max Level: 2) - Axe

Causes this Axe to split dropped logs into planks at a higher amount than what crafting would provide.

📙 Sticky (Max Level: 2) - Boots

Allows the user to climb blocks for a short amount of time.

📙 Tailwind (Max Level: 2) - Sword

Launches the user forward when attacking with this weapon.

📙 Vaulting (Max Level: 2) - Leggings

Increases the user's jump height based on movement speed.

📙 Whirlpool (Max Level: 3) - Trident

Creates a damaging whirlpool around the Trident's user whilst using it.

📘 Agile (Max Level: 2) - Leggings

Allows the user to sprint at a reduced speed whilst using items.

📘 Beheading (Max Level: 3) - Sword

Provides a chance for mobs killed by the item to drop their heads.

📘 Cleaving (Max Level: 3) - Axe

Increases the duration that shields get disabled for and slightly increases damage with the item.

📘 Climber (Max Level: 3) - Leggings

Increases the climbing speed of the user.

📘 Exhilarating (Max Level: 1) - Tools

Prevents the user from using up hunger from mining blocks with the tool.

📘 Experienced (Max Level: 2) - Fishing Rod

Grants more experience from fishing with the Fishing Rod.

📘 Flurry (Max Level: 3) - Boots

Moderately increases the speed that the user moves on Snow and Ice, and reduces the friction of Ice whilst the user is sneaking.

📘 Reach (Max Level: 2) - Tools

Increases the block interaction range of the tool.

📘 Reliability (Max Level: 1) - Fishing Rod

Increases the enchantment quality and durability of items fished up using the Fishing Rod.

📘 Snow Strike (Max Level: 2) - Axe/Mace

Makes the weapon's attacks slow enemies' movement and take freezing damage for a short duration.

📗 Barding (Max Level: 4) - Leggings

Reduces any damage towards the mob you are riding.

📕 Curse of Ashes - Weapon and Tool

Sets item drops obtained from the tool or weapon on fire.

📕 Curse of Murky Waters - Fishing Rod

Significantly increases the chances of catching junk whilst fishing with this Fishing Rod.

📚 Enchantments Within Categories
📙 Primary 📘 Secondary 📗 Tertiary 📕 Curses 📖 Uncategorized
Depth Strider
Fortune
Frost Walker
Looting
Loyalty
Luck of the Sea
Multishot
Piercing
Respiration
Riptide
Silk Touch
Sweeping Edge
Swift Sneak
Thorns
Wind Burst
Circuit
Coyote
Crumble
Dredge
Earthquake
Gatling
Longshot
Prospector
Splitting
Sticky
Tailwind
Vaulting
Whirlpool
Aqua Affinity
Channeling
Fire Aspect
Flame
Infinity
Knockback
Punch
Soul Speed
Agile
Beheading
Cleaving
Exhilarating
Experienced
Flurry
Reach
Reliability
Snow Strike
Bane of Arthropods
Blast Protection
Breach
Density
Efficiency
Knockback
Fire Protection
Impaling
Lure
Power
Projectile Protection
Protection
Quick Charge
Sharpness
Smite
Barding
Curse of Binding
Curse of Vanishing
Curse of Ashes
Curse of Murky Waters
Unbreaking
Mending
🔖 Vanilla Enchantment Modifications


Blast/Fire/Projectile Protection and Feather Falling

  • May stack past the original Protection capacity for their respective damage values, at a consistently halving damage reduction rate.

Channeling

  • Additionally is allowed to summon lightning in rain.

Impaling

  • Now deals half of the sensitive entity damage to any entity that is touching water or rain.
  • Sensitive damage stays the same as before.
  • Drowned are now considered Sensitive to Impaling.

Frost Walker

  • Will create Frosted Ice whilst the user is in the air.
  • Deactivates whilst sneaking or whilst falling at a distance at which you will take damage.
  • Frosted Ice is quicker to melt.
  • Decreased the surface area that Frost Walker affects.

Infinity

  • No longer requires an arrow in the inventory to fire regular arrows.
  • No longer incompatible with Mending.

Loyalty

  • Will return to the user if thrown into the void.
  • If thrown from the offhand, the Loyalty Trident will return to the user's offhand.

Mending

  • No longer incompatible with Infinity.

Multishot

  • Arrows landing on a may bypass immunity frames if the arrows land at the same time.
  • Additional arrow damage caused by the above is reduced to a quarter of the regular damage.

Soul Speed

  • No longer uses up durability.

Sweeping Edge

  • Now has unique Sweep particles.

Thorns

  • Base damage changed from Vanilla's 4 (2 hearts) to 3 (1.5 hearts).
  • Thorns damage may now stack in the same attack.
  • Will now only come into effect if the attacker is within 2.5 blocks of the user.
  • No longer uses up durability.

Wind Burst

  • May now appear in the Enchanting Table.

All of these may be disabled through disabling a built-in datapack.

🌀 Siphoning

The Siphoning Table is a brand new functional block that will allow you to enchant an item directly using Experience drawn from nearby Sculk Catalysts, Lapis Lazuli and other standard materials! (It does takes a while, so it's best to do other things as it does its thing.)

🔨 Anvils

Anvils now have the ability to swap enchantments between items and Enchanted Books, swapped Enchantments will be in the second result slot.

Use costs will now increase based off how many Enchantments an item has instead of Anvil uses. (Renaming items is free!)

🧑‍🦲 Villagers

We would personally recommend playing Enchiridion with the Villager Rebalance Experiment enabled as Armorers will feel more balanced with an additional Diamond cost for Diamond Armor.

🧑‍🏫 Librarians
  • Pre-Expert Profession Level Enchanted Book trades may only be traded at level I.
  • Journeyman Profession Level Enchanted Book trades have a chance be traded at level II instead level Level I.
  • Pre-Expert Profession Level trades are selected from a pre-defined list of 3 Primaries, 3 Secondaries, 3 Tertiaries and 1 Curse, dependent on the Villager's biome variant.
  • Expert trades guaranteed to be either Crumble, Splitting, or Prospector at level I or II, dependent on the Villager's biome variant.
  • Master Profession Level trades are guaranteed to be Unbreaking II on Desert, Plains, Savanna, and Taiga Villagers or Mending on Snow, Jungle and Swamp Villagers.
  • Librarians are guaranteed to roll at least one Enchanted Book per profession level.
  • Book trades will never roll the same enchantment.
  • Categories will never repeat outside of guaranteed trades.
  • The restock amount for Enchanted Books is now 8 instead of 12.
  • All reputation price multipliers are quartered for Enchanted Books.
🛡️ Armorers

Vanilla

  • Enchanted Armor trades are now rolled from a pool of biome-dependent Tertiaries, Primaries and Unbreaking at a low enchanting level.

Villager Rebalance Experiment

  • Expert Profession Level trades have been simplified to always trade two of four Armor items. These will be Iron tier for Desert, Plains, Savanna and Taiga villagers and Chainmail tier for Snow, Jungle and Swamp villagers.
  • Expert Profession Level Armor Enchantments are now rolled from a pool of biome-dependent Tertiaries, Primaries and Unbreaking at a low enchanting level.
  • Master Profession Level trades have been simplified to always trade two specific Enchanted Diamond Armor items with the cost of Emeralds and Diamonds.
  • Master Profession Level Armor Enchantments are now rolled from a pool of biome-dependent Tertiaries, Primaries and Unbreaking at a low enchanting level.

The Villager Rebalance Experiment Simplifications may be turned off via config.

⛏️ Toolsmiths and ⚔️ Weaponsmiths
  • Enchanted Tool and Weapon trades now roll from a pool of biome-dependent Tertiaries, Primaries and Unbreaking at a low enchanting level.

Credits

  • SylentHuntress - Creating the initial pitch for Enchiridion, and programming some enchantments.
  • Omniv - Various amounts of texturework, and modpage contributions.
  • illumn8n - Designing some of the enchantments, and being a huge help for PvP balancing, an area I'm not familiar with.
  • MerchantCalico - Original creator and developer.

Project description from Modrinth.

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Enchiridion by Minecraft version and loader

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11 available setups

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Recent files

Enchiridion versions and loaders

8 of 8 releases match

Looking for an older file? The official Modrinth project page is in Resources.