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Respawning Shulkers project artwork

CurseForge · Minecraft mod

Respawning Shulkers

🟪 Shulkers will respawn at their death location after a configurable delay, farm shells sustainably.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Respawning Shulkers release should I use?

Updated last month
Latest stable file [Fabric/Forge/Neo] 26.2.0-4.2 | Respawning Shulkers
Game version 26.2
Loader Fabric, Forge, NeoForge

Respawning Shulkers [Fabric/Forge/Neo] 26.2.0-4.2 | Respawning Shulkers targets 26.2 with Fabric, Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Respawning Shulkers required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric, Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Respawning Shulkers [Fabric/Forge/Neo] 26.2.0-4.2 | Respawning Shulkers need?

[Fabric/Forge/Neo] 26.2.0-4.2 | Respawning Shulkers. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Collective first. We found matching files for this game-version and loader setup.

Collective Needed by Respawning Shulkers [Fabric/Forge/Neo] 26.2.0-4.2 | Respawning Shulkers
required
Matching file found Matched file: [Fabric/Forge/Neo] 26.2.0-8.39 | Collective

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Respawning Shulkers without breaking your instance.

Built for Respawning Shulkers [Fabric/Forge/Neo] 26.2.0-4.2 | Respawning Shulkers. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use [Fabric/Forge/Neo] 26.2.0-4.2 | Respawning Shulkers. It targets 26.2 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Collective first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside [Fabric/Forge/Neo] 26.2.0-4.2 | Respawning Shulkers. It opens that exact file at the source.

About this project

What does Respawning Shulkers add?

A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!

CurseForge Modrinth Patreon YouTube

About the mod

Respawning Shulkers is a mod which makes the process of farming shulker boxes sustainable. Shulkers can quickly become difficult to find in a world, because of the usefulness of shulker boxes. Normally you'd have to find new shulker spawns after your first farming trip, or create an intricate farm to duplicate shulkers with shulker bullets. With this mod, you'll be able to stay in the same place and farm shulker shells infinitely. Shulkers can still teleport, leaving it balanced.

By default a shulker will respawn in its death location after 60 seconds, although this can be changed in the config. When a server (or singleplayer world) shuts down, all pending shulker spawns will process immediately.

Shulkers that originate from a mob spawner by default won't respawn.

Dependencies

Requires Collective
Included in The Vanilla ExperienceIncluded in Serilum's QoL Bundle
Environment: Server

Configurable

Configuration guide

All available config options:

timeInTicksToRespawn default 1200, min 1, max 72000
The amount of time in ticks it takes for a shulker to respawn after it died. 20 ticks = 1 second. By default 60 seconds.

shulkersFromSpawnersDoNotRespawn default true
If enabled, shulkers which spawn from (modded) spawners will not be respawned after a death.

Showcase

With the respawn timer set low for the example.

The two shulkers at the entrance respawning:

A shulker teleporting after being damaged. The shulker will respawn at its death location, not at the initial spawn. This makes farming them still somewhat difficult but balanced:

Notes and links

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!

Project description from CurseForge.

Pick your setup

Respawning Shulkers by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

103 available setups

Showing the newest 12 of 28 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Respawning Shulkers versions and loaders

70 of 70 releases match

Looking for an older file? The official CurseForge project page is in Resources.