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Equal Loot project artwork

Modrinth · Minecraft mod

Equal Loot

Adds a configurable per player mob loot system

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Equal Loot release should I use?

Updated 18 days ago
Latest stable file 26.3-1.1.0-neoforge
Game version 26.3
Loader NeoForge

Equal Loot 26.3-1.1.0-neoforge targets 26.3 with NeoForge. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.

Where it goes

Is Equal Loot required on the client, server, or both?

Do not install it on the client. It must be installed on the dedicated server.

Client Not supported
Dedicated server Required
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked server-only.

What else does Equal Loot 26.3-1.1.0-neoforge need?

26.3-1.1.0-neoforge. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Equal Loot without breaking your instance.

Built for Equal Loot 26.3-1.1.0-neoforge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 26.3-1.1.0-neoforge. It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Do not install it on the client. It must be installed on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 26.3-1.1.0-neoforge. It opens that exact file at the source.

About this project

What does Equal Loot add?

neoforge fabric

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Equal Loot

Equal loot is a simple mod that allows mobs to drop their loot multiple times for each player that assisted in its kill.
Only the player the drop it's for can see and pickup the items.

Additionally, the mod offers various configuration to change the behaviour of this system.

By default, player based loot is only enabled for bosses (mobs in the c:bosses tag).
A maximum of 5 players that hit the boss within the last 15 seconds and dealt at least 5% of the mobs health receive the loot (sorted by the damage done).
Note that the player who killed the mob is not guaranteed to also receive its loot.
If they do not meet the requirements they will only receive the mobs loot if the maximum player amount is not reached.

⚙️ Configuration

The configuration of this mod is data-driven meaning you would need to create a datapack to change the behaviour.

A config is defined via a file under data/<namespace>/equal_loot/entity
and have the following format:

{
  "include": <Holder>, // A tag or list of entities that apply to this config
  "exclude": <Holder>, // A tag or list of entities that are excluded from this config
  "max_players": <integer>, // The amount of players that can receive the loot at max. Set to 0 to have no limit
  "min_damage": <float>, // The minimum damage a player needs to do to count
  "percentage": <true | false>, // If true min_damage is treated as a percentage value based on the mobs max health. Otherwise min_damage is the flat amount of damage required
  "damaged_within": <integer>, // Time in ticks the player needed to hit the mobs within to count. So if the player hasnt hit the mob in this time they wont receive the loot
  "killer_handling": <"always" | "fill" | "requirements">, // How the loot of the killing player should be handled. See below
  "priority": <integer>, // Only relevant if a config overlaps with another. This defines which config will take precedence then
}

Killer Handling:
always: The killing player always receives the loot
fill: If the killing player does not meet the requirement (dealing enough damage or hit the mob since x ticks) they only receive the loot if max_players is not reached
requirements: If the killing player does not meet the requirements they do not receive the loot

Example:

The following is the configuration the mod ships with

{
  "damaged_within": 300,
  "exclude": [],
  "include": "#c:bosses",
  "max_players": 5,
  "min_damage": 0.05,
  "percentage": true,
  "priority": 10
}

Project description from Modrinth.

Pick your setup

Equal Loot by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

10 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Equal Loot versions and loaders

12 of 12 releases match

Looking for an older file? The official Modrinth project page is in Resources.