
Modrinth · Minecraft mod
Equal Loot
Adds a configurable per player mob loot system
Quick answer
Which Equal Loot release should I use?
Equal Loot 26.3-1.1.0-neoforge targets 26.3 with NeoForge. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.
Where it goes
Is Equal Loot required on the client, server, or both?
Do not install it on the client. It must be installed on the dedicated server.
This file is marked server-only.
What else does Equal Loot 26.3-1.1.0-neoforge need?
26.3-1.1.0-neoforge. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Equal Loot without breaking your instance.
Built for Equal Loot 26.3-1.1.0-neoforge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 26.3-1.1.0-neoforge. It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Do not install it on the client. It must be installed on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 26.3-1.1.0-neoforge. It opens that exact file at the source.
About this project
What does Equal Loot add?
Equal Loot
Equal loot is a simple mod that allows mobs to drop their loot multiple times for each player that assisted in its kill.
Only the player the drop it's for can see and pickup the items.
Additionally, the mod offers various configuration to change the behaviour of this system.
By default, player based loot is only enabled for bosses (mobs in the c:bosses tag).
A maximum of 5 players that hit the boss within the last 15 seconds and dealt at least 5% of the mobs health receive the loot (sorted by the damage done).
Note that the player who killed the mob is not guaranteed to also receive its loot.
If they do not meet the requirements they will only receive the mobs loot if the maximum player amount is not reached.
⚙️ Configuration
The configuration of this mod is data-driven meaning you would need to create a datapack to change the behaviour.
A config is defined via a file under data/<namespace>/equal_loot/entity
and have the following format:
{
"include": <Holder>, // A tag or list of entities that apply to this config
"exclude": <Holder>, // A tag or list of entities that are excluded from this config
"max_players": <integer>, // The amount of players that can receive the loot at max. Set to 0 to have no limit
"min_damage": <float>, // The minimum damage a player needs to do to count
"percentage": <true | false>, // If true min_damage is treated as a percentage value based on the mobs max health. Otherwise min_damage is the flat amount of damage required
"damaged_within": <integer>, // Time in ticks the player needed to hit the mobs within to count. So if the player hasnt hit the mob in this time they wont receive the loot
"killer_handling": <"always" | "fill" | "requirements">, // How the loot of the killing player should be handled. See below
"priority": <integer>, // Only relevant if a config overlaps with another. This defines which config will take precedence then
}
Killer Handling:always: The killing player always receives the lootfill: If the killing player does not meet the requirement (dealing enough damage or hit the mob since x ticks) they only receive the loot if max_players is not reachedrequirements: If the killing player does not meet the requirements they do not receive the loot
Example:
The following is the configuration the mod ships with
{
"damaged_within": 300,
"exclude": [],
"include": "#c:bosses",
"max_players": 5,
"min_damage": 0.05,
"percentage": true,
"priority": 10
}
Project description from Modrinth.
Pick your setup
Equal Loot by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
2 loader builds26.1.2
2 loader builds1.21.11
2 loader builds1.21.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Equal Loot versions and loaders
26.3-1.1.0-neoforge
equal_loot-26.3-1.1.0-neoforge.jar
18 Sept 2026
26.3-1.1.0-fabric
equal_loot-26.3-1.1.0-fabric.jar
18 Sept 2026
26.1.2-1.1.0-fabric
equal_loot-26.1.2-1.1.0-fabric.jar
10 May 2026
26.1.2-1.1.0-neoforge
equal_loot-26.1.2-1.1.0-neoforge.jar
10 May 2026
1.21.11-1.1.0-fabric
equal_loot-1.21.11-1.1.0-fabric.jar
10 May 2026
1.21.11-1.1.0-neoforge
equal_loot-1.21.11-1.1.0-neoforge.jar
10 May 2026
1.21.1-1.1.0-fabric
equal_loot-1.21.1-1.1.0-fabric.jar
10 May 2026
1.21.1-1.1.0-neoforge
equal_loot-1.21.1-1.1.0-neoforge.jar
10 May 2026
1.21.11-1.0.0-fabric
equal_loot-1.21.11-1.0.0-fabric.jar
26 Jan 2026
1.21.11-1.0.0-neoforge
equal_loot-1.21.11-1.0.0-neoforge.jar
26 Jan 2026
1.21.1-1.0.0-fabric
equal_loot-1.21.1-1.0.0-fabric.jar
26 Jan 2026
1.21.1-1.0.0-neoforge
equal_loot-1.21.1-1.0.0-neoforge.jar
26 Jan 2026
Looking for an older file? The official Modrinth project page is in Resources.