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Create: Avionics — ComputerCraft for Aeronautics project artwork

Modrinth · Minecraft mod

Create: Avionics — ComputerCraft for Aeronautics

CC: Tweaked peripherals for Create: Simulated and Create: Aeronautics.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Create: Avionics — ComputerCraft for Aeronautics release should I use?

Updated 14 days ago
alpha file 0.7.0
Game version 1.21.1
Loader NeoForge

Create: Avionics — ComputerCraft for Aeronautics 0.7.0 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 3 required mods have matching files.

Where it goes

Is Create: Avionics — ComputerCraft for Aeronautics required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Create: Avionics — ComputerCraft for Aeronautics 0.7.0 need?

0.7.0. Change the file and its required mods may change too.

All 3 required mods have matching files

Install Create, Sable, CC: Tweaked first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

4 listed on this file 1 pulled in by one of those mods
Create Needed by Create: Avionics — ComputerCraft for Aeronautics 0.7.0
required
Matching file found Matched file: 6.0.10+mc1.21.1
Sable Needed by Create: Avionics — ComputerCraft for Aeronautics 0.7.0
required
Matching file found Matched file: 2.0.6+mc1.21.1
CC: Tweaked Needed by Create: Avionics — ComputerCraft for Aeronautics 0.7.0
required
Matching file found Matched file: 1.121.0
Create Aeronautics Optional for Create: Avionics — ComputerCraft for Aeronautics 0.7.0
optional
Matching file found Matched file: 1.3.2+mc1.21.1
ImGuiMC Needed by Sable
pulled in
Matching file found Matched file: 2.0.5+mc1.21.1

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Create: Avionics — ComputerCraft for Aeronautics without breaking your instance.

Built for Create: Avionics — ComputerCraft for Aeronautics 0.7.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.7.0. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Create, Sable, CC: Tweaked first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.7.0. It opens that exact file at the source.

About this project

What does Create: Avionics — ComputerCraft for Aeronautics add?

Create: Avionics

Make your airship fly itself.

CC: Tweaked peripherals for every instrumentable block in Create: Aeronautics. Read attitude, altitude, velocity, bearing. Drive throttle, propellers, balloon gas. Write your autopilot in Lua (that's a bad pitch, but still!)

Build

  • Altitude-hold for hot-air balloons
  • Heading-and-pitch autopilots for propeller aircraft
  • Cruise control bound to a steering wheel
  • Tracked turrets for mounted potato cannons
  • Whatever else you can write a control loop for

Start

Heading hold on a twin-engine ship:

local nav        = peripheral.find("navigation_table")
local port, stbd = peripheral.find("analog_transmission")
local target     = nav.getHeadingRad()

while true do
    local err = (target - nav.getHeadingRad() + math.pi) % (2*math.pi) - math.pi
    local diff = math.max(-5, math.min(5, err * 4))
    port.setSignal(7 - diff); stbd.setSignal(7 + diff)
    sleep(0.05)
end

Three peripherals, one P-controller, the ship locks heading. Every Aeronautics (and nearly every Create) block is a peripheral — read sensors, set actuators, write the loop you want.

Blocks

  • Avionics controller — one cable connects every peripheral on the ship to your computer, under names that follow the ship's bow (ship_velocity_sensor_forward_0, ship_propeller_bearing_aft_port_0). Also the ship's transponder. Guide
  • Radar Mk.1 — one beam, 256 blocks: ships, terrain, distance, closing speed, transponder names.
  • Weather instruments — thermometer, hygrometer, barometer, rain gauge, almanac; they read the air the ship is flying through. Guide

Not just aircraft

The same peripheral.find() surface drives lifts, vehicles, and your whole rotational network — not only things that fly.

Create Elevators — enumerate floors, call the cabin, read where it is:

local lift = peripheral.find("Create_ElevatorPulley")
lift.setTargetFloor(lift.getFloors()[3].y)   -- send the cabin to the 3rd floor
repeat sleep(0.1) until lift.isArrived()
print("Arrived: " .. lift.getCurrentFloor().short_name)

Kinetic SCADA — walk the rotation network, alarm on overstress:

local draw, capacity = 0, 0
for _, name in ipairs(peripheral.getNames()) do
    local p = peripheral.wrap(name)
    if p.getNetworkId then                       -- any kinetic block
        draw     = draw     + p.getStressImpact()
        capacity = capacity + p.getStressContribution()
        if p.isOverstressed() then
            print("OVERSTRESSED " .. p.getSelfId() .. " (" .. p.getKind() .. ")")
        end
    end
end
print(("Network load: %.0f / %.0f SU"):format(draw, capacity))

Vehicles — steering and brake override on wheel mounts:

for _, w in ipairs({ peripheral.find("wheel_mount") }) do
    w.setSteering(0.5)                                       -- -1..1  ->  +/-30 deg
    if w.getTouchingFriction() < 0.5 then w.setBrake(0) end  -- ease off on slippery stuff
end

getKind, getSubnetworkAnchorId, getColumnContacts, getTouchingFriction — the read side is as rich as the write side.

Full API docs — units, body-frame conventions, every method.

Read the parallel guide. 5 Hz and 20 Hz feel different.

Install

Needs: MC 1.21.1 · NeoForge 21.1.219+ · Create 6.0.10+ · Simulated/Aeronautics/Offroad 1.2.1+ · Sable 1.1.0+ · CC: Tweaked 1.115+

Optional: Thermoo (climate for the instruments) · Serene Seasons (the almanac's calendar)

Install on both client and server.

Official downloads are only here, on Modrinth, CurseForge and GitHub. Other listings are reuploads, usually outdated.

Community

Discord — questions, scripts, ships. Bugs go to GitHub issues.

Pairs with

ccc · create-computercraft

Source · Issues

github.com/SolAstrius/CreateAvionics

MIT. Built on RyanHCode's CC peripheral foundation in Simulated — NOTICE.

Created by yours truly, Sol Astrius Phoenix.

Project description from Modrinth.

Pick your setup

Create: Avionics — ComputerCraft for Aeronautics by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Create: Avionics — ComputerCraft for Aeronautics versions and loaders

9 of 9 releases match

Looking for an older file? The official Modrinth project page is in Resources.