
Modrinth · Minecraft mod
Create: Avionics — ComputerCraft for Aeronautics
CC: Tweaked peripherals for Create: Simulated and Create: Aeronautics.
Quick answer
Which Create: Avionics — ComputerCraft for Aeronautics release should I use?
Create: Avionics — ComputerCraft for Aeronautics 0.7.0 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 3 required mods have matching files.
Where it goes
Is Create: Avionics — ComputerCraft for Aeronautics required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Create: Avionics — ComputerCraft for Aeronautics 0.7.0 need?
0.7.0. Change the file and its required mods may change too.
Install Create, Sable, CC: Tweaked first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Create: Avionics — ComputerCraft for Aeronautics without breaking your instance.
Built for Create: Avionics — ComputerCraft for Aeronautics 0.7.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.7.0. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create, Sable, CC: Tweaked first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.7.0. It opens that exact file at the source.
About this project
What does Create: Avionics — ComputerCraft for Aeronautics add?
Create: Avionics
Make your airship fly itself.
CC: Tweaked peripherals for every instrumentable block in Create: Aeronautics. Read attitude, altitude, velocity, bearing. Drive throttle, propellers, balloon gas. Write your autopilot in Lua (that's a bad pitch, but still!)
Build
- Altitude-hold for hot-air balloons
- Heading-and-pitch autopilots for propeller aircraft
- Cruise control bound to a steering wheel
- Tracked turrets for mounted potato cannons
- Whatever else you can write a control loop for
Start
Heading hold on a twin-engine ship:
local nav = peripheral.find("navigation_table")
local port, stbd = peripheral.find("analog_transmission")
local target = nav.getHeadingRad()
while true do
local err = (target - nav.getHeadingRad() + math.pi) % (2*math.pi) - math.pi
local diff = math.max(-5, math.min(5, err * 4))
port.setSignal(7 - diff); stbd.setSignal(7 + diff)
sleep(0.05)
end
Three peripherals, one P-controller, the ship locks heading. Every Aeronautics (and nearly every Create) block is a peripheral — read sensors, set actuators, write the loop you want.
Blocks
- Avionics controller — one cable connects every peripheral on the ship to your computer, under names that follow the ship's bow (
ship_velocity_sensor_forward_0,ship_propeller_bearing_aft_port_0). Also the ship's transponder. Guide - Radar Mk.1 — one beam, 256 blocks: ships, terrain, distance, closing speed, transponder names.
- Weather instruments — thermometer, hygrometer, barometer, rain gauge, almanac; they read the air the ship is flying through. Guide
Not just aircraft
The same peripheral.find() surface drives lifts, vehicles, and your whole rotational network — not only things that fly.
Create Elevators — enumerate floors, call the cabin, read where it is:
local lift = peripheral.find("Create_ElevatorPulley")
lift.setTargetFloor(lift.getFloors()[3].y) -- send the cabin to the 3rd floor
repeat sleep(0.1) until lift.isArrived()
print("Arrived: " .. lift.getCurrentFloor().short_name)
Kinetic SCADA — walk the rotation network, alarm on overstress:
local draw, capacity = 0, 0
for _, name in ipairs(peripheral.getNames()) do
local p = peripheral.wrap(name)
if p.getNetworkId then -- any kinetic block
draw = draw + p.getStressImpact()
capacity = capacity + p.getStressContribution()
if p.isOverstressed() then
print("OVERSTRESSED " .. p.getSelfId() .. " (" .. p.getKind() .. ")")
end
end
end
print(("Network load: %.0f / %.0f SU"):format(draw, capacity))
Vehicles — steering and brake override on wheel mounts:
for _, w in ipairs({ peripheral.find("wheel_mount") }) do
w.setSteering(0.5) -- -1..1 -> +/-30 deg
if w.getTouchingFriction() < 0.5 then w.setBrake(0) end -- ease off on slippery stuff
end
getKind, getSubnetworkAnchorId, getColumnContacts, getTouchingFriction — the read side is as rich as the write side.
Full API docs — units, body-frame conventions, every method.
Read the parallel guide. 5 Hz and 20 Hz feel different.
Install
Needs: MC 1.21.1 · NeoForge 21.1.219+ · Create 6.0.10+ · Simulated/Aeronautics/Offroad 1.2.1+ · Sable 1.1.0+ · CC: Tweaked 1.115+
Optional: Thermoo (climate for the instruments) · Serene Seasons (the almanac's calendar)
Install on both client and server.
Official downloads are only here, on Modrinth, CurseForge and GitHub. Other listings are reuploads, usually outdated.
Community
Discord — questions, scripts, ships. Bugs go to GitHub issues.
Pairs with
Source · Issues
github.com/SolAstrius/CreateAvionics
MIT. Built on RyanHCode's CC peripheral foundation in Simulated — NOTICE.
Created by yours truly, Sol Astrius Phoenix.
Project description from Modrinth.
Pick your setup
Create: Avionics — ComputerCraft for Aeronautics by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create: Avionics — ComputerCraft for Aeronautics versions and loaders
0.7.0
create_avionics-neoforge-1.21.1-0.7.0.jar
27 Oct 2026
0.6.0
create_avionics-neoforge-1.21.1-0.6.0.jar
1 Sept 2026
0.5.2
create_avionics-neoforge-1.21.1-0.5.2.jar
25 Jul 2026
0.5.1
create_avionics-neoforge-1.21.1-0.5.1.jar
9 Jun 2026
0.4.0
create_avionics-neoforge-1.21.1-0.4.0.jar
11 May 2026
0.3.1
create_avionics-neoforge-1.21.1-0.3.1.jar
10 May 2026
0.3.0
create_avionics-neoforge-1.21.1-0.3.0.jar
10 May 2026
0.2.1
create_avionics-neoforge-1.21.1-0.2.1.jar
9 May 2026
0.2.0
create_avionics-neoforge-1.21.1-0.2.0.jar
8 May 2026
Looking for an older file? The official Modrinth project page is in Resources.