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Client Base project artwork

Modrinth · Minecraft mod

Client Base

Bringing your pause menu to physical space!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Client Base release matches 26.1 NeoForge?

Updated 7 months ago
beta file 0.1.2-beta+26.1
Game version 26.1, 26.1.1
Loader Fabric, NeoForge

Client Base 0.1.2-beta+26.1 targets 26.1, 26.1.1 with Fabric, NeoForge. It must be installed on the client. Do not install it on the dedicated server. 1 required mod needs a matching file.

Where it goes

Is Client Base required on the client, server, or both?

It must be installed on the client. Do not install it on the dedicated server.

Client Required
Dedicated server Not supported
Loader for this release Fabric, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked client-only.

What else does Client Base 0.1.2-beta+26.1 need?

0.1.2-beta+26.1 on 26.1 NeoForge. Every mod below is checked against that same setup.

1 required mod needs a matching file

Install Fabric API first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.

Fabric API Needed by Client Base 0.1.2-beta+26.1
required
No matching file

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Client Base without breaking your instance.

Built for Client Base 0.1.2-beta+26.1 on 26.1 NeoForge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.1.2-beta+26.1. It targets 26.1, 26.1.1 with Fabric, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.

  3. 03

    Put it on the correct side

    It must be installed on the client. Do not install it on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.1.2-beta+26.1. It opens that exact file at the source.

About this project

What does Client Base add?

Requires Connector and FFAPI on neo/forge.

STILL IN PRE-RELEASE This mod is still in a pre-release state. This means:
  • All features are subject to change
  • Documentation may be slim
  • Examples are not present

Providing the player with a client-only room that dependencies can hook into for special functionality.

This mod adds in a new keybind and config setup that allow the user to pause their game -- but instead of a menu appearing, they spawn into a room! This room can house anything the player desires as long as they set up the correct configs and assets.

Config Schema

Web-based Config Generator based on https://misode.github.io/

MCDoc
dispatch minecraft:resource[clientbase:config] to struct ClientbaseConfig {
	config_format: 1,
	structure: StructureConfig,
	player_start?: PlayerStartConfig,
	renderers?: struct {
		[string]: RendererConfig,
	},
	interactions?: [InteractionConfig],
	easy_place?: [EasyPlaceConfig],
}

struct StructureConfig {
	structure: string,
	offset?: [int] @ 3,
}

struct PlayerStartConfig {
	offset?: [float] @ 3,
	pitch?: float,
	yaw?: float,
}

struct RendererConfig {
	type: RendererType,
	...clientbase:renderer[[type]],
}

enum(string) RendererType {
	FakeBlock = "fake_block",
	BlockEntity = "block_entity",
	BlockModel = "replace_state",
}

dispatch clientbase:renderer[fake_block] to struct FakeBlockRenderer {
	model: #[id="model"] string,
	hitbox?: [[float] @ 6],
}

dispatch clientbase:renderer[block_entity] to struct BlockEntityRenderer {
	renderer: #[id="renderer"] string,
	hitbox?: [[float] @ 6],
}

dispatch clientbase:renderer[replace_state] to struct BlockModelRenderer {
	model: #[id="model"] string,
	replace_state: struct {
		block: #[id="block"] string,
		state: string,
	},
}

struct InteractionConfig {
	type: InteractionType,
	...clientbase:interaction[[type]],
}

enum(string) InteractionType {
	BlockPos = "blockpos",
}

enum(string) InteractionId {
	Exit = "exit",
	Inventory = "inventory",
	Advancements = "advancements",
	Options = "options",
	VideoOptions = "video_options",
}

dispatch clientbase:interaction[blockpos] to struct BlockPosInteraction {
	interaction: InteractionId,
	blockpos: [int] @ 3,
}

struct EasyPlaceConfig {
	blockpos: [int] @ 3,
	renderer: string,
}

Project description from Modrinth.

Pick your setup

Client Base by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

13 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Client Base versions and loaders

1 of 7 releases match
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Looking for an older file? The official Modrinth project page is in Resources.