
Modrinth · Minecraft mod
Hostile Humans
This mod adds intelligent hostile Humans with structures into your world!
Quick answer
Which Hostile Humans release should I use?
Hostile Humans 1.2.4 targets 1.18.2 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Hostile Humans required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Hostile Humans 1.2.4 need?
1.2.4. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Hostile Humans without breaking your instance.
Built for Hostile Humans 1.2.4. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.2.4. It targets 1.18.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.2.4. It opens that exact file at the source.
About this project
What does Hostile Humans add?
About:
This mod adds intelligent Humans with structures into your world that are hostile! The structures mostly consist of different homes of various sizes with hostile Human(s) inside but there is also a faction of Humans with their own structures under a sword banner, meant to be the Human version of pillagers.
Discord: https://discord.gg/fHWabgrbKc
Donate n0W oR eLsE: Patreon.com/PurpleKelix
About Humans:
Human Tier 1
Usually found in houses that randomly generate, a Tier 1 Human spawns with basic armor and weapons such as iron or worse.
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Human Tier 2
Usually found in structures under the sword banner or homes with good loot, Tier 2 Humans spawn with strong armor and weapons such as iron or better, sometimes enchanted.
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Roamer
The Roamer has a rare chance to spawn during the day. They are hostile to all mobs, even other humans.
You may find a Roamer killing animals for food or appearing to head somewhere like an actual player. Their armor and weapons are completely random.
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Battle event
There is a rare chance a battle will spawn nearby where a group of Humans will be fighting a group of pillagers or another group of Humans! (The size of the battles are random)
This event can be manually spawned with this command: "/summon hostile_humans:human_group"
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Advanced Ai:
The Humans are very intelligent and can do almost anything a player can, like run and jump, do melee crits, use/throw potions, use Totems of Undying or Tridents, climb ladders, open iron doors and fence gates, heal themselves, return to their own home after a certain distance and alot more!
They also have realistic awareness. Unless already spotted by someone, Humans are only able to spot the player by looking directly at them and wont randomly detect the player from behind like a zombie.
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Compatibility:
Simply install these mods and they will work with Hostile Humans!
CERBON's Better Totem Of Undying
Dungeon Mobs (Only partially, Redstone Golems have a chance to appear alongside pillagers in the Battle events)
Famers Delight
Immersive Armors
More Crafting Tables For Forge
Traveler's Backpack
Waystone
Quark
Villager Names
Updates Planned:
More things the Ai can do + two Human Bosses + Compatibility with "Enigmatic Legacy", "Epic Fight",
Public Source Code + Friendly human you can come across, speak with via different dialogue options and then hire/convince to join you.
Update mod to newer versions
Want your update idea added or things like below to be added? Donate!
(Or you can just Donate just to help!)
-Some humans having passive tamed wolfs
-Raid system similar to pillager raids for villages
-Extremely rare robbery event where they try to rob ur home
-Corpse compatibility
-[Insert suggested feature here]
FAQ:
-The mod coder takes commissions:
https://www.fiverr.com/craft1x
(If no page for Minecraft mods is available, it means the coder already has too many orders and has temporarily disabled the page to prevent further orders)
-Is there a locate command?
"/locate hostile_humans:" to find the structures.
-Is there a config?
Yes! Please suggest ideas for config options if you feel like something crucial is missing.
-Will you do higher then 1.18.2?
Look at the update list
-Will you Port to Fabric?
If this mod becomes too popular, then I will port it to Frabic if possible but higher MC versions would be a priority so it is highly unlikely.
-Better Combat Compatibility?
It is not possible because the animations in the Better Combat mod were made using Player animator, meaning these animations cant be attached to a mob. I would have to completely remake the animations to fake the compatibility. At that point I might as well just make my own animations that would fit my Humans better as they are a mob, not a player.
(Donate me money to help make this happen, my current budget cannot fit this idea without me removing something else really big planned or doing animations a few years later when everything else is done)
Project description from Modrinth.
Pick your setup
Hostile Humans by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Hostile Humans versions and loaders
1.2.4
hostile_humans_1.18.2-1.4.10.jar
25 Aug 2024
1.4.9
hostile_humans_1.18.2-1.4.9.jar
1 Mar 2024
1.2.4
hostile_humans_1.18.2-1.4.7.jar
10 Sept 2023
Looking for an older file? The official Modrinth project page is in Resources.