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Big Brain project artwork

Modrinth · Minecraft mod

Big Brain

Mod that improves mob ai

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Big Brain release should I use?

Updated 9 days ago
Latest stable file 1.7.8
Game version 1.20.1
Loader Forge, NeoForge

Big Brain 1.7.8 targets 1.20.1 with Forge, NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Big Brain required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Big Brain 1.7.8 need?

1.7.8. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Big Brain without breaking your instance.

Built for Big Brain 1.7.8. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.7.8. It targets 1.20.1 with Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.7.8. It opens that exact file at the source.

About this project

What does Big Brain add?

About:

Big Brain is a mod that focuses on adding smarter ai for the many mobs of Minecraft!

Features: (all are configurable)

The Buckler

moved to Piglin Proliferation in 1.20

All Animals

All non-flying and non-tamed animals except for cats and foxes will attempt to find shelter when it's night or raining. They will also alert their herd members to panic if one of them is attacked.

Pigs

All the other animals have special features, cows give leather, which can be used to make armor, chickens have feathers that are used to make arrows, sheep even have wool, that you use to build things. Pigs on the other hand don't have any advantages.

This mod changes that, pigs now have a larger litter size of 2 - 6 piglets, giving the player a reason to consider breeding pigs for their farm. 
Pigs

Piglin Brutes

moved to piglin proliferation in 1.20

Pillagers

Pillager  combat can get boring, most of the time they charge you with no regard for their lives.

Pillagers are still dumb with this mod, but at the very least care for their own lives.

They now run to another direction while they're reloading, they also move closer to you if they have a multishot crossbow.

Pillagers leaders in patrols also now have the ability to notice you from a farer distance by using a spyglass that they have a 50% chance of spawning with.
Pillager

Snow Golems (and snowballs)

Snowballs are now able to give entities 5 seconds of freezing, which can be added up by successive shots.
Golem

All Mobs

These are changes that apply to all mobs:

 -Blindness now affects mob vision, reducing their range by 90%. This stacks with other vision modifiers.

 -A patch for melee mobs resetting their attack cooldown if they were in front of you has been added.

 -A config option has been added to allow all mobs to attack villagers, this is disabled by default and has a blacklist included.

 -Mobs that are able to open doors are now able to open fence gates as well. 
Fence

-Bow-wielding mobs now have a new attack pattern. Many people complain about bow-wielding mobs being frustrating to fight against. This rework is meant to help mitigate against this notion. Instead of strafing bow-wielders will instead stand still until they fire three shots. After three shots they will move to another position. If the player is too close for comfort then they will also try to find another position.

-Humanoid mobs, such as piglins and zombies, are now able to jump through gaps (credits to the Mobs Attempt Parkour mod for their direct inspiration)
parkoah

Husks

Husks will now upon seeing the player burrow for some time and attempt to grab and drag the player down.
However, if a significant amount of damage is dealt while the husk is burrowing it will cancel its attack and do regular melee.
You cannot escape the husk while being grabbed but you are allowed to attack it since it has a delay between grabbing and pulling you down.
Going on a higher elevation level than the husk will tire it out and also cause it to go into regular melee stance.
Husk

Ocelots

Ocelots now attack creepers, parrots, and phantoms to give them some purpose.

Sheep

Sheep now run away from wolves instead of acting like nothing is happening.

Polar Bears

Polar bears now attack fish.  

Frequently Asked Questions

Is this mod compatible with x?

Try them both and see!

Project description from Modrinth.

Pick your setup

Big Brain by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

9 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Big Brain versions and loaders

33 of 33 releases match

Looking for an older file? The official Modrinth project page is in Resources.