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Variants-CIT project artwork

Modrinth · Minecraft mod

Variants-CIT

Alternative CIT format for large collections of variants with repeating patterns.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Variants-CIT release should I use?

Updated 4 days ago
Latest stable file 5.8.1+26.3
Game version 26.3
Loader Fabric

Variants-CIT 5.8.1+26.3 targets 26.3 with Fabric. It must be installed on the client. Do not install it on the dedicated server. All 1 required mods have matching files.

Where it goes

Is Variants-CIT required on the client, server, or both?

It must be installed on the client. Do not install it on the dedicated server.

Client Required
Dedicated server Not supported
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked client-only.

What else does Variants-CIT 5.8.1+26.3 need?

5.8.1+26.3. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Fabric API first. We found matching files for this game-version and loader setup.

Fabric API Needed by Variants-CIT 5.8.1+26.3
required
Matching file found Matched file: 0.166.2+26.3

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Variants-CIT without breaking your instance.

Built for Variants-CIT 5.8.1+26.3. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 5.8.1+26.3. It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    It must be installed on the client. Do not install it on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 5.8.1+26.3. It opens that exact file at the source.

About this project

What does Variants-CIT add?

Variants-CIT

An alternative CIT format designed to handle large amounts of variants.

This mod excels in scenarios where one item has many variants all based on the same pieces of data. It yields better performances when extreme amounts of CITs are available, and uses a resource format that is less redundant, requiring only one short file to configure all possible variants of an item at once.

Assigning models on a case-by-case basis (similar to how Optifine-CIT handles it) is still possible, but does not boast the same performances.

Resource Pack Format

This is a quick showcase. Refer to The Wiki for a complete guide.

The format revolves around item variants being automatically associated to models or textures with matching names.
Instead of defining separate conditions for every variants, you define a single rule that governs all variants in a collection, (so-called modules). This module defines what item is affected, how to figure out its variants, and where the variant models are located.

Fully automatic variants-to-model association

Here's a simple module that would change the texture of enchanted books :

{
	"items": "enchanted_book", // The affected item type(s)

	"modelPrefix": "book_cit/", // The folder containing the possible models/textures.
	"assetGen": "item_model/generated", // Auto-generate models from textures (if missing)
	
	"type": "stored_entchantment", // How to compute the item's "variant ID"
	"parameters": { // Extra options specific to the module's type
		"levelSeparator": "_lvl_" // Include enchantment level in the variant ID
	}
}

Here, a book with the enchantment minecraft:unbreaking at level 2 will have the variant ID minecraft:unbreaking_lvl_2, and thus use the texture stored at /assets/minecraft/textures/item/book_cit/unbreaking_lvl_2.png.
This single module will work for every possible enchantment, vanilla or modded, so long as a corresponding texture exists.

Automatic variants based on custom data

The module above has a purpose-made type for enchanted books. If no type exists for a specific use-case, you can still use more generic modules to get a variant from any component:

{
	"items": "minecraft:suspicious_stew",
	"modelPrefix": "item/suspicious_stew_cit/",
	"assetGen": "item_model/generated",

	"type": "component_data",
	"parameters": {
		"componentType": "suspicious_stew_effects", // The component containing the variant ID
		"nbtPath": "[0].id" // The location of the variant ID in the component.
	}
}

Processing data that can't be used as-is:

{
	"items": "diamond_sword",

	"modelPrefix": "item/named_swords/",
	"assetGen": "item_model/handheld",

	"type": "component_data",
	"parameters":
	{
		"componentType": "custom_name",
		"transform": [
			{
				"function": "regex",
				// Pattern matching,..
				"regex": "(?i)(.*'s )?(Great |Grand )?(?<var>.*(sword|dagger))( of doom)?",
				// ... and preserve only a portion of the name.
				"substitution": "$var"
				// (E.g: "steev18's great Steel Sword" => "Steel Sword")
			}
			{
				// Turns any text into a valid identifier
				"function": "sanitize"
				// (E.g: "Steel Sword" => "minecraft:steel_sword")
			}
		]
	}
}

Combining multiple pieces of data from different sources:

{
	"items": "minecraft:diamond_sword",
	"modelPrefix": "item/trimmed_diamond_sword/",
	"assetGen": "item_model/handheld",

	"type": "component_format",
	"parameters":
	{
		// How to combine various pieces of data into a variant ID
		// (E.g: sentry_diamond)
		"format": "${pattern}_${material}",
		// Where to find those pieces of data.
		"variables": {
			"pattern": {
				"componentType": "trim",
				"nbtPath": ".pattern"
			},
			"material": {
				"componentType": "trim",
				"nbtPath": ".material",
				"transform": "discard_namespace"
			}
		}
	}
}

Case-by-case variants

For systems that don't really follow any rules, (or if you have too few variants to care about automatism), you can use a format closer to Optifine-CIT's paradigms:

{
	"items": "trident",
	"modelPrefix": "item/godly_tridents/",
	"assetGen": "item_model/trident",

	"type": "predicates",
	"parameters": {
		"predicates":
		[
			{
				"variantId": "zeus_smite",
				"precondition": {
					"enchantments.channeling": { "greater_or_equals": 1 }
				}
			},
			{
				"variantId": "jupiter_syphon",
				"precondition": {
					"enchantments.riptide": { "greater_or_equals": 1 }
				}
			}
			// etc
		]
	}
}

Project description from Modrinth.

Pick your setup

Variants-CIT by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

19 available setups

Showing the newest 12 of 19 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Variants-CIT versions and loaders

100 of 100 releases match

Looking for an older file? The official Modrinth project page is in Resources.