CurseForge · Minecraft mod
Just Mob Heads
🗿 Adds a configurable chance for mobs to drop their head, using vanilla resources only.
Quick answer
Which Just Mob Heads release should I use?
Just Mob Heads [Fabric/Forge/Neo] 26.3.0-9.7 | Just Mob Heads targets 26.3 with Fabric, Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Just Mob Heads required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Just Mob Heads [Fabric/Forge/Neo] 26.3.0-9.7 | Just Mob Heads need?
[Fabric/Forge/Neo] 26.3.0-9.7 | Just Mob Heads. Change the file and its required mods may change too.
Install Collective first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Just Mob Heads without breaking your instance.
Built for Just Mob Heads [Fabric/Forge/Neo] 26.3.0-9.7 | Just Mob Heads. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use [Fabric/Forge/Neo] 26.3.0-9.7 | Just Mob Heads. It targets 26.3 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Collective first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside [Fabric/Forge/Neo] 26.3.0-9.7 | Just Mob Heads. It opens that exact file at the source.
About this project
What does Just Mob Heads add?
Just Mob Heads is a minimalistic mod that adds a configurable chance for mobs to drop their head on death. You can also generate every available mob head via commands. Mob heads will keep their name after placement and pickup with the mod installed.
There are config options available to make mob heads only drop on player kill or only by charged creepers.
I've also got a Just Player Heads mod available!
Updated to 26.2, get the Sulfur Cube head now! :)
The mod allows configuration via two config files. The general one is located in ./config/serilum/justmobheads.json and contains:
mobSpecificDropChances default true
If enabled, overrides the 'overallDropChance' variable with the specific values.
enableStandardHeads default false
If enabled, allows Creepers, Skeletons and Zombies to drop their heads.
enableLootingEnchant default true
If enabled, the looting enchant will have an effect on the drop chance.
onlyAdultMobsDropTheirHead default true
If enabled, only adult tameable mobs will have a chance to drop their head on death.
overallDropChance default 0.1, min 0, max 1.0
Sets the chance of a mob dropping its head if 'mobSpecificDropChances' is disabled.
creeperSkeletonZombieDropChance default 0.1, min 0, max 1.0
Sets head drop chance for Zombies, Skeletons and Creepers if 'enableStandardHeads' is enabled. With 'mobSpecificDropChances' enabled, this is the default for their own lines in headchances.txt.
onlyDropHeadsByChargedCreeper default false
When enabled, only drops mob heads if the source on death is a charged creeper. This overwrites the onlyDropHeadsByPlayerKill value.
onlyDropHeadsByPlayerKill default false
When enabled, only drops mob heads if the source on death is from a player.
The second config file is located in ./config/serilum/justmobheads/headchances.txt. This file contains the default drop chances for all mob head drops (1.19 data):
On first load, the existing values are checked for anything missing (e.g. after an update). If that's the case, it'll be appended to the end of the file.
The head chances can also be edited in-game via Mods -> Just Mob Heads -> Config, in the 'Extra Config Files' tab. Changes made there apply right away, without the reload command.
"all_black_cat" : 0.5,
"allay" : 0.5,
"armorer" : 0.1,
"bat" : 0.25,
"bee" : 0.1,
"black_and_white_rabbit" : 0.1,
"black_cat" : 0.5,
"black_horse" : 0.1,
"black_rabbit" : 0.1,
"black_sheep" : 0.025,
"blaze" : 0.01,
"blue_axolotl" : 0.5,
"blue_parrot" : 0.75,
"blue_sheep" : 0.025,
"british_shorthair_cat" : 0.5,
"brown_horse" : 0.1,
"brown_llama" : 0.05,
"brown_mooshroom" : 0.05,
"brown_rabbit" : 0.1,
"brown_sheep" : 0.025,
"brown_trader_llama" : 0.25,
"butcher" : 0.1,
"calico_cat" : 0.5,
"cartographer" : 0.1,
"cave_spider" : 0.01,
"charged_creeper" : 1.0,
"chestnut_horse" : 0.1,
"chicken" : 0.05,
"cleric" : 0.1,
"cod" : 0.1,
"cold_frog" : 0.1,
"cow" : 0.05,
"creamy_horse" : 0.1,
"creamy_llama" : 0.05,
"creamy_trader_llama" : 0.25,
"cyan_axolotl" : 0.5,
"cyan_parrot" : 0.75,
"cyan_sheep" : 0.025,
"dark_brown_horse" : 0.1,
"dolphin" : 0.2,
"donkey" : 0.1,
"drowned" : 0.05,
"elder_guardian" : 0.3,
"enderman" : 0.02,
"endermite" : 0.02,
"evoker" : 0.02,
"farmer" : 0.1,
"fisherman" : 0.1,
"fletcher" : 0.1,
"ghast" : 0.1,
"glow_squid" : 0.2,
"goat" : 0.05,
"gold_axolotl" : 0.5,
"gold_rabbit" : 0.1,
"gray_horse" : 0.1,
"gray_llama" : 0.05,
"gray_parrot" : 0.75,
"gray_sheep" : 0.025,
"gray_trader_llama" : 0.25,
"green_parrot" : 0.75,
"green_sheep" : 0.025,
"guardian" : 0.02,
"hoglin" : 0.1,
"husk" : 0.03,
"illusioner" : 0.25,
"iron_golem" : 0.02,
"jeb_sheep" : 0.2,
"jellie_cat" : 0.5,
"killer_rabbit" : 0.1,
"leatherworker" : 0.1,
"librarian" : 0.1,
"light_blue_sheep" : 0.025,
"light_gray_sheep" : 0.025,
"lime_sheep" : 0.025,
"lucy_axolotl" : 0.5,
"magenta_sheep" : 0.025,
"magma_cube" : 0.05,
"mason" : 0.1,
"mooshroom" : 0.05,
"mule" : 0.1,
"nitwit" : 0.1,
"ocelot" : 0.1,
"orange_sheep" : 0.025,
"panda" : 0.5,
"persian_cat" : 0.5,
"phantom" : 0.1,
"pig" : 0.05,
"piglin" : 0.05,
"piglin_brute" : 0.1,
"pillager" : 0.2,
"pink_sheep" : 0.025,
"polar_bear" : 0.2,
"pufferfish" : 0.1,
"purple_sheep" : 0.025,
"ragdoll_cat" : 0.5,
"ravager" : 0.2,
"red_cat" : 0.5,
"red_fox" : 0.25,
"red_parrot" : 0.75,
"red_sheep" : 0.025,
"salmon" : 0.1,
"salt_and_pepper_rabbit" : 0.1,
"shepherd" : 0.1,
"shulker" : 0.05,
"siamese_cat" : 0.5,
"silverfish" : 0.05,
"skeleton_horse" : 0.25,
"slime" : 0.05,
"snow_fox" : 0.25,
"snow_golem" : 0.1,
"snowman" : 0.05,
"spider" : 0.05,
"squid" : 0.05,
"stray" : 0.1,
"strider" : 0.1,
"tabby_cat" : 0.5,
"tadpole" : 0.05,
"temperate_frog" : 0.1,
"toast_rabbit" : 0.5,
"toolsmith" : 0.1,
"tropical_fish" : 0.1,
"turtle" : 0.1,
"vex" : 0.25,
"villager" : 0.1,
"vindicator" : 0.25,
"wandering_trader" : 1.0,
"warden" : 1.0,
"warm_frog" : 0.1,
"weaponsmith" : 0.1,
"white_cat" : 0.5,
"white_horse" : 0.1,
"white_llama" : 0.05,
"white_rabbit" : 0.1,
"white_sheep" : 0.025,
"white_trader_llama" : 0.25,
"wild_axolotl" : 0.5,
"witch" : 0.05,
"wither" : 1.0,
"wolf" : 0.05,
"yellow_sheep" : 0.025,
"zoglin" : 0.1,
"zombie_armorer" : 0.1,
"zombie_butcher" : 0.1,
"zombie_cartographer" : 0.1,
"zombie_cleric" : 0.1,
"zombie_farmer" : 0.1,
"zombie_fisherman" : 0.1,
"zombie_fletcher" : 0.1,
"zombie_horse" : 0.25,
"zombie_leatherworker" : 0.1,
"zombie_librarian" : 0.1,
"zombie_mason" : 0.1,
"zombie_nitwit" : 0.1,
"zombie_shepherd" : 0.1,
"zombie_toolsmith" : 0.1,
"zombie_villager" : 0.1,
"zombie_weaponsmith" : 0.1,
"zombified_piglin" : 0.1,
/jmh reload - Reloads all changes made to the "./config/serilum/justmobheads/headchances.txt" config file.
/jmh head list - Lists all mobnames of available mob heads.
/jmh head <mobname> <amount> - Generates <amount> of heads from <mobname>.
Command examples:

Texture values instead of generation via player-names
The mod uses texture values to generate the mob heads. This means that there won't be any lag, which player-name generated heads usually cause.
Pure Vanilla Resources
Because the mod does not add any custom blocks, you may remove the mod and still have the heads previously gathered in-game.
When does a head drop?
Whenever the player kills a mob, there is a chance that they drop their head. There are pre-defined chances in the config file, but you may alter them to your liking. It'll be dropped at their death location.
How many mobs are added?
Every mob has been added. When Minecraft updates, the newly added mobs receive a head drop as well. You can see the entire mob head list above under configurable.
What about Creepers, Skeletons and Zombies?
By default the standard heads do not drop, because you can collect them via a charged creeper. You can however enable the option within the config file for all three to drop their respective head on death just as any other mob. Each of them has its own line in the headchances.txt file too. Piglins drop the vanilla Piglin Head, so it stacks with the ones you get via a charged creeper.
Does Looting have an effect?
The Looting enchant has an effect on the head drop chance. This can be enabled/disabled within the config file. The increased chance is 3.5% at level I, 4.5% at level II, and 5.5% at level III and so forth. It also works with looting levels higher than 3. A mob with a drop chance of 0 will never drop its head, not even with Looting.
You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Project description from CurseForge.
Pick your setup
Just Mob Heads by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3
4 loader builds26.2
4 loader builds26.1.2
4 loader builds26.1.1
4 loader builds26.1
4 loader builds1.21.11
4 loader builds1.21.10
4 loader builds1.21.9
4 loader builds1.21.8
4 loader builds1.21.7
4 loader builds1.21.6
4 loader builds1.21.5
4 loader buildsShowing the newest 12 of 27 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Just Mob Heads versions and loaders
[Fabric/Forge/Neo] 26.3.0-9.7 | Just Mob Heads
justmobheads-26.3.0-9.7.jar
8 Nov 2026
[Fabric/Forge/Neo] 26.1.2-9.7 | Just Mob Heads
justmobheads-26.1.2-9.7.jar
8 Nov 2026
[Fabric/Forge/Neo] 1.21.1-9.7 | Just Mob Heads
justmobheads-1.21.1-9.7.jar
8 Nov 2026
[Fabric/Forge/Neo] 1.20.1-9.7 | Just Mob Heads
justmobheads-1.20.1-9.7.jar
8 Nov 2026
[Fabric/Forge/Neo] 26.1.2-9.6 | Just Mob Heads
justmobheads-26.1.2-9.6.jar
28 Oct 2026
[Fabric/Forge/Neo] 26.3.0-9.6 | Just Mob Heads
justmobheads-26.3.0-9.6.jar
14 Oct 2026
[Fabric/Forge/Neo] 26.2.0-9.6 | Just Mob Heads
justmobheads-26.2.0-9.6.jar
14 Oct 2026
[Fabric/Forge/Neo] 1.21.1-9.6 | Just Mob Heads
justmobheads-1.21.1-9.6.jar
14 Oct 2026
[Fabric/Forge/Neo] 1.20.1-9.6 | Just Mob Heads
justmobheads-1.20.1-9.6.jar
14 Oct 2026
[Fabric/Forge/Neo] 26.3.0-9.5 | Just Mob Heads
justmobheads-26.3.0-9.5.jar
2 Oct 2026
[Fabric/Forge/Neo] 26.2.0-9.5 | Just Mob Heads
justmobheads-26.2.0-9.5.jar
2 Oct 2026
[Fabric/Forge/Neo] 1.21.1-9.5 | Just Mob Heads
justmobheads-1.21.1-9.5.jar
2 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.
