
Modrinth · Minecraft mod
launch command
Minecraft mod that add a command to change entities motion (including the player)
Quick answer
Which launch command release matches 26.1.2?
launch command 1.4-1.21.11+neoforge targets 1.21.11, 26.1, 26.1.1 with NeoForge. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.
Where it goes
Is launch command required on the client, server, or both?
Do not install it on the client. It must be installed on the dedicated server.
This file is marked server-only.
What else does launch command 1.4-1.21.11+neoforge need?
1.4-1.21.11+neoforge on 26.1.2. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add launch command without breaking your instance.
Built for launch command 1.4-1.21.11+neoforge on 26.1.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.4-1.21.11+neoforge. It targets 1.21.11, 26.1, 26.1.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Do not install it on the client. It must be installed on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.4-1.21.11+neoforge. It opens that exact file at the source.
About this project
What does launch command add?
In Vanilla Minecraft the main way to modify entity motion is with /data, and you are not allowed to modify player data.
This mod is here to remove this limit with 1 singular command !
How to use
/launch <entities> addMotion <motionX> <motionY> <motionZ>: Add motion to the target(s)/launch <entities> setMotion <motionX> <motionY> <motionZ>: Set the motion to the target(s)/launch <entities> looking <force>: Add motion to the target(s) depending on theforceargument and the rotation of the source (who executed the command)/launch <entities> toward <pos|entity> <force>: Launch every targets toward the position/entity specified (only for version r1.3 and above)
Other informations
Multiples targets can the selected to change their motion, including the player and non-living entity.
You are freely allowed to use this mod in your Minecraft projects.
Project description from Modrinth.
Pick your setup
launch command by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
2 loader builds26.1.2
2 loader builds26.1.1
2 loader builds26.1
2 loader builds1.21.11
2 loader builds1.21.10
2 loader builds1.21.9
2 loader builds1.21.8
2 loader builds1.21.7
2 loader builds1.21.6
2 loader builds1.21.5
2 loader buildsShowing the newest 12 of 16 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
launch command versions and loaders
1.4-1.21.11+neoforge
launchcommand-1.4-1.21.11[neoforge].jar
21 Aug 2026
r1.4-26.1+fabric
launch-command-r1.4-26.1[fabric].jar
21 Aug 2026
r1.3-26.1+fabric
launch-command-r1.3-26.1[fabric].jar
21 Apr 2026
1.3-1.21.11
launchcommand-1.3-1.21.11[neoforge].jar
28 Mar 2026
Looking for an older file? The official Modrinth project page is in Resources.