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Sombrius's Weaponry project artwork

Modrinth · Minecraft mod

Sombrius's Weaponry

A mod that aims to add new weapon types to give players more variety.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Sombrius's Weaponry release should I use?

Updated 2 years ago
Latest stable file 1.18
Game version 1.19.2
Loader Forge

Sombrius's Weaponry 1.18 targets 1.19.2 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Sombrius's Weaponry required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Sombrius's Weaponry 1.18 need?

1.18. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Sombrius's Weaponry without breaking your instance.

Built for Sombrius's Weaponry 1.18. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.18. It targets 1.19.2 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.18. It opens that exact file at the source.

About this project

What does Sombrius's Weaponry add?

This mod as been remade from the ground up with better textures, models, weapons and less jankiness. Go try Mortius' Weaponry Redux instead!

Mortius' Weaponry is a mod that aims to add new weapon types for players and add more variety. Each weapon has its own advantages and disadvantages and can be crafted with every material.

It's recommended to use a mod like JEI to see every crafting recipe.

Compatible with Better Combat.

You can add this mod in your modpacks.

Made with Mcreator.

Weapons :

Rapier
Fast and can pierce armor, but has low damage compared to every other swords.

War Hammer
Deals more damage the more armor an entity has, but is slightly slower and has a lower base damage.

Gladius
If a shield is in the off-hand, it has a chance to block the incoming attack. It's slightly faster than most swords.

Dagger
Deals more damage if the player hits an entity while not being seen, aswell as in the dark. Has a lower base damage.

Khopesh
Can give the opponent mining fatigue and make them drop their shield.

Halberd
Can reach entities from far away and can disable shields. It's slower to use and needs two hands to be used.

Scythe
Deals more damage if an entity isn't wearing a helmet. Has a bigger sweeping attack and high damage, but it's really slow and needs two hands to be used.

Parrying Dagger
When put in the off-hand, the dagger can be swung. The dagger will absord 10% of incoming damage. Deals very low damage, but it's faster than most swords.

Jousting Lance
Deals more damage if the player is riding an entity.

Spear
Can reach entities from very far away, but needs two hands to be used and is slower than most weapons.

Auto Crossbow
Fires normal arrows at a rapid rate, but deals less damage than normal crossbow. Doesn't need to be reloaded.

Messer
After being hurt, the wielder has a small window of time to recover some of their lost health.

Sickle
Applies Bleed on hit, which does +10% damage every hit. Fast to use.

Saber
Protects the wielder from 25% of incoming damage. If hits are given without stopping, the blade will become faster.

Greatsword
A long sword with more reach and bigger sweeps. It's two-handed and is slow to use.

Executioner Sword
Has a chance to deal double damage when an entity is below half health. It's slow to use.

Glaive
A polearm with a moderate reach which allows for sweep attacks.

Katana
Deals less damage than a regular sword, but is faster and has a bigger sweeping attack.

Chakram
Can be thrown.

Longsword
Has bigger sweeping attacks and is faster than the Greatsword, but has lower damage

Falchion
Deals more damage to bleeding targets and protects the user from 15% of incoming damage

Pike
A very long spear with a really long reach. It's Two-Handed and slow to use

Mace
A slow weapon that deals more damage if the entity is at full health

Battle Axe
Deals more damage if the entity isn't wearing any armor and has a chance to make them not able to regenerate health for a short time. Can be used as an axe.

Hammer
Deals more knockback and more damage to armors and shields.

Flintlocks
Deal respectable damage at a long range, but are slow to reload. Can use special ammo.


Special Weapons
Special weapons are like normal weapons, but with special abilities. These powerful weapons can only be obtained by crafting them with special materials found all throughout the world.
Vials
Vials are potions that can be put on your weapons to inflict nasty effects upon your foes. They can be brewed at a brewing stand.

Project description from Modrinth.

Pick your setup

Sombrius's Weaponry by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

3 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Sombrius's Weaponry versions and loaders

42 of 42 releases match

Looking for an older file? The official Modrinth project page is in Resources.