
Modrinth · Minecraft mod
Animated Menu
animated menu is a client-side Beta 1.7.3 UI mod that upgrades vanilla menus with smooth animations and visual tweaks
Quick answer
Which Animated Menu release should I use?
Animated Menu 1.2.0 targets b1.7.3 with babric. It must be installed on the client. Do not install it on the dedicated server. All 1 required mods have matching files.
Where it goes
Is Animated Menu required on the client, server, or both?
It must be installed on the client. Do not install it on the dedicated server.
This file is marked client-only.
What else does Animated Menu 1.2.0 need?
1.2.0. Change the file and its required mods may change too.
Install StationAPI first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Animated Menu without breaking your instance.
Built for Animated Menu 1.2.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.2.0. It targets b1.7.3 with babric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install StationAPI first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
It must be installed on the client. Do not install it on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.2.0. It opens that exact file at the source.
About this project
What does Animated Menu add?



Animated menu is a client-side Beta 1.7.3 UI mod that upgrades vanilla menus with smooth animations and visual tweaks. It also adds custom curser + font changing capabilities, customizable background panoramas, splash text customization, an in game player list, customizable in-game UI, and other tweaks to improve quality of life.

- New World Selection screen, with icons (worlds with no icons auto generate icons).
- New Texure Pack Selection screen + Sped up texture pack applying time.
- Supports changing game font via a selector in config (Comes with 2 built in fonts).
- Supports user fonts placed in config/animated_menu_fonts/.
- Supports changing cursors via a selector in config (Comes with 7 built in cursors).
- Supports user cursors placed in config/animated_menu/.
- Animated button hover scaling across menus.
- Configurable hover scale amount and animation duration.
- Customizable background panoramas with configurable settings.
- Nearby button push-away effect with Configurable push radius.
- Main menu logo slide-in animation.
- Splash text effects: Vanilla, Wave, Fimble, Spin, Stretch, Orbit, and Hidden.
- Splash text colours: Yellow, Green, Red, Blue, Pink, Void, Botanical Escapade, Sunset, RGB.
- Custom TAB overlay that slides down from offscreen to show online player count.
- Optional Inventory toggle that hides Crafting label text.
- Container UI text hide toggle for all the UIs (chest/furnace/dispenser/crafting).
- Container UI text recolor with selectable palette.
- Hides pause-menu "Saving level.." text and certain texts blocking UI.
- Hides player's skin while sleeping to prevent clipping
- Attempts to help prevent crashes when using HMI with newer versions of StationAPI that arent supported (this only slightly works)


How do you add custom fonts?
Put your font image in config/animated_menu_fonts/. The file must be .png and it must be exactly 128x128 pixels.
Can I use ttf or otf fonts?
By default, the mod does not load .ttf or .otf files. However, If you install All Fonts, those formats will work without any issues. Place them in the same directory as the .png fonts (config/animated_menu_fonts/).
How do I add custom background panoramas?
Each panorama requires 6 pngs in a folder (They function the same way as they do in texturepacks in the newer version of the game). Name your folder the desired panorama name and place it in the config/animated_menu_panoramas directory.
How do I add custom cursors?
Place your cursor in config/animated_menu/. No strict size is required, but the mod will only load valid .png files. The size of the cursor auto-scales to the runtime cursor size.
Cursor recommendations:
- Use a square PNG (32x32 or 64x64 looks best)
- Keep transparent background
- The click hotspot is auto-picked from the first visible pixel (alpha >= 32) scanning top-left to bottom-right, so design the pointer tip accordingly

Project description from Modrinth.
Pick your setup
Animated Menu by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
b1.7.3
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Animated Menu versions and loaders
1.2.0
animated_menu-1.2.0.jar
23 Feb 2026
1.1.0
animated_menu-1.1.0.jar
19 Feb 2026
1.0.0
animated_menu-1.0.0.jar
19 Feb 2026
Looking for an older file? The official Modrinth project page is in Resources.