
Modrinth · Minecraft mod
Tomemancy
A simple magic system to minecraft.
Quick answer
Which Tomemancy release should I use?
Tomemancy 1.6.1 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Tomemancy required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Tomemancy 1.6.1 need?
1.6.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Tomemancy without breaking your instance.
Built for Tomemancy 1.6.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.6.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.6.1. It opens that exact file at the source.
About this project
What does Tomemancy add?
You, the player, are given 1 page at login. 1 page out of 11 possible pages, each page containing the knowledge over a different element.
Hydromancy = Water/Ice
Pyromancy = Fire/Lava
Ecomancy = Rocks/Earth/Nature
Aeromancy = Wind/Lightning
Mystomancy = General Magic
Lumomancy = Light/Healing Magic
Fluomancy = Dark/Curse Magic
Necromancy = Death Magic
Chronomancy = Time Magic
Celestomancy = Space Magic
The 11th page is known as the page of unbridled magic and it is exceptionally rare as it grants the user knowledge over all 10 elements.
The first page that you read will give you what is know as a natural affinity, a special set of passive abilities that you get based on the page you read
I think I did a good job at making them all neat in their own way
Regardless, in this mod, you can simply ignore it and let the magic you find come to you, or you can work with the mod in the goals of being the best Tomemancer you can be by finding all of the pages and spells throughout the world.
As yea, in order to get more magic, you have to find it.
It's experience based in the way that in order to cast certain spells, you need a certain amount of experience to do so
Project description from Modrinth.
Pick your setup
Tomemancy by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Tomemancy versions and loaders
1.6.1
tomemancy-1.0.0.jar
7 Sept 2026
1.6.0
tomemancy-1.0.0.jar
7 Sept 2026
1.5.0
tomemancy-1.0.0.jar
3 Jun 2026
1.4.0
tomemancy-1.0.0.jar
31 May 2026
1.3.0
tomemancy-1.0.0.jar
31 May 2026
1.1.0
tomemancy-1.0.0.jar
18 May 2026
1.0.0
tomemancy-1.0.0.jar
18 May 2026
Looking for an older file? The official Modrinth project page is in Resources.