
Modrinth · Minecraft mod
Relic Weapons
A content-free visual-effects API for per-item RGB glint, radiance, and particles.
Quick answer
Which Relic Weapons release should I use?
Relic Weapons 0.3.2+1.21.1-neoforge targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Relic Weapons required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Relic Weapons 0.3.2+1.21.1-neoforge need?
0.3.2+1.21.1-neoforge. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Relic Weapons without breaking your instance.
Built for Relic Weapons 0.3.2+1.21.1-neoforge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.3.2+1.21.1-neoforge. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.3.2+1.21.1-neoforge. It opens that exact file at the source.
About this project
What does Relic Weapons add?
Relic Weapons
A data-driven visual-effects API for any item.
Relic Weapons 0.3 provides three independent item-stack effects without registering any catalyst item or default recipe:
- Colored enchantment glint uses
minecraft:enchantment_glint_overrideplusrelic_weapons:glint_color. It does not add an enchantment or participate in enchantment rules. - Radiance stores
relic_weapons:radiance_level, renders visible item surfaces at full brightness, and exposes the configured light level to Sodium Dynamic Lights. - Particles store a registry-dispatched vanilla or modded particle option in
relic_weapons:particle_effecttogether with bounded animation parameters.
Pack authors decide how effects are acquired. The mod ships no items and no active recipes.
Java API
VisualEffects.setGlint(stack, 0xFF7700);
VisualEffects.setRadiance(stack, 2);
VisualEffects.setParticle(stack, new ParticleEffect(
ParticleTypes.END_ROD,
ParticleAnimation.Shape.RING,
12.0F, // particles per second
0.45F, // spread in blocks
ParticleAnimation.Direction.OUTWARD,
0.04F, // particle speed
0.30F // inherited carrier motion
));
VisualEffects.copy(source, target) copies the complete visual profile without copying unrelated item components. VisualEffects.clear(stack) removes only Relic Weapons effects and the explicit glint override.
Datapack smithing API
The retained relic_weapons:glow_smithing recipe type lets a datapack use any external item as a catalyst.
Colored glint:
{
"type": "relic_weapons:glow_smithing",
"template": { "item": "minecraft:amethyst_shard" },
"glow_type": "enchantment",
"color": 16742144
}
Arbitrary particle options and animation:
{
"type": "relic_weapons:glow_smithing",
"template": { "item": "minecraft:blaze_powder" },
"glow_type": "particle",
"particle": {
"type": "minecraft:flame"
},
"shape": "trail",
"rate": 10.0,
"spread": 0.5,
"direction": "forward",
"speed": 0.08,
"inherit_motion": 0.4
}
Supported shapes are point, sphere, ring, and trail. Supported directions are random, up, outward, forward, and motion. Rates and motion values are bounded in the component codec, and the client also enforces a global per-tick particle budget.
Particles render while an affected item is held, worn as humanoid armor, or present as an item entity. Per-item glint tinting covers vanilla item models and humanoid armor; custom item renderers must opt into the API or vanilla glint buffers themselves.
0.3 migration
Version 0.3 removes the old relic_weapons:enchantment_glow and relic_weapons:texture_light items and their bundled recipes. Existing visual-effect components and the smithing recipe serializer remain available. Packs that used the removed catalyst items must provide their own acquisition item or call the Java API.
Requirements
- Minecraft 1.21.1
- NeoForge 21.1 or newer, or Fabric Loader 0.19.2 or newer with Fabric API
Both loader artifacts are built from the same visual-profile, particle, recipe, shader, and renderer implementation:
./gradlew :neoforge:build :fabric:build
Project description from Modrinth.
Pick your setup
Relic Weapons by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Relic Weapons versions and loaders
0.3.2+1.21.1-neoforge
relic_weapons-neoforge-0.3.2.jar
21 Aug 2026
0.3.2+1.21.1-fabric
relic_weapons-fabric-0.3.2.jar
21 Aug 2026
0.3.1+1.21.1-neoforge
relic_weapons-neoforge-0.3.1.jar
21 Aug 2026
0.3.1+1.21.1-fabric
relic_weapons-fabric-0.3.1.jar
21 Aug 2026
0.3.0+1.21.1-neoforge
relic_weapons-neoforge-0.3.0.jar
20 Aug 2026
0.3.0+1.21.1-fabric
relic_weapons-fabric-0.3.0.jar
20 Aug 2026
0.2.3+1.21.1-neoforge
relic_weapons-neoforge-0.2.3.jar
17 May 2026
Looking for an older file? The official Modrinth project page is in Resources.