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Modrinth · Minecraft mod

LOD Server Support

Voxy multiplayer support (unofficial). See fully rendered chunks and players thousands of blocks away in multiplayer.

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Quick answer

Which LOD Server Support release should I use?

Updated 3 days ago
Latest stable file v0.14.0+neoforge+mc1.21.1
Game version 1.21.1
Loader NeoForge

LOD Server Support v0.14.0+neoforge+mc1.21.1 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is LOD Server Support required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does LOD Server Support v0.14.0+neoforge+mc1.21.1 need?

v0.14.0+neoforge+mc1.21.1. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add LOD Server Support without breaking your instance.

Built for LOD Server Support v0.14.0+neoforge+mc1.21.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use v0.14.0+neoforge+mc1.21.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside v0.14.0+neoforge+mc1.21.1. It opens that exact file at the source.

About this project

What does LOD Server Support add?

LOD Server Support

Enables players with Voxy to see fully rendered terrain out to hundreds of chunks on multiplayer servers without needing to explore the world first. Also includes far player rendering so you can also see other players far beyond the vanilla render distance.

Try it live: join lod-server-support.modrinth.gg with Voxy and this mod installed. Supports Minecraft 26.2, 26.1, and 1.21.11.

Compatibility

Clients use the Fabric mod on every version; on 26.2, 26.1, and 1.21.1 a NeoForge client works as well. Supported servers:

Minecraft Fabric Paper / Purpur Folia NeoForge
26.2
26.1
1.21.11 -
1.21.10 - -
1.21.1 -

Compatible with AntiXray, Moonrise, C2ME, ViaVersion/ViaBackwards, and most other mods including Create. Can be run alongside Distant Horizons on the same server to support DH clients and Voxy clients simultaneously.

Can populate Xaero's World/Mini Map based on the LOD data, enable this in client sodium settings.

LOD Server Support is backwards and forwards compatible from v0.4.0 through the current version. Server operators can freely update to take advantage of improvements without breaking clients on older versions, and clients can update without breaking compatibility with older servers.

On NeoForge (26.2 and 26.1) the tested client path is our Foxy fork (get it from the releases page, it carries the Windows natives fix that stock Foxy lacks), which loads the regular Fabric Voxy jar on NeoForge. Tested with Sodium 0.9.1 + Voxy 0.2.18-beta on 26.2 and Sodium 0.8.12 + Voxy 0.2.16-beta on 26.1.2, exact pairings in the Foxy README.

On NeoForge (1.21.1) use Roxy to load the Fabric Voxy jar. Tested working with Roxy 0.2.0, Voxy 0.2.16-beta (the 1.21.11 build), Sodium 0.8.12, and Forgified Fabric API 0.116.15. If distant Voxy chunks do not show up, turn off environmental fog in your video settings.

Voxy Server Side is the same mod. Voxy Server Side clients are compatible with LOD Server Support servers and vice versa.

Installation

Install LOD Server Support on both the server (LOD Server Support Fabric mod, Paper plugin, or NeoForge mod) and every client (LOD Server Support Fabric or NeoForge mod + Voxy). Without LOD Server Support on both the connecting client and on the server it will not function.

Commands

Server (Fabric, NeoForge, and Paper)

  • /lsslod stats - Show per-player transfer statistics
  • /lsslod diag - Show detailed diagnostics (config, bandwidth, queue depths)
  • /lsslod set <setting> <value> - Change common settings live, no restart needed
  • /lsslod store status - Show LOD store status (state, hit/miss counters, size)
  • /lsslod store backfill start|stop|status - Control the background pre-warm walk (not on Paper)
  • /lsslod help - List all commands

Client (Fabric and NeoForge)

  • /lss clearcache - Clear the local column cache, forcing all chunks to be re-requested from the server
  • /lss reset - Wipe this worlds's LODs (local cache and Voxy's stored data) and re-stream them fresh
  • /lss diag - Show client-side diagnostics (connection, throughput, scan progress, request budget)

Configuration

Config files are generated during first run at config/lss-server-config.json on Fabric and NeoForge or plugins/LodServerSupport/lss-server-config.json on Paper.

Setting Default Description
enabled true Enable LOD distribution
lodDistanceChunks 512 Max LOD distance in chunks
mbPerSecondLimitPerPlayer 25.0 Per-player bandwidth cap in MiB/s (decimals like 12.5 work), counted before compression
mbPerSecondLimitGlobal 75.0 Total bandwidth cap across all players in MiB/s, counted before compression
enableChunkGeneration true Generate missing chunks on demand, so players see terrain nobody has visited
generationConcurrencyLimitGlobal 40 Max chunks generating server-wide at once
generationConcurrencyLimitPerPlayer 40 Max concurrently generating chunks per player
maxConcurrentDiskReads 0 Max LOD disk reads running at once. 0 = auto (half the reader threads while the LOD store is on, all of them otherwise). See Server Performance Tuning
dirtyBroadcastIntervalSeconds 10 Interval for pushing dirty column notifications to clients. 0 disables the pushes entirely
farPlayers "on" Show distant players as player models in the LOD terrain. "opt-in" shows only players who opted in, "off" disables. A per-player exclude list, a hide permission, and vanish plugins are honored
farPlayersMaxDistanceBlocks 2048 Max distance in blocks at which far players are visible
requireServicePermission false Only serve LOD data to players holding the lss.use permission. All players have it by default when this is turned on, so enabling it alone denies nobody; use your permissions plugin to take it away from specific players or groups
lodYieldsToVanillaTransport true Pause LOD sending to a player while their connection is backed up, so vanilla packets always go first
enablePingBackstop true Cut a player's LOD rate when their ping spikes, keeping gameplay responsive on slow connections
enableSendPacing true Smooth LOD sending into small per-tick slices instead of bursts
lodStore "on" (new installs) Keeps a compressed copy of every served LOD column in <world>/lss-lod/ and serves repeat requests from it, which is far less CPU and disk work per chunk. The cost: it roughly doubles your world folder. Generated as "on" for brand-new servers; on an upgraded server whose config file doesn't have the key, it stays "off" until you enable it. See Server Performance Tuning
lodStoreBackfill true Pre-warms the store with a low-priority background walk of your existing world, so the first player to arrive already gets fast serves. Inert unless lodStore is on. Yields to players, pauses under load, resumes across restarts. Not available on Paper
lodStoreMaxMB 0 Size cap for the store. 0 = uncapped; set a value to bound it, and the oldest columns are evicted first
enableV16Compat true Serve legacy v0.4.x-v0.6.x clients through a built-in translation layer. false requires every client to match the server's protocol
enableV18Compat true Serve v0.7.x-v0.8.x clients natively, minus only the features their client predates. false drops them to the enableV16Compat fallback
enableV19Compat true Serve v0.9.x clients natively. false drops them to the enableV16Compat fallback
xrayObfuscation "auto" Anti-xray masking for LOD data. "auto" mirrors your anti-xray engine's own hidden-block list and height cutoff whenever one is detected (Paper's built-in, per world; the DrexHD AntiXray mod on Fabric). "on" forces masking, "off" disables it, in which case LOD data carries real ore locations even on anti-xray servers
xrayHiddenBlocks / xrayMaxBlockHeight ore list / 64 Fallback list and Y cutoff, used only when no engine settings can be adopted

Server Performance Tuning

Turn the LOD store on. "lodStore": "on" is the single biggest CPU performance win available, it caches the preprocessed LOD data to disk with the drawback of roughly doubling (+70%) the size of your world directory.

When the LOD store is enabled a backfill task will populate it. Maximum CPU savings are only achieved after the store is populated. Check the progress of the task with /lsslod store backfill status. If your world is much larger than the area players commonly visit you can save on disk space by disabling the backfill task with the "lodStoreBackfill": false config.

Use the bandwidth and generation limiters to limit CPU. LOD Server Support's CPU cost is essentially how many columns per second it serves plus how many chunks it generates, and these configs cap exactly that:

  • mbPerSecondLimitPerPlayer / mbPerSecondLimitGlobal bound the chunk serve rate. They count uncompressed bytes on purpose so compression doesn't quietly raise the real ceiling. The actual max network utilization will be approximately 1/8th of these limits.
  • generationConcurrencyLimitGlobal / generationConcurrencyLimitPerPlayer bound new chunk generation, by far the most expensive thing LOD Server Support can trigger. On a server exploring fresh terrain this dominates, and lowering it is the single biggest saving. enableChunkGeneration: false removes it entirely.
  • maxConcurrentDiskReads bounds how many LOD disk reads run at once, so LOD traffic can't monopolize disk I/O that vanilla chunk loading needs. The 0 auto default is right for most servers; lower it to 1 or 2 if gameplay chunk loading stutters while LODs stream, raise it if LOD loading feels slow on fast NVMe storage.

Disable LOD store resweep on Paper. "lodStoreResweepSeconds": 0 This will reduce CPU utilization at a slight cost to correctness, on Paper its possible to miss chunk updates so old LODs could be served.

Pre-generate the world. Obviously the best thing you can do for player experience is avoid chunk generation by pre-generating your map with a tool such as Chunky.

Redistribution

This mod is MIT-licensed, redistribution with attribution is welcome, and modpacks can reference the official Modrinth project directly. Per Modrinth's reupload policy: XANTHA via Voxy Server Side has the copyright holder's explicit permission to distribute this mod, and derivatives of it, on Modrinth.

Project description from Modrinth.

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