
Modrinth · Minecraft mod
Sable Replay Compat
Compatibility for the Sable physics engine with ReplayMod (reforgedplaymod): makes moving Sable. SubLevel contraptions correctly recordable and replayable in replays
Quick answer
Which Sable Replay Compat release should I use?
Sable Replay Compat 1.0.0 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 1 required mods have matching files.
Where it goes
Is Sable Replay Compat required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Sable Replay Compat 1.0.0 need?
1.0.0. Change the file and its required mods may change too.
Install Sable first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Sable Replay Compat without breaking your instance.
Built for Sable Replay Compat 1.0.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.0. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Sable first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.0. It opens that exact file at the source.
About this project
What does Sable Replay Compat add?
Compatibility for the Sable physics engine with ReplayMod (reforgedplaymod): makes moving Sable
SubLevel contraptions correctly recordable and replayable in replays
What it fixes:
- Movement recording. Sable broadcasts SubLevel pose snapshots bypassing the regular Minecraft
connection (in singleplayer via a direct call, in multiplayer over a separate UDP channel), so
ReplayMod does not record them and contraptions "freeze" in replays. While recording is active,
the mod routes the snapshots over the regular channel — so they end up in the replay, and on
playback the contraptions move again. - Quick Mode. ReplayMod's quick mode rebuilds the world without NeoForge's modded network
handshake, which leaves the client stuck forever on the "Reconfiguring" screen. During a replay
the mod waves the connection through the NeoForge checks as a vanilla connection, and the world
loads.
Useful for Sable-based mods — for example Create: Aeronautics (flying contraptions) — to record
cinematic replays with moving ships and machines.
Sable, ReplayMod(reforgedplaymod) is required.
Note: only replays RECORDED while this mod is installed and active will show moving contraptions.
Old replays recorded without the mod have no movement data baked in and cannot be fixed afterwards —
contraptions will stay frozen on playback. Record a fresh replay to see the fix.
Project description from Modrinth.
Pick your setup
Sable Replay Compat by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Sable Replay Compat versions and loaders
1.0.0
sablereforgedplay-1.21.1-1.0.0.jar
3 Jun 2026
Looking for an older file? The official Modrinth project page is in Resources.