Modrinth · Minecraft mod
CommandFallingBlock
A fabric mod to summon falling block.
Quick answer
Which CommandFallingBlock release matches 26.1 Fabric?
CommandFallingBlock 26.1-fabric-1.13 targets 26.1 with Fabric. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is CommandFallingBlock required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does CommandFallingBlock 26.1-fabric-1.13 need?
26.1-fabric-1.13 on 26.1 Fabric. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add CommandFallingBlock without breaking your instance.
Built for CommandFallingBlock 26.1-fabric-1.13 on 26.1 Fabric. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 26.1-fabric-1.13. It targets 26.1 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 26.1-fabric-1.13. It opens that exact file at the source.
About this project
What does CommandFallingBlock add?
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CommandFallingBlock
Description
CommandFallingBlock, a fabric mod in minecraft, adds fallingblock command to summon falling block conveniently.
supported minecraft versions: 1.16.5, 1.18.2, 1.20.x, 1.21.x, 26.1 - 26.3
How to use
commands
fallingblock moveFromPos <posStart> <motion> <hasGravity> <block> [age]fallingblock moveFromBlockPos <posStart> <motion> <hasGravity> <block> [age]
like the vanilla, move from a positionfallingblock moveFromPosByTick <posStart> <motion> <hasGravity> <tickMove> <block> [age]fallingblock moveFromBlockPosByTick <posStart> <motion> <hasGravity> <tickMove> <block> [age]
move from a position, you can control how many ticks it becomes a blockfallingblock moveToPosByTick <posEnd> <motion> <hasGravity> <tickMove> <block> [age]fallingblock moveToBlockPosByTick <posEnd> <motion> <hasGravity> <tickMove> <block> [age]
move to a position, you can control how many ticks it becomes a blockfallingblock moveToPosByYMove <posEnd> <motion> <yMove> <hasGravity> <block> [age]fallingblock moveToBlockPosByYMove <posEnd> <motion> <yMove> <hasGravity> <block> [age]
move to a position, you can control the y-axis movement distance, which is biased when it has gravityfallingblock moveFromPosToPosByMotionY <posStart> <posEnd> <motionY> <block> [age]fallingblock moveFromBlockPosToBlockPosByMotionY <posStart> <posEnd> <motionY> <block> [age]
move from a position, you can control the y-axis initial speed, it must have gravity, the initial position is biasedfallingblock moveFromPosToPosByTick <posStart> <posEnd> <hasGravity> <tickMove> <block> [age]fallingblock moveFromBlockPosToBlockPosByTick <posStart> <posEnd> <hasGravity> <tickMove> <block> [age]
move from a position to another position, you can control how many ticks it becomes a block, it must have gravity, the
initial position is biased
param
posStart- start positionposEnd- target positionmotion- initial speedmotionY- the y-axis initial speedyMove- the y-axis movement distancehasGravity- if it has gravitytickMove- how many ticks it becomes a blockblock- blockage- max tick it can live
About
Author:Yancey
QQ:1709185482
Github: https://github.com/Yancey2023/CommandFallingBlock
FAQ
What about if it crashes an obstacle?
It will pass through obstacles directly. You don't need to worry about it.What about if the destination is not on the ground?
It will also become block.Will the falling block of this mod conflict with the vanilla or other mods?
To avoid it, I add an entity type for the falling block of this modWill the performance become worse?
If the destination is given as input, the starting position must be found by simulating the path. While theoretically
less performant than directly using the summon command, testing shows it doesn't cause stuttering.
More feature
The following is all about the falling block summoned by fallingblock command, rather than the vanilla falling block.
It can render blocks rendering by entity render, such as chests.
It will not send NBT that are not used for rendering to client.
For example, the text NBT in signs will send and the item NBT in chests will not send.When reaching its destination and needing to set block, it will be killed after 2 ticks to prevent flickering.
Project description from Modrinth.
Pick your setup
CommandFallingBlock by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader build26.1.2
1 loader build26.1.1
1 loader build26.1
1 loader build1.21.11
1 loader build1.21.10
1 loader build1.21.9
1 loader build1.21.8
1 loader build1.21.7
1 loader build1.21.6
1 loader build1.21.5
1 loader buildShowing the newest 12 of 26 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
CommandFallingBlock versions and loaders
26.1-fabric-1.13
commandfallingblock-26.1-fabric-1.13.jar
12 Apr 2026
Looking for an older file? The official Modrinth project page is in Resources.