
Modrinth · Minecraft mod
PlayerEngine
PlayerEngine is a server-side framework designed to fundamentally change how AI NPCs exist in Minecraft.
Quick answer
Which PlayerEngine release should I use?
PlayerEngine 1.21.1-1.4.0-NeoForge targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 1 required mods have matching files.
Where it goes
Is PlayerEngine required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does PlayerEngine 1.21.1-1.4.0-NeoForge need?
1.21.1-1.4.0-NeoForge. Change the file and its required mods may change too.
Install Architectury API first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add PlayerEngine without breaking your instance.
Built for PlayerEngine 1.21.1-1.4.0-NeoForge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.21.1-1.4.0-NeoForge. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Architectury API first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.21.1-1.4.0-NeoForge. It opens that exact file at the source.
About this project
What does PlayerEngine add?
PlayerEngine: The AI Embodiment Framework for Minecraft
PlayerEngine is a server-side framework designed to fundamentally change how AI NPCs exist in Minecraft. Developed by Goodbird, this project moves beyond the limitations of client-side mods, offering a powerful toolkit to give your own custom mobs the full capabilities of a player.
This project was born from the desire to transcend the gimmick of chatbot NPCs and create truly embodied agents for the Player2 AI Game Jam. It's not about making vanilla pigs talk; it's about empowering developers to create entities that can mine, fight, manage an inventory, and interact with the world on a player's level.
The Story: From Client-Side Hacks to a True Framework
The inspiration for PlayerEngine came from ChatClef, an innovative mod by Player2 that connected an AI to the player's client. While groundbreaking, it had a significant limitation: to have AI companions, one had to run multiple instances of the Minecraft client. This was cumbersome and not scalable.
PlayerEngine solves this problem by moving the logic to the server and, most importantly, decoupling player-like abilities from the PlayerEntity class itself. The result is a true framework that allows any modder to grant their custom LivingEntity the soul of a player.
The Core Concept: The "Player" as an Interface
At its heart, PlayerEngine treats "being a player" not as a specific entity type, but as a set of capabilities that can be attached to any mob. By implementing a few simple interfaces, your custom mob gains access to:
- A persistent, player-like inventory (
LivingEntityInventory). - The ability to interact with the world, breaking blocks and using items (
LivingEntityInteractionManager). - Advanced pathfinding and task execution via the powerful Automatone engine.
This makes PlayerEngine the ultimate "actuator" layer for an AI "brain" like the one provided by the Player2 API. Your LLM can decide what to do, and PlayerEngine gives your NPC the body to do it.
Key Features for Developers
- 🤖 Empower Your Mobs: Designed for modders. Easily transform your own custom entities into player-like agents. Don't just reskin a vanilla mob—give your unique creations true agency.
- ⛏️ True World Interaction: NPCs can mine blocks, use tools, and interact with objects. (Note: complex building is not yet supported).
- 🎒 Player-Like Inventories: Each agent manages its own persistent inventory, allowing for complex resource gathering, crafting, and tool management.
- 🧠 Seamless Player2 Integration: PlayerEngine is the perfect physical counterpart to the Player2 API. Send high-level commands like
@get diamond 5and watch your agent execute a complex chain of tasks to achieve the goal. - 🛠️ Built on a Solid Foundation:
- Navigation: Powered by Automatone, a fork of the legendary Baritone pathfinding engine.
- Task System: Adapts the robust task and command system from Player2's ChatClef.
- Modularity: Uses Cardinal Components to cleanly attach capabilities, ensuring high compatibility and easy integration.
Why PlayerEngine is "Beyond an AI Gimmick"
- Integration: It's a framework for deep systemic integration. NPCs are no longer just quest-givers; they are active participants in the game's economy, ecology, and emergent stories.
- Guardrails: PlayerEngine is the guardrail. It provides a deterministic, game-logic-based action layer that reliably executes the high-level goals from an LLM, complete with fallbacks and a robust understanding of the game world.
- Creativity: It empowers other creators. We're not just showing one cool NPC; we're giving the entire community a tool to build their own intelligent companions, adversaries, and dynamic storytellers.
- Stability: Built on the shoulders of giants—Baritone and Cardinal Components—PlayerEngine is a stable and performant foundation for ambitious AI projects.
Acknowledgements
This project stands on the work and support of many.
Player2
This framework was created for the Player2 AI Game Jam and is designed to integrate seamlessly with the Player2 API, realizing their vision for intelligent, interactive agents.
We are a team of researchers and engineers that are passionate about advancing the state of the art in AI. Our team members have worked at some of the world's leading tech companies and research institutions, and we are united by our shared vision of building intelligent agents that can interact with the world in a meaningful way.
Foundation & Inspiration
- Automatone / Baritone: The powerful navigation of PlayerEngine is provided by Automatone, a fork of the legendary Baritone pathfinding engine.
- ChatClef: The robust task and command system is adapted from the original ChatClef mod by Player2, which proved the potential of AI agents in Minecraft.
Special Thanks
- Itsuka: For his invaluable guidance with the Player2 API, brainstorming sessions, and rigorous testing that helped shape PlayerEngine into what it is today.
Author
PlayerEngine is a solo project developed by Goodbird.
Project description from Modrinth.
Pick your setup
PlayerEngine by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
3 loader builds1.21
1 loader build1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
PlayerEngine versions and loaders
1.21.1-1.4.0-NeoForge
playerengine-neoforge-1.21.1-1.4.0.jar
19 Jul 2026
1.21.1-1.4.0-Fabric
playerengine-fabric-1.21.1-1.4.0.jar
19 Jul 2026
1.20.1-1.4.0-Forge
playerengine-forge-1.20.1-1.4.0.jar
19 Jul 2026
1.20.1-1.4.0-Fabric
playerengine-fabric-1.20.1-1.4.0.jar
18 Jul 2026
1.21.1-1.3.0-NeoForge
playerengine-neoforge-1.21.1-1.3.0.jar
17 Jun 2026
1.21.1-1.3.0-Fabric
playerengine-fabric-1.21.1-1.3.0.jar
17 Jun 2026
1.20.1-1.3.0-Forge
playerengine-forge-1.20.1-1.3.0.jar
17 Jun 2026
1.20.1-1.3.0-Fabric
playerengine-fabric-1.20.1-1.3.0.jar
17 Jun 2026
1.21.1-1.2.0-NeoForge
playerengine-neoforge-1.21.1-1.2.0.jar
14 May 2026
1.21.1-1.2.0-Fabric
playerengine-fabric-1.21.1-1.2.0.jar
14 May 2026
1.20.1-1.2.0-Forge
playerengine-forge-1.20.1-1.2.0.jar
14 May 2026
1.20.1-1.2.0-Fabric
playerengine-fabric-1.20.1-1.2.0.jar
14 May 2026
Looking for an older file? The official Modrinth project page is in Resources.