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NeOculus project artwork

Modrinth · Minecraft mod

NeOculus

Unofficial Fork of "Oculus", made to work with neoforge 1.21+

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which NeOculus release should I use?

Updated 1 year ago
Latest stable file 1.8.7
Game version 1.21.1
Loader NeoForge

NeOculus 1.8.7 targets 1.21.1 with NeoForge. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.

Where it goes

Is NeOculus required on the client, server, or both?

It must be installed on the client. Do not install it on the dedicated server.

Client Required
Dedicated server Not supported
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked client-only.

What else does NeOculus 1.8.7 need?

1.8.7. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add NeOculus without breaking your instance.

Built for NeOculus 1.8.7. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.8.7. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Do not install it on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.8.7. It opens that exact file at the source.

About this project

What does NeOculus add?

Unofficial Fork of "Oculus",made to work with neoforge 1.21+

Features

Features
  • Performance. Oculus should fully utilize your graphics card when paired with optimization mods like Rubidium.
  • Mod compatibility. Oculus should make a best effort to be compatible with modded environments.
  • Backwards compatibility. All existing ShadersMod / OptiFine shader packs should just work on Iris, without any modifications required.
  • A well-organized codebase. I'd like for working with Iris code to be a pleasant experience overall.

NeOculus has embedded two mods that provides better experience and performance:

Swaying Garden
  • Applying shader effects to modded plant blocks often requires modifying files in the resource pack, which can be cumbersome and tedious, especially when you want to switch shaders easily. This mod simplifies the process by easily enabling modded plant blocks to sway with shader effects, creating a dynamic and immersive visual experience in your world—whether it's flowers, saplings, or other plant-like blocks.
  • Project Link
Accelerated Rendering
  • Using GPU to accelerate vertex transformation, resulting in several times faster fps when rendering a large number of entities/text/item entities
  • Project Link

Please, don't report Oculus' issues to the official Iris Github.

Project description from Modrinth.

Pick your setup

NeOculus by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

NeOculus versions and loaders

9 of 9 releases match

Looking for an older file? The official Modrinth project page is in Resources.