
Modrinth · Minecraft mod
It Shall Not Tick (ISNT)
A performance mod focused on reducing the performance impact of ticking entities
Quick answer
Which It Shall Not Tick (ISNT) release should I use?
It Shall Not Tick (ISNT) 1.0.22-build.34 targets 1.18.2 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is It Shall Not Tick (ISNT) required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does It Shall Not Tick (ISNT) 1.0.22-build.34 need?
1.0.22-build.34. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add It Shall Not Tick (ISNT) without breaking your instance.
Built for It Shall Not Tick (ISNT) 1.0.22-build.34. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.22-build.34. It targets 1.18.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.22-build.34. It opens that exact file at the source.
About this project
What does It Shall Not Tick (ISNT) add?
It Shall Not Tick (ISNT) is a performance enhancing mod that limits entity ticking to within a configurable range of players.
If the entity is within the configured range of a player the entity will tick as normal, however if it is out of range the entity will not tick and will also not be rendered by the client.
This improves the server performance by allowing the server to not tick entities that the player will not be interacting with.
The mod also integrates with FTB Chunks by allowing entities in claimed chunks to continue ticking as normal.
You can also add entities to ignore in the config, by default the following entities are ignored and an example for a modpack is included in the comments of the config.
- minecraft:wither
- minecraft:phantom
- minecraft:ender_dragon
- minecraft:elder_guardian (as of 1.0.10)
This is mostly a fork of https://www.curseforge.com/minecraft/mc-mods/does-it-tick
Icon by Gan Khoon Lay
Project description from Modrinth.
Pick your setup
It Shall Not Tick (ISNT) by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.18.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
It Shall Not Tick (ISNT) versions and loaders
1.0.22-build.34
ItShallNotTick-1.0.22-build.34.jar
13 Nov 2022
1.0.11-build.35
ItShallNotTick-1.0.11-build.35.jar
13 Nov 2022
Looking for an older file? The official Modrinth project page is in Resources.