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FWM MOD project artwork

Modrinth · Minecraft mod

FWM MOD

A mod by FWM for HugoSMP. It includes a menu with features like a Sell Macro.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which FWM MOD release should I use?

Updated today
Latest stable file 1.10.6.2
Game version 26.3
Loader Fabric

FWM MOD 1.10.6.2 targets 26.3 with Fabric. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.

Where it goes

Is FWM MOD required on the client, server, or both?

It must be installed on the client. Do not install it on the dedicated server.

Client Required
Dedicated server Not supported
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked client-only.

What else does FWM MOD 1.10.6.2 need?

1.10.6.2. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add FWM MOD without breaking your instance.

Built for FWM MOD 1.10.6.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.10.6.2. It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Do not install it on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.10.6.2. It opens that exact file at the source.

About this project

What does FWM MOD add?

FWM Mod

Client-side Fabric mod for the FriendsWithMoney clan on HUGOSMP. It automates selling,
works out what your farms actually earn, shows market prices and spawner prices, and runs
auctions and giveaways for streamers — without switching windows for any of it.

Everything runs on your client. Nothing has to be installed on the server.

Menue


What the mod does

Sell macro

Opens the server's sell GUI and keeps it open: whitelisted items are shift-clicked in, and
once the container is full the mod presses the server's own sell button and carries on.
Close the GUI and it reopens after a delay you set — only the hotkey ends the cycle.

  • Item picker over every item in the registry, with icons, search and presets
    (Everything / Flower farm / Clear)
  • Adjustable: item delay, stacks per tick, sell button delay, reopen delay — or one click
    on Default [Optimal]
  • Every interaction goes through the same click path as a real mouse movement.
    Nothing is faked and nothing is injected.

Sell statistics

Reads the server's payout confirmations from chat and keeps count:

  • Revenue for the session and all time across sessions
  • Last 24 hours — survives restarts
  • Per hour as a rolling average over the last few minutes, not an extrapolated
    session total. After two minutes of runtime that would produce a number no farm could
    ever hold.
  • Items sold and runtime — runtime only counts while the macro is actually
    running, so breaks don't water it down

Money is shown in magnitudes: 1.4K, 12M, 3.1B, always rounded up.

Minute test

One button measures exactly 60 seconds of selling time, stops on its own and shows the
result. Only ticks in which selling actually happens are counted — if the GUI stalls for a
moment the test takes longer in real time, and in exchange two runs of the same farm are
comparable.

Every test is saved and can be renamed. Clicking one opens the sellmulti calculator:
it projects the run onto any multiplier up to 3.0x and tells you what the farm would make
per minute and per hour.

The maths runs on the base amount, not the payout. The base is what the farm produces
and does not change with the multiplier — scaling the payout would count the multiplier
twice.

Market prices

Every item traded on HUGOSMP with its average price and how much it moved over the last
7 days, sorted by price and searchable. Click an item for its figures over 1 hour to
31 days and a chart of the last 30 days.

  • Price ping: set a price per piece, and as soon as the auction house lists one at that
    price or cheaper you hear a sound and see a card
  • AH and order value in the tooltip: under the server's "Wert:" line, only in your
    inventory, your ender chest and chests, barrels and shulker boxes you open yourself

Market

Spawners

Current prices for every spawner type as a table: per row the name, what you get for
selling and what buying costs. Skelly and Creeper sit at the top, set apart
from the rest. The button leads to the FWM Discord, where trading happens — the mod itself
handles nothing.

RTP map

Every RTP landing spot the clan's bots have collected — Overworld, Nether and End.
Zoom out to the whole world, jump to where you are, or leave your own position off the map
completely. Your coordinates stay on your computer.

The RTP minimap shows the points around you in the overlay — just the points and your
position, no terrain, no blocks. Off by default.

RTP Map

Color codes

An editor for coloured names for /rename and /sign: mark text, pick a colour, a hex
colour or a format, and copy the finished command. A counter shows whether the code still
fits — 35 characters for rename, 30 for sign. Names you like are kept as templates.

Color Codes

Auctions

Pick an item, set a length and a starting bid, press Start. Bids come from /pay: paying
is bidding, writing a number in chat is not. Every bid above the current one leads, and
with stack payments on, everything one player paid adds up.

Start opens the streamer mode, a window that stays open for the whole auction: the
item, the clock, every bid live, and TPA / HERE / Copy next to each bidder. Advertise
sends your own advert text to chat in one click — you write it yourself behind the cog
next to it. The earnings stay covered until you click them.

Auctions

Giveaways

Players take part by sending you a word via /msg. The mod lists everyone who joined and
draws the winner on a reel that rolls in from the right and stops on them. Pause, resume,
cancel or draw early; no participant limit.

Giveaways

Command hotkeys

Bind chat commands to keys. /spawn and /afk are set up but bound to no key out of
the box
— you decide whether and to what.

  • Add, rename and delete your own commands
  • Optionally a second key to confirm, so a command doesn't fire because you brushed a
    key while running

Menu and controls

  • Reachable by hotkey or through Mod Menu
  • Every feature is a tile on the start screen; just start typing to search
  • Every feature can be switched off individually — right-click its tile or use the
    switch at the top right of its page. Off really means off: no requests, no counting, no
    keys watched. Only the spawner prices stay on.
  • German and English, switched with the two flags at the bottom of the menu,
    independent of the game's language setting
  • Menu size is adjustable in the settings
  • Hotkeys are freely bindable; assigning the same key twice is refused rather than left to
    chance
  • A guided tutorial on first start, and a button next to Settings to run it again

Why it doesn't stutter

The data the mod shows comes only from FWM's own services. Those requests only fetch data —
nothing about you is sent along. The game server only gets the commands you trigger
yourself.

Every network request runs on its own thread and the results are slotted in quietly: no
message, no loading bar, no dropped frame. If the connection goes down, the last known
numbers stay put with their age shown instead of the panel emptying. After a restart they
are there immediately.


Part of Friends With Money 💚

Project description from Modrinth.

Pick your setup

FWM MOD by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

13 available setups

Showing the newest 12 of 13 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

FWM MOD versions and loaders

55 of 55 releases match

Looking for an older file? The official Modrinth project page is in Resources.