Back to mods
Afterburner: Optimized project artwork

Modrinth · Minecraft mod

Afterburner: Optimized

Extreme optimizations to minecraft that includes faster chunk rendering, faster server tick time, collision optimizations and more

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Afterburner: Optimized release should I use?

Updated today
Latest stable file 0.1.27
Game version 26.3
Loader Forge

Afterburner: Optimized 0.1.27 targets 26.3 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Afterburner: Optimized required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Afterburner: Optimized 0.1.27 need?

0.1.27. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Afterburner: Optimized without breaking your instance.

Built for Afterburner: Optimized 0.1.27. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.1.27. It targets 26.3 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.1.27. It opens that exact file at the source.

About this project

What does Afterburner: Optimized add?

What it improves:

Rendering (FPS)

  • Batched chunk drawing: each 128x64x128 block region is drawn with one call instead of one call per chunk section.
  • Smaller chunk vertices: 16 bytes per vertex instead of 28, so the graphics card reads less for every block face. Chunks also take less graphics memory.
  • Occlusion culling: chunks hidden behind nearer terrain (hills, caves, walls) aren't drawn. Works on OpenGL and Vulkan.
  • Entity culling: mobs, chests, signs and other entities hidden behind terrain aren't drawn.
  • Face culling: block faces that point away from the camera are skipped.
  • Translucent face culling: the same for water, glass and ice.
  • Faster draw prep: skips the per-frame work for chunk layers that have nothing to draw.
  • Off-screen chunk building: chunks around you get built while the builders have time, not only once you look at them, so turning around shows fewer holes.
  • Cheaper texture filtering: smooth filtering reads each texture 4 times per pixel instead of 8 or 9. The picture stays the same.

Memory

  • Smaller chunk buffers: GPU memory for chunks grows as needed instead of being reserved 128 MB at a time. On laptops with built-in graphics, that memory is your normal RAM.
  • Freed build copies: chunks let go of the copy of the blocks they were built from. Vanilla keeps one per chunk.
  • Memory trim: while the game is paused or in the background, Java gives unused memory back to the system.

World and server

  • Parallel world generation: trees, ores and structures are placed on every CPU core instead of one.
  • Faster lighting: light updates remember the sections they're working in instead of looking them up for every block. It uses the same algorithm as vanilla, so the result is the same.
  • Faster collisions: less work per block when checking what moving entities bump into.
  • Faster mob AI: mob brains and searches for beds, job blocks and similar use plain arrays and loops instead of hash maps and streams.
  • Leaner chunk sections: less memory for every block and biome container.

Other

  • Lower worker priority: background workers run just below normal priority, so frames come first when every core is busy.

Project description from Modrinth.

Pick your setup

Afterburner: Optimized by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Afterburner: Optimized versions and loaders

4 of 4 releases match

Looking for an older file? The official Modrinth project page is in Resources.