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Integrated Villages project artwork

Modrinth · Minecraft mod

Integrated Villages

Overhauling vanilla villages with heavily detailed and integrated ones

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Integrated Villages release should I use?

Updated 3 months ago
Latest stable file 1.3.3+1.21.1-neoforge
Game version 1.21.1
Loader NeoForge

Integrated Villages 1.3.3+1.21.1-neoforge targets 1.21.1 with NeoForge. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.

Where it goes

Is Integrated Villages required on the client, server, or both?

Do not install it on the client. It must be installed on the dedicated server.

Client Not supported
Dedicated server Required
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked server-only.

What else does Integrated Villages 1.3.3+1.21.1-neoforge need?

1.3.3+1.21.1-neoforge. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Integrated Villages without breaking your instance.

Built for Integrated Villages 1.3.3+1.21.1-neoforge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.3.3+1.21.1-neoforge. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Do not install it on the client. It must be installed on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.3.3+1.21.1-neoforge. It opens that exact file at the source.

About this project

What does Integrated Villages add?

FOR FORGE & FABRIC 1.20.1, 1.21.1

Required Mods:

Integrated API
Create
Supplementaries

Highly Reccomended Mods:

Farmer's Delight
Villager Guards
Quark

Full List of Optionally Integrated Mods:

Spoiler
  • Alex's Mobs
  • Better Archeology
  • Biomes O' Plenty
  • Bountiful
  • Cloud Storage 
  • Chipped
  • Chef's Delight
  • Create Villagerology
  • Domestic Innovation
  • Farmer's Delight
  • Friends and Foes
  • Ice and Fire
  • Let's do Bakery
  • Let's do Vinery
  • Mana and Artifice
  • Monobank
  • More Villages
  • Paragliders
  • Regions Unexplored
  • Sawmill
  • Simply Cats
  • Quark
  • Villagers Plus
  • Villager Guards 
  • Villager Recruits
  • Wares
  • Waystones

Planned Integrations

  • Hexerei
  • Immersive Engineering
  • Eureka/Valkyrean Skies
  • Clockwork

Suggest more mods in the discord!

All 6 of the first villages added in the mod

WHAT IS INTEGRATED VILLAGES?

 Integrated Villages is the third mod in the Integrated Structures series. Not only does it completely overhaul the boring old Minecraft Villages with tons of heavily detailed houses to explore, but it integrates Supplementaries/Quark decorations and Create mod doors, puzzles, traps, and over 30 other mods. I got sick of installing structure mods into a pack and roaming the world, only to find vanilla items and nothing of difficulty anywhere. I love detailed builds and Create machines, so I decided to make mods that adds exactly what I’ve been missing. Beautiful and challenging dungeons and structures packed with lore that are fully integrated into multiple core mods.

Check out my other mods!

  • Integrated Stronghold
  • Integrated Dungeons and Structures (IDAS)

Configuration and optional Integration

Spoiler By default IV disables vanilla villages from spawning, you can change this in the config file.

To configure anything else, download this https://curseforge.com/minecraft/data-packs/integrated-villages-configuration

To change spawn rates change the spacing and separation in the structures sets. Spacing is the Average distance between two neighboring generation attempts. Value between 0 and 4096
Separation is the Minimum distance in chunks between two neighboring attempts. Value between 0 and 4096. Can't be bigger than spacing

To edit biomes, edit the biome files in tags/worldgen/biome/has structure

To disable structures, remove the structures from the structure set file

To improve compatibility with other structure mods, add structure SETS to the “structure set to avoid” list in each of the tags/worldgen/structure_set files

Configuration for what workstations appear from mods you have installed will be coming soon!

Frequently Asked Questions

Spoiler Q: What biome mods are compatible? A: Most biome mods are compatible and integrated including Terralith, BOP, and Regions Unexplored.

Q: Will you backport/update to ___?
A: I will always keep the mod up to date with the newest versions of Minecraft as the dependencies update. It is very unlikely but not impossible for me to do a backport.

Q: Does this mod work with other structures mods?
A: Yes all of Yung's mods, Repurposed Structures and more will all work with zero issues. 

Q: Can I use this mod in a modpack?
A: Yes! I would love it if this mod gets used in packs.  

Q: Can this mod be only on the server-side?
A: No, due to its custom music discs and soundtrack, and changes to client side structure blocks

I’ve spent over 1000 hours on my mods. I learned Java specifically for this. If you've enjoyed my projects a ton, two great ways to support me are through Patreon directly, or buying your server through Bisect Hosting. If you're already getting a server, considering going with Bisect and use my code CraisinCraft to get 25% off your first month and enjoy playing with your friends!

The best way to support me is on https://www.patreon.com/craisinlord  

Special thanks to:

My Patrons!!!

Howester1984, Nirze, Brython, Catfish, Brickfarmer, Darth Trayus, Cap, JAW, Arzann and the IDAS building team for building many of the beautiful structures you find in this mod!

TelepathicGrunt the author of Repurposed Structures. I used the files from their mod a ton for coding references.

YUNGNICKYOUNG for his structure template manager.

My cat Fonzy for sitting on my lap while I coded this entire thing.

 
Join the Discord by clicking on the link below if you run into an issue of any kind or have a suggestion, I'll try my best to respond to everyone and would absolutely love suggestions! Thanks for playing and supporting my mod! 

https://discord.com/invite/72a7jmc5mb

 

Project description from Modrinth.

Pick your setup

Integrated Villages by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Integrated Villages versions and loaders

12 of 12 releases match

Looking for an older file? The official Modrinth project page is in Resources.