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MobWalk project artwork

Modrinth · Minecraft mod

MobWalk

A client-side Fabric mod that shows where a chosen mob can safely stand and walk.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which MobWalk release matches 26.3?

Updated last month
Best match for your filters 1.1.1
Game version 26.3
Loader Fabric

MobWalk 1.1.1 targets 26.3 with Fabric. It must be installed on the client. Do not install it on the dedicated server. All 1 required mods have matching files.

Where it goes

Is MobWalk required on the client, server, or both?

It must be installed on the client. Do not install it on the dedicated server.

Client Required
Dedicated server Not supported
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked client-only.

What else does MobWalk 1.1.1 need?

1.1.1 on 26.3. Every mod below is checked against that same setup.

All 1 required mods have matching files

Install MaLiLib first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

2 listed on this file 2 pulled in by those mods
Mod Menu Optional for MobWalk 1.1.1
optional
Matching file found Matched file: 21.0.0
MaLiLib Needed by MobWalk 1.1.1
required
Matching file found Matched file: 0.30.2
Fabric API Needed by Mod Menu
pulled in
Matching file found Matched file: 0.165.0+26.3

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add MobWalk without breaking your instance.

Built for MobWalk 1.1.1 on 26.3. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.1.1. It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install MaLiLib first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    It must be installed on the client. Do not install it on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.1.1. It opens that exact file at the source.

About this project

What does MobWalk add?

MobWalk

A client-side Fabric mod that shows where a chosen mob can safely stand and walk.

Right-click a block with the wand and MobWalk paints every surface the chosen mob
could reach from there, and marks inescapable holes and hazards such as soul sand.

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Every color, and whether each hazard is marked at all, is configurable.

Requirements

MobWalk is purely client-side.

Controls

The wand is a stick by default, and you can set it to any item.

  • Right-click a block with the wand: paint the surfaces around it.
  • Right-click air: clear the selection.
  • Sneak + scroll while holding the wand: grow or shrink how far it checks.
  • Sneak + right-click air: switch to the next mob.
  • Sneak: see the painted surfaces through walls.
  • Auto Update: Automatically recalculates around the selection or your location.

Some mobs are built in (eg Player, Ravager, Warden), and you can add your own with a width, height, and vertical reach.
Surfaces show while you hold the wand, or can be set to always show.

More details of each setting may be found in the menu tooltips.

Known limitations

  • Classification near the edge of the flood fill may be inaccurate, due to missing neighbors.
  • An unreachable ledge between two reachable surfaces may be marked as a "hole", since technically it is unreachable from both directions.
  • Single tick floods over large areas can stutter. Multi-ticks flood may desync.
  • The visual vs collision hitbox of honey is inconsistent horizontally as well as vertically; this is not adjusted for, since usually it is within the dilated radius, so is not visible.
  • Reachability assumes zero horizontal velocity. Otherwise this becomes modeling all of parkour. Most mobs do not make horizontal jumps, so the surfaces found are generally accurate.
  • Soul sand slows through a slab; currently this is not taken into account. (Same with honey etc)

Disclaimers

The hazard markers can be set to display through walls, which might violate Modrinth content rule 3.3.a (X-ray). If this is a hard blocker, I could change it to not allow on servers by default.

AI usage

The code was written with Cursor, primarily using Opus and Grok. Mainly because
it saves me having to learn the Fabric API. I also used this project to learn how to
use coding agents. Planning artefacts can be found in git history.

90%+ of the actual design and scope is mine: the walkability geometry and logic,
what gets drawn and how, all the settings options, etc. After all, that's the fun part.
Also, even Opus still sucks at abstract planning.

Project description from Modrinth.

Pick your setup

MobWalk by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

3 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

MobWalk versions and loaders

1 of 4 releases match
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Looking for an older file? The official Modrinth project page is in Resources.