
Modrinth · Minecraft mod
MobWalk
A client-side Fabric mod that shows where a chosen mob can safely stand and walk.
Quick answer
Which MobWalk release matches 26.3?
MobWalk 1.1.1 targets 26.3 with Fabric. It must be installed on the client. Do not install it on the dedicated server. All 1 required mods have matching files.
Where it goes
Is MobWalk required on the client, server, or both?
It must be installed on the client. Do not install it on the dedicated server.
This file is marked client-only.
What else does MobWalk 1.1.1 need?
1.1.1 on 26.3. Every mod below is checked against that same setup.
Install MaLiLib first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add MobWalk without breaking your instance.
Built for MobWalk 1.1.1 on 26.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.1.1. It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install MaLiLib first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
- 03
Put it on the correct side
It must be installed on the client. Do not install it on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.1.1. It opens that exact file at the source.
About this project
What does MobWalk add?
MobWalk
A client-side Fabric mod that shows where a chosen mob can safely stand and walk.
Right-click a block with the wand and MobWalk paints every surface the chosen mob
could reach from there, and marks inescapable holes and hazards such as soul sand.


Every color, and whether each hazard is marked at all, is configurable.
Requirements
- Minecraft
26.xwith Fabric Loader - Fabric API, MaLiLib, and ModMenu
MobWalk is purely client-side.
Controls
The wand is a stick by default, and you can set it to any item.
- Right-click a block with the wand: paint the surfaces around it.
- Right-click air: clear the selection.
- Sneak + scroll while holding the wand: grow or shrink how far it checks.
- Sneak + right-click air: switch to the next mob.
- Sneak: see the painted surfaces through walls.
- Auto Update: Automatically recalculates around the selection or your location.
Some mobs are built in (eg Player, Ravager, Warden), and you can add your own with a width, height, and vertical reach.
Surfaces show while you hold the wand, or can be set to always show.
More details of each setting may be found in the menu tooltips.
Known limitations
- Classification near the edge of the flood fill may be inaccurate, due to missing neighbors.
- An unreachable ledge between two reachable surfaces may be marked as a "hole", since technically it is unreachable from both directions.
- Single tick floods over large areas can stutter. Multi-ticks flood may desync.
- The visual vs collision hitbox of honey is inconsistent horizontally as well as vertically; this is not adjusted for, since usually it is within the dilated radius, so is not visible.
- Reachability assumes zero horizontal velocity. Otherwise this becomes modeling all of parkour. Most mobs do not make horizontal jumps, so the surfaces found are generally accurate.
- Soul sand slows through a slab; currently this is not taken into account. (Same with honey etc)
Disclaimers
The hazard markers can be set to display through walls, which might violate Modrinth content rule 3.3.a (X-ray). If this is a hard blocker, I could change it to not allow on servers by default.
AI usage
The code was written with Cursor, primarily using Opus and Grok. Mainly because
it saves me having to learn the Fabric API. I also used this project to learn how to
use coding agents. Planning artefacts can be found in git history.
90%+ of the actual design and scope is mine: the walkability geometry and logic,
what gets drawn and how, all the settings options, etc. After all, that's the fun part.
Also, even Opus still sucks at abstract planning.
Project description from Modrinth.
Pick your setup
MobWalk by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3
1 loader build26.2
1 loader build26.1.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
MobWalk versions and loaders
1.1.1
mobwalk-1.1.1.jar
30 Sept 2026
Looking for an older file? The official Modrinth project page is in Resources.