CurseForge · Minecraft mod
TaCZ: Special Forces
An addon for Timeless and Classics Zero
Quick answer
Which TaCZ: Special Forces release should I use?
TaCZ: Special Forces taczsf-1.20.1-1.1.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is TaCZ: Special Forces required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does TaCZ: Special Forces taczsf-1.20.1-1.1.1.jar need?
taczsf-1.20.1-1.1.1.jar. Change the file and its required mods may change too.
Install [TaCZ] Timeless and Classics Zero Guns, [TaCZ] Timeless and Classics Zero first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add TaCZ: Special Forces without breaking your instance.
Built for TaCZ: Special Forces taczsf-1.20.1-1.1.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use taczsf-1.20.1-1.1.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install [TaCZ] Timeless and Classics Zero Guns, [TaCZ] Timeless and Classics Zero first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside taczsf-1.20.1-1.1.1.jar. It opens that exact file at the source.
About this project
What does TaCZ: Special Forces add?
TaCZ: Special Forces
An addon for Timeless and Classics Guns Zero
Adds SWAT agents that will confront the player in various ways depending on the player's actions.
WARNING
TaCZ:SF is still early in development, bugs (ranging from minor to major) are expected, but I do play-test the mod before releasing to minimize their amount. Some features such as different behaviours of agents and different tactics employed during missions are not implemented yet. Most of what is written below is a vision of the finished mod. As of right now the difference between specialties is their starting gear; difference between missions is specialties and their numbers participating in them.
Specialties
- Commander (Summons the squad. Equipped with an assault rifle and a pistol)
- Assaulter (Regular dude. Equipped with an assault rifle and a pistol)
- Grenadier (Wields explosives. Equipped with an explosion causing gun and a shotgun)
- Bulldozer (Slow and healthy. Equipped with a machinegun and a pistol)
- Engineer (Can interact with redstone, mines and traps. Equipped with a shotgun and a pistol)
- Sniper (Very accurate. Equipped with a sniper rifle and a smg)
- Medic (Heals others. Equipped with a smg and a pistol)
- Scout (Moves fast and jumps high. Equipped with a shotgun and a pistol)
- Spy (Can disguise as other mobs (players if in multiplayer). Equipped with a smg and a pistol)
Missions
- Scouting (Observe player's actions to decide what mission should be started next)
- Rescue (Rescue entities observed during Scouting)
- Raid (Take blocks and items from containers observed during Scouting)
- Siege (Build defensive positions around the player's base and kill on sight)
- Arrest (Target player's respawn point)
- Sabotage (Destroy redstone contraptions, rails, place mines etc.)
Customizability
Configs
Most aspects of the mod is configurable through taczsf-common.toml config file located in the usual config folder.
Loot Tables
All guns are packed with their respective ammo into a single loottable (located in data/taczsf/loot_tables/guns). They are then split into 7 loottables by gun type (located in data/taczsf/loot_tables/gun_types). Each agent has a loottable (located in data/taczsf/loot_tanles/spawn_inv) which consists of 2 rolls from gun_types. Additionally, to that they get some rolls from heal_potion and food loottables. Each branch of this loottable tree can be modified with a Datapack. Sadly it is impossible to add-on to a loottable without overriding it. TaCZ:SF implements a simple GlobalLootModifier as a workaround. Example usage can be found in data/taczsf/loot_modifiers/example_add_items.json. Don't forget to add your loot modifier in data/forge/loot_modifiers/global_loot_modifiers.json!
TODO
- Implement different goals and behaviours for agents depending on their specialty
- Implement different tactics for agents depending on their mission
Project description from CurseForge.
Pick your setup
TaCZ: Special Forces by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
TaCZ: Special Forces versions and loaders
taczsf-1.20.1-1.1.1.jar
19 Oct 2025
taczsf-1.20.1-1.1.0.jar
13 Sept 2025
taczsf-1.20.1-1.0.0.jar
12 Apr 2025
Looking for an older file? The official CurseForge project page is in Resources.