
Modrinth · Minecraft mod
PrivyChat
This is a Minecraft Client, it allow you to send msg messages even if is blocked
Quick answer
Which PrivyChat release matches 26.2?
PrivyChat 0.0.1 targets 26.2 with Fabric. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is PrivyChat required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does PrivyChat 0.0.1 need?
0.0.1 on 26.2. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add PrivyChat without breaking your instance.
Built for PrivyChat 0.0.1 on 26.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.0.1. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.0.1. It opens that exact file at the source.
About this project
What does PrivyChat add?
💬 ClientChat System — Full Specification
🌐 Overview
ClientChat is a Minecraft client-side communication system that adds a global and private messaging layer on top of the game.
It allows players using the same mod to:
communicate across servers (via external backend)
create private chat groups
send direct messages
broadcast messages globally within a server
It does not modify or replace Minecraft server chat, but runs alongside it as a separate communication network.
All communication is handled through a WebSocket-based backend server, which connects all clients using the mod.
⚙️ Core Features
💬 Global Chat System
A shared chat layer for all users connected to the same server or network session.
👥 Private Chat Rooms
Players can create, join, and manage private chat groups.
📩 Direct Messaging
Send private messages to specific players instantly.
🌍 Cross-Server Communication
Players can communicate even while on different Minecraft servers (as long as they are connected to the backend).
🧩 Command System (/chat)
All functionality is accessed through the /chat command.
🌍 /chat
➤ Global Server Chat Message
Sends a message to all players with the ClientChat mod connected to the same server session.
Behavior:
Broadcasts to all connected clients
Visible in Minecraft chat with custom formatting
Includes player name prefix
Example:
/chat Hello everyone!
Output:
[Steve] Hello everyone!
🧠 /chat create
➤ Create Private Chat Room
Creates a private chat room.
Behavior:
Player becomes the owner of the room
Room is registered in backend server
Only invited users can join
Example:
/chat create friends
📩 /chat invite
➤ Invite Player to Current Room
Invites a player to the chat room you are currently in.
Behavior:
Sends invite request through backend
Player receives notification
Player must accept via /chat join
Example:
/chat invite Alex
🚪 /chat join
➤ Join a Chat Room
Joins a room you have been invited to.
Behavior:
Backend verifies invitation
If valid → adds player to room
If not invited → error message
Example:
/chat join friends
Responses:
✅ Success: Joined room
❌ Error: You are not invited
🚪 /chat leave
➤ Leave Current Chat Room
Removes player from current active room.
Behavior:
Player stops receiving room messages
Returns to global chat mode
Example:
/chat leave
🗣️ /chat tell
➤ Private Direct Message
Sends a private message to a specific player.
Behavior:
Works regardless of rooms
Player does not need to be online in same server
Message highlighted (e.g. yellow or special format)
Example:
/chat tell Alex hey, where are you?
Output (receiver):
[DM] Steve → You: hey, where are you?
🌐 /chat global
➤ Force Global Broadcast
Sends a message to everyone in the current server session, even if inside a private chat room.
Behavior:
Overrides room restrictions
Visible to all connected clients in that server
Used for announcements or urgent messages
Example:
/chat global Server restarting in 5 minutes!
🧠 System Rules
🧩 Chat Modes
Players always exist in one of these states:
🌍 Global mode
👥 Room mode
🚪 None (default fallback)
🔐 Permissions Logic
Rooms require invitation to join
Only room members receive room messages
Direct messages bypass all restrictions
Global messages are always public
📡 Message Flow
Player types /chat command
Client mod intercepts command
Message converted into JSON packet
Sent to WebSocket server
Server processes logic (rooms, invites, routing)
Server broadcasts to correct clients
Clients display message in Minecraft chat UI
🌐 Backend Requirement
The system requires a lightweight server:
WebSocket-based (recommended)
Handles:
connected players
rooms
invitations
message routing
Without this backend, communication cannot work between different players.
🎨 Chat Presentation (Client Side)
Messages can be styled as:
🌍 Global: white text + player prefix
👥 Room: colored room tag
📩 DM: yellow highlight
🚨 Global override: red or bold
Example:
[GLOBAL] Steve: Hello!
[FRIENDS] Alex: yo
[DM] Steve → Alex: hi
🚀 Concept Summary
ClientChat is a Minecraft social communication layer that:
works client-side
connects players via external server
adds global chat, rooms, and DMs
behaves like a lightweight Discord inside Minecraft
Project description from Modrinth.
Pick your setup
PrivyChat by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
PrivyChat versions and loaders
0.0.1
PrivyChat_(26.2).jar
24 Jun 2026
Looking for an older file? The official Modrinth project page is in Resources.