CurseForge · Minecraft mod
Create: Electro Energetics
A realistic(-ish) electricity Create addon that focuses on the generation, transmission, distribution and utilization of electric energy. Also electric trains.
Quick answer
Which Create: Electro Energetics release should I use?
Create: Electro Energetics electroenergetics-1.21.1-1.1.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Create: Electro Energetics required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Create: Electro Energetics electroenergetics-1.21.1-1.1.1.jar need?
electroenergetics-1.21.1-1.1.1.jar. Change the file and its required mods may change too.
Install Create first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Create: Electro Energetics without breaking your instance.
Built for Create: Electro Energetics electroenergetics-1.21.1-1.1.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use electroenergetics-1.21.1-1.1.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside electroenergetics-1.21.1-1.1.1.jar. It opens that exact file at the source.
About this project
What does Create: Electro Energetics add?
Create: Electro Energetics
Overview:
Most implementations of electricity in Minecraft mods are really basic, like a one-way fluid simulation.
This implementation is different, it realistically simulates current flow. Sources now induce voltage instead of generating an abstract unit called 'fe', devices don't consume these units, instead they allow current flow and use that current flow to do work. This allows for short-circuits, voltage drops, energy losses etc.
The name comes from polish "elektroenergetyka", which means electrical power engineering.
And yes, it's fully compatible with Create: Aeronautics.
Usage:
Electricity provides a nice and elegant way of moving energy. Additionally, electricity can be used directly with electrical components like pumps, heaters etc. Forge Energy powered blocks, through a converter, and electrified railways. Yes, real working electrified railways.
Since this implementation has nothing to do with FE, there is a special block to convert electricity - FE.
Overall direction of the mod:
The primary focus is to provide an elegant way to move energy through electricity.
In fancy words this mod focuses on the generation, transmission, distribution and utilization of electric power.
This mod aims to:
- Make electricity easy to use and forgiving enough, for people without any electrical background to be able to use the mod.
- Make electricity involving enough, so it's actually a challenge to set up an electric grid.
- Provide an elegant and polished implementation of electricity.
- Provide an alternative to existing electricity implementations and typical patterns in them (aka thinking outside the box).
Complexity:
- Instead of teaching formulas, this mod will teach how things behave.
- While there is work done on AC, this mod will stay DC by default. Not because of technical challenges, but to make it easy to use.
- In the future, a separate addon for this mod will be made, which will add AC content and configure the simulation for it automatically.
- Other than that, the behavior of electricity will be realistic.
Technical:
Electricity stays functional on unloaded chunks. Most electric components work on unloaded chunks, which may be really useful when making long transmission lines and on multiplayer.
The electrical simulation also runs on a separate thread.
Content:
- Transformers, alternators, motors, electrical grid equipment
- Energy meters, electrical pumps, bulbs
- Relays, diodes, capacitors, potentiometers
- Electric trains
- Electricity-related warning signs
- FE Converter
Join the Discord server
Project description from CurseForge.
Pick your setup
Create: Electro Energetics by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create: Electro Energetics versions and loaders
electroenergetics-1.21.1-1.1.1.jar
30 Jun 2026
electroenergetics-1.21.1-1.1.0.jar
27 Jun 2026
electroenergetics-1.21.1-1.0.1.jar
9 Jun 2026
electroenergetics-1.21.1-1.0.0.jar
31 May 2026
Looking for an older file? The official CurseForge project page is in Resources.