Back to mods
Create: Electro Energetics project artwork

CurseForge · Minecraft mod

Create: Electro Energetics

A realistic(-ish) electricity Create addon that focuses on the generation, transmission, distribution and utilization of electric energy. Also electric trains.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Create: Electro Energetics release should I use?

Updated last month
Latest stable file electroenergetics-1.21.1-1.1.1.jar
Game version 1.21.1
Loader NeoForge

Create: Electro Energetics electroenergetics-1.21.1-1.1.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Create: Electro Energetics required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Create: Electro Energetics electroenergetics-1.21.1-1.1.1.jar need?

electroenergetics-1.21.1-1.1.1.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Create first. We found matching files for this game-version and loader setup.

Create Needed by Create: Electro Energetics electroenergetics-1.21.1-1.1.1.jar
required
Matching file found Matched file: Create 6.0.10 for mc1.21.1

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Create: Electro Energetics without breaking your instance.

Built for Create: Electro Energetics electroenergetics-1.21.1-1.1.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use electroenergetics-1.21.1-1.1.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Create first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside electroenergetics-1.21.1-1.1.1.jar. It opens that exact file at the source.

About this project

What does Create: Electro Energetics add?

Create: Electro Energetics

Overview:

Most implementations of electricity in Minecraft mods are really basic, like a one-way fluid simulation.

This implementation is different, it realistically simulates current flow. Sources now induce voltage instead of generating an abstract unit called 'fe', devices don't consume these units, instead they allow current flow and use that current flow to do work. This allows for short-circuits, voltage drops, energy losses etc.

The name comes from polish "elektroenergetyka", which means electrical power engineering.

And yes, it's fully compatible with Create: Aeronautics.

Usage:

Electricity provides a nice and elegant way of moving energy. Additionally, electricity can be used directly with electrical components like pumps, heaters etc. Forge Energy powered blocks, through a converter, and electrified railways. Yes, real working electrified railways.

Since this implementation has nothing to do with FE, there is a special block to convert electricity - FE.

Overall direction of the mod:

The primary focus is to provide an elegant way to move energy through electricity.

In fancy words this mod focuses on the generation, transmission, distribution and utilization of electric power.

This mod aims to:

  • Make electricity easy to use and forgiving enough, for people without any electrical background to be able to use the mod.
  • Make electricity involving enough, so it's actually a challenge to set up an electric grid.
  • Provide an elegant and polished implementation of electricity.
  • Provide an alternative to existing electricity implementations and typical patterns in them (aka thinking outside the box).

Complexity:

  • Instead of teaching formulas, this mod will teach how things behave.
  • While there is work done on AC, this mod will stay DC by default. Not because of technical challenges, but to make it easy to use.
  • In the future, a separate addon for this mod will be made, which will add AC content and configure the simulation for it automatically.
  • Other than that, the behavior of electricity will be realistic.

Technical:

Electricity stays functional on unloaded chunks. Most electric components work on unloaded chunks, which may be really useful when making long transmission lines and on multiplayer.

The electrical simulation also runs on a separate thread.

Content:

  • Transformers, alternators, motors, electrical grid equipment
  • Energy meters, electrical pumps, bulbs
  • Relays, diodes, capacitors, potentiometers
  • Electric trains
  • Electricity-related warning signs
  • FE Converter

Join the Discord server

Project description from CurseForge.

Pick your setup

Create: Electro Energetics by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Create: Electro Energetics versions and loaders

4 of 4 releases match

Looking for an older file? The official CurseForge project page is in Resources.