
Modrinth · Minecraft mod
RPG Adventurer
Turns minecraft into an RPG with levels, stats, new weapons, useful items, blocks, mobs and a LOT of other features.
Quick answer
Which RPG Adventurer release should I use?
RPG Adventurer 0.0.8.1.3 targets 26.2 with Fabric. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is RPG Adventurer required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does RPG Adventurer 0.0.8.1.3 need?
0.0.8.1.3. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add RPG Adventurer without breaking your instance.
Built for RPG Adventurer 0.0.8.1.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.0.8.1.3. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.0.8.1.3. It opens that exact file at the source.
About this project
What does RPG Adventurer add?

RPG Leveling System
This mod adds a RPG leveling system based on Skyrim with Levels, and 4 different stats: Strength, Defence, Agility and Magic, it's meant to not change the game too much and still add many layers of depth, add onto existing content, and provide a LOT of optional grinding, customization while building your character, and overall adding onto the game's progression.
There are currently 8 Levels and 12 Tiers of stats (The stats only increase after a specific threshold represented by letter from J to SSS)
Features
Skills and Spells
There are currently 3 skill slots, and 2 spell slots, to get/change them you need to craft a grimoire that affects this specific slot called "Tier" ranging from 1 to 5, there are Common, Uncommon, Rare, Epic and Legendary rarities, each with their own odds. These Tiers are unlocked in specific levels.
Quests
There are two types of quests, Story and Random, represented by the Icon in their head (Green for story and yellow for random) both can be started by talking to a Nitwit Villager, which will give you a book, containing lore with the reason behind the request, and the objective/completion rate, when holding the book it will point towards the quest giver, Story quests are a sequence of events that will be the same for every player, Random quests will be as the name suggests completely random with rewards scaling with your level, after 20 random you will get a special/rare quest that will be more challenging and more rewarding, will usually guide you to a new extremely rare structure that is tied to the mod's lore.
Mobs
They will get stronger over time, will unlock many powers and variants, that will appear at random, will be extremely hard to farm and to control, breaking most mob farms.
Coins
Can be dropped by mobs, stored in coin bundles that automatically picks them up even if your inventory is full, can be used to buy any item of the mod even the rarer ones.
Brooches
Can be dropped by mobs, can be socketed into armor, they have rarities and give random buffs like damage, resistance, speed, looting, fortune, critical damage and others.
Drops
These mobs will drop new useful items, there are many but the most common will be the crystals, they can be used in many ways inside the mod, to craft grimoires to get skills for example, there are also many crystallized versions of vanilla drops, for example crystallized rotten flesh can be used to brew mana potions.
New Weapons
There are many new weapons with unique mechanics and methods of obtaining them, for example the Scythe can be found by killing a Wither Skeleton that will rarely spawn holding one, the Scythe has a big horizontal "sweeping edge" AOE effect, can block a single hit much like a shield with a cooldown, Battle Axe, Crystal knife, Rift Sword with special dimensional powers, Magic Staff and more.
Unique mobs
The Minotaur spawns in caves and in very rare events, hes a very strong miniboss with a drop that can upgrade netherite, Starvy a cute lizard that once tamed, opens his mouth to store your items inside, then you can put him on your back to have a living backpack, the Nightstalker Drake, a giant land dragon that can be tamed, mounted, and used to protect your base, Denizen, ancient humanoid creatures that can also level up and use spells, they buy and sell items from the mod for coins.
New Blocks
Like the Magic Blaze Torch that smites/burns undead under its light and the Mana Well that can be used for "rituals" and to craft/upgrade/recharge certain items, recharge your mana in exchange for crystals, is able to manage/deposit/withdraw vanilla enchanting experience also allowing you to craft Enchanting Bottles, allows you to craft Enchanted Golden Apples, turn it into a teleportation station with codes, theres also the iron frame that replicates blocks and works like a magical door that disappears and appears again on right click triggering other connected iron frames with the same block inside.
The End
Is now locked and you have to find Keys that can be found in specific structures or dropped by bosses, they will be scattered throughout the world, making the portal way harder to open, the Ender Dragon boss fight was also reworked and made harder.
New Food Items and cooking mechanics
You can now stack a Sandwich with any food item, make a Soup in a Cauldron by heating it with a magma block and mixing it with a Wooden Shovel, make Desserts, Cooked egg and others.
Many rare Structures, Lore, in game Guide Book and much more.
I am also adding new features every week.
Join our discord: https://discord.com/invite/mBs89gxyRf
Feedback and bug reports welcome, this mod is actively growing and in very early WIP!
https://ko-fi.com/pik4red
Project description from Modrinth.
Pick your setup
RPG Adventurer by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
RPG Adventurer versions and loaders
0.0.8.1.3
RPG_Adventurer-fabric-26.2-0.0.8.1.3-alpha.jar
12 Sept 2026
0.0.8.1.2
RPG_Adventurer-fabric-26.2-0.0.8.1.2-alpha.jar
6 Sept 2026
0.0.8.1.1
RPG_Adventurer-fabric-26.2-0.0.8.1.1-alpha.jar
1 Sept 2026
0.0.8.1.0
RPG_Adventurer-fabric-26.2-0.0.8.1.0-alpha.jar
30 Aug 2026
0.0.8.0.9
RPG_Adventurer-fabric-26.2-0.0.8.0.9-alpha.jar
29 Aug 2026
0.0.8.0.8
RPG_Adventurer-fabric-26.2-0.0.8.0.8-alpha.jar
26 Aug 2026
0.0.8.0.6
RPG_Adventurer-fabric-26.2-0.0.8.0.6-alpha.jar
18 Aug 2026
0.0.8.0.5
RPG_Adventurer-fabric-26.2-0.0.8.0.5-alpha.jar
16 Aug 2026
0.0.8.0.4
RPG_Adventurer-fabric-26.2-0.0.8.0.4-alpha.jar
15 Aug 2026
0.0.8.0.3
RPG_Adventurer-fabric-26.2-0.0.8.0.3-alpha.jar
14 Aug 2026
0.0.8.0.1
RPG_Adventurer-fabric-26.2-0.0.8.0.1-alpha.jar
13 Aug 2026
0.0.8.0
RPG_Adventurer-fabric-26.2-0.0.8.0-alpha.jar
9 Aug 2026
Looking for an older file? The official Modrinth project page is in Resources.