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VoxLink project artwork

Modrinth · Minecraft mod

VoxLink

Quickly get you and your friends online, or find playmates in the lobby

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which VoxLink release should I use?

Updated today
beta file 1.1.2
Game version 26.2
Loader Forge

VoxLink 1.1.2 targets 26.2 with Forge. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.

Where it goes

Is VoxLink required on the client, server, or both?

It must be installed on the client. Do not install it on the dedicated server.

Client Required
Dedicated server Not supported
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked client-only.

What else does VoxLink 1.1.2 need?

1.1.2. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add VoxLink without breaking your instance.

Built for VoxLink 1.1.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.1.2. It targets 26.2 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Do not install it on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.1.2. It opens that exact file at the source.

About this project

What does VoxLink add?

VoxLink

Play with your friends, or find new ones in the lobby :D


How to play

Open your world, create a room, get a 6-digit code, send it to your friend, they type it in, done. No port forwarding, no router stuff, no server, you don't even need to know what a public IP is. Install mod, make room, send code, that's it.

Still in Beta. Sometimes connects in seconds, sometimes just... doesn't. Connection success depends heavily on both sides' network: same ISP home broadband usually works fine, campus WiFi, office network, phone hotspot not so much. Both sides on symmetric NAT? Lower success rate. If it fails, both restart the game to refresh NAT ports. We're improving the punch strategies every update.

Terracotta Integration

Starting from 1.0.4, VoxLink integrates Terracotta P2P (optional, not required). You can download and enable Terracotta right inside the mod settings -- it'll run in parallel with VoxLink's own punching for better speed. Terracotta can be faster in simple scenarios, while VoxLink can have better success rates in trickier networks.

Huge thanks to XIOPNM, he joined over 300 remote tests himself. We ran more than 700 total.

Fallback & Relay

Available in VoxLink 1.0.0+

When direct punching fails, VoxLink doesn't give up. Two tricks up its sleeve:

  • Reverse punch -- if one side's NAT is being annoying for forward punching, the other side fires back a reverse punch to sneak around it.
  • Peer relay -- if both of you just can't connect directly (like both on symmetric NAT), VoxLink grabs a suitable player from whoever's online in the public lobby right now and uses them as a relay node. Traffic flows through their client, never through the server. The relay player won't feel a thing -- barely any impact.

Relay can be toggled off anytime in settings. Turn it off and you won't relay for others, but you also can't use others as relay. Fair enough right?

Rooms

Rooms have no player limit, offline players work too. Room names get AI checked before going public. Latency tested around 15-20 ms between Guangdong and Jiangxi, though your actual ping depends on both networks.

Set your room to public when creating it and it'll show up in the lobby. The lobby doesn't leak your IP or anything -- still all P2P. Tags help you find the right room. Both the web panel and in-game client can browse the lobby; copy the room code from the web, or join directly from the client.

Compatibility

Works with Simple Voice Chat (good to go!), and we've also got support for ViaVersion, ViaFabric, and Floodgate.

Now supports Forge, NeoForge, and Fabric 1.20+. The mod itself is multilingual -- 12 languages to pick from: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Spanish, Russian, Portuguese (Brasil), Arabic, Classical Chinese (Wenyanwen), and Latin.

Standalone App

There's also a separate VoxLink app that works across any version -- no mod installation needed. Check the download links above.

Found a bug?

Go to https://github.com/AUGUHDAR/VoxLink/issues, bring your logs, both host and joiner:

.minecraft/versions/<your_version>/logs/latest.log

Starting from 1.1.0, logs are automatically uploaded to help us improve punch success rates. You can disable this in settings. VoxLink never uploads or exposes your private info.

When submitting, please describe both sides' network environment (home broadband / campus WiFi / phone hotspot) so we can pinpoint the issue faster.

Project description from Modrinth.

Pick your setup

VoxLink by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

65 available setups

Showing the newest 12 of 23 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

VoxLink versions and loaders

100 of 100 releases match

Looking for an older file? The official Modrinth project page is in Resources.