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Damage Engine project artwork

Modrinth · Minecraft mod

Damage Engine

Display damage information on the UI

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Damage Engine release should I use?

Updated today
Latest stable file 1.4.4.2
Game version 1.20.1
Loader Forge

Damage Engine 1.4.4.2 targets 1.20.1 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Damage Engine required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Damage Engine 1.4.4.2 need?

1.4.4.2. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Damage Engine without breaking your instance.

Built for Damage Engine 1.4.4.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.4.4.2. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.4.4.2. It opens that exact file at the source.

About this project

What does Damage Engine add?

Damage Engine

Damage Engine displays comprehensive combat information on your HUD — total damage, combo counter, damage history, target entity info, floating damage numbers, and a rating system.

Requires installation on both client and server.


HUD Modules

  • Total Damage — Accumulated damage in the current combat session, with configurable color thresholds (e.g., white → blue → magenta → gold at different damage milestones).
  • Combo Counter — Shows how many hits you've landed in a row (e.g., "x5").
  • Progress Bar — A bar that instantly refills on hit and smoothly drains over time, indicating when the combo/damage session will reset.
  • Damage History — A scrolling list of recent individual damage values, newest on top, with slide-in and fade-out animations.
  • Target Info Panel — Displays the last entity you hit: player avatar head (for players), entity name, HP values, and an animated health bar with damage tail and heal effects.
  • Floating Damage Indicators — World-space numbers that pop up from hit targets or projectiles, with distinct animations for normal hits, crits, and kills ("Kill!"). Supports distance-based scaling.
  • Rating System — Earn a grade (S / A / B / C / D) based on combo count, normal hits, and crits in each combat session. All scoring weights and grade thresholds are fully configurable.

HUD Editor

Each module can be independently repositioned and resized via a drag-and-drop HUD editor, with undo/redo support.


Configurable Options

  • Show/hide each HUD module individually.
  • Custom colors for progress bar, combo, history entries, normal/crit damage, health bars, floating indicators, and kill text.
  • Configurable color thresholds for total damage (define color tiers at any damage value).
  • Adjustable combo reset time, history entry limit (1–50), history display duration, and decimal places (0–10).
  • F1 compatibility — optionally hide the HUD when the vanilla GUI is hidden.
  • Debug mode — optionally print raw damage info to chat or show current rating score in the action bar.
  • Full config/damage-engine/config.json for manual editing.

Key Bindings

All keys are unbound by default and can be assigned in the controls menu:

  • Open Config — Opens the configuration GUI.
  • Toggle HUD — Show/hide the entire Damage Engine HUD.
  • Clear Damage — Reset the current damage session and clear all floating indicators.

Commands

  • /damage_engine clear — Clears current damage data (same as the key binding).

Feedback & License

Project description from Modrinth.

Pick your setup

Damage Engine by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

29 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Damage Engine versions and loaders

74 of 74 releases match

Looking for an older file? The official Modrinth project page is in Resources.