
Modrinth · Minecraft mod
Sound Culling
Dynamically limits and dampens overlapping sounds to reduce audio clutter and improve performance in sound-heavy areas.
Quick answer
Which Sound Culling release should I use?
Sound Culling 1.0.1 targets 1.20.1, 1.20.2, 1.20.3 with Forge. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.
Where it goes
Is Sound Culling required on the client, server, or both?
It must be installed on the client. Do not install it on the dedicated server.
This file is marked client-only.
What else does Sound Culling 1.0.1 need?
1.0.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Sound Culling without breaking your instance.
Built for Sound Culling 1.0.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.1. It targets 1.20.1, 1.20.2, 1.20.3 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Do not install it on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.1. It opens that exact file at the source.
About this project
What does Sound Culling add?
🎧 Sound Culling
Sound Culling is a lightweight client-side mod that reduces excessive overlapping sounds in farms, machinery-heavy areas, mob grinders, and crowded multiplayer environments.
It groups nearby sounds into configurable regions and applies volume dampening or full culling only after the selected sound limits are exceeded. Important sounds remain protected, while directional prioritization keeps relevant sounds clearer.
✨ Key Features
- 🔉 Dynamic Volume Dampening: Reduces excessive overlapping sounds instead of abruptly muting everything.
- 👀 Directional Prioritization: Once limits are reached, sounds in front of the player are prioritized over overlapping sounds behind them.
- 📊 Per-Category Limits: Configure separate limits for:
- Hostile Mobs
- Neutral Mobs
- Blocks and Machinery
- Ambient Sounds
- Other Sound Categories
- 🌍 Regional Sound Limits: Controls the maximum combined sound activity inside configurable areas.
- 🛡️ Important Sound Protection: Important sounds such as player damage, explosions, thunder, primed Creepers, and primed TNT are protected.
- 🎨 In-Game Configuration: Adjust settings through Mod Menu when it is installed.
- 💬 Game Commands: Configure the mod without requiring Mod Menu.
- 🔧 Automatic Validation: Invalid configuration values are automatically corrected.
- ⚡ Lightweight Implementation: Uses direct sound-engine hooks without continuously scanning the world.
📐 How It Works
The mod tracks sounds inside configurable three-dimensional regions.
When identical or total sounds exceed the selected thresholds:
- Protected and whitelisted sounds are allowed to play normally.
- Relative interface sounds and Minecraft music are ignored.
- Overlapping sounds in front of the player are prioritized.
- Less relevant overlapping sounds are dampened more strongly.
- Sounds exceeding the hard limit are prevented from starting.
Sounds play normally until the configured limits are reached.
🛠️ Configuration
When Mod Menu is installed, open:
Mods → Sound Culling → Config
Mod Menu is optional and is not required for the mod to work.
Configuration values are stored in:
config/soundculling.json
Available settings include:
- Region Total: Maximum combined sounds allowed inside one region.
- Time Window: Period used to measure overlapping sounds.
- Region Size: Size of each tracked region in blocks.
- Hostile Limit: Limit for hostile mob sounds.
- Neutral Limit: Limit for neutral mob sounds.
- Block Limit: Limit for blocks, machinery, pistons, and similar sources.
- Ambient Limit: Limit for environmental ambient sounds.
- Default Limit: Fallback limit for other sound categories.
- Debug Logging: Displays periodic aggregated culling statistics.
🚀 Game Commands
/soundculling— Displays current settings and session statistics./soundculling limit <1-50>— Changes the default sound limit./soundculling total <1-100>— Changes the regional total limit./soundculling window <5-200>— Changes the evaluation window in ticks./soundculling region <2-64>— Changes the region size in blocks./soundculling reset— Resets session statistics.
📦 Currently Maintained Versions
- Minecraft 26.1.2 — Fabric
- Minecraft 26.2 — Fabric
Older Fabric, Forge, and NeoForge versions will remain available, but they may not receive future updates.
📋 Requirements
- Fabric Loader
- Fabric API
- Mod Menu is optional and only required for the graphical configuration screen
Project description from Modrinth.
Pick your setup
Sound Culling by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
3 loader builds26.1.1
3 loader builds26.1
3 loader builds1.21.11
2 loader builds1.21.10
1 loader build1.21.9
1 loader build1.21.8
1 loader build1.21.7
1 loader build1.21.6
1 loader build1.21.5
2 loader builds1.21.4
2 loader buildsShowing the newest 12 of 21 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Sound Culling versions and loaders
1.0.1
soundculling-1.0.1.jar
12 Aug 2026
1.0.2
soundculling-1.0.2.jar
18 Jul 2026
1.0.2
soundculling-1.0.2.jar
18 Jul 2026
1.0.1
soundculling-1.0.1.jar
13 Jul 2026
1.0.1
soundculling-1.0.1.jar
13 Jul 2026
1.0.1
soundculling-1.0.1.jar
13 Jul 2026
1.0.1
soundculling-1.0.1.jar
13 Jul 2026
1.0.1
soundculling-1.0.1.jar
13 Jul 2026
1.0.1
soundculling-1.0.1.jar
13 Jul 2026
1.0.0
soundculling-1.0.0.jar
10 Jul 2026
1.0.0
soundculling-1.0.0.jar
10 Jul 2026
1.0.0
soundculling-1.0.0.jar
10 Jul 2026
Looking for an older file? The official Modrinth project page is in Resources.