
Modrinth · Minecraft mod
TickRate
Tick different chunks/entities at different rates.
Quick answer
Which TickRate release should I use?
TickRate 0.7.2-26.3 targets 26.3 with Fabric. Installation on the client is optional. Installation on the dedicated server is optional. All 1 required mods have matching files.
Where it goes
Is TickRate required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does TickRate 0.7.2-26.3 need?
0.7.2-26.3. Change the file and its required mods may change too.
Install Fabric API first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add TickRate without breaking your instance.
Built for TickRate 0.7.2-26.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.7.2-26.3. It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.7.2-26.3. It opens that exact file at the source.
About this project
What does TickRate add?
TickRate
TickRate is a mod that allows you to manipulate the tick rate of different entities and chunks by extending the functionality of the vanilla /tick command.
Features
/tick entity <entity> <rate|query|freeze|unfreeze|step|sprint>/tick chunk <chunk> <rate|query|freeze|unfreeze|step|sprint>/tick_indicator(Client-side command to show an overlay of entity/chunk TPS)
Detailed command syntax explanation
For TickRate v0.2+
<entity> simply follows vanilla's entity selector.
<chunk> has 3 forms:
<x> <z>
To specify one single chunk<x1> <z1> <x2> <z2>
To specify a rectangular area of chunks<x> <z> radius <radius>
To specify a circular area of chunks, centered at<x> <z>where<radius>is the number of blocks
<x> <z> are X and Z block coordinates (NOT chunk coordinates).
For TickRate v0.1.x
/tick entity <rate|query|freeze|unfreeze|step|sprint> <entity> .../tick chunk <rate|query|freeze|unfreeze|step|sprint> <chunk> ...
<chunk> here is just XYZ block coordinates.
The first two commands accept arguments similar to the vanilla tick command. Entities with no specific tick rate will follow the tick rate of the chunk they are currently in. Chunks with no specific tick rate will follow the server's tick rate.
/tick rate will alter the overall tick rate of the server while /tick freeze|step|sprint will temporarily override /tick chunk|entity by default, unless <override> is set to false.
Both server and client side
This mod is required server-side but optional client-side. However, it is strongly encouraged to install the mod on the client-side as well for the following benefits:
- Smooth client animations for entities/chunks ticking below 20 TPS
- Ability for entities to animate at different TPS from one another
- Generally better and less buggy experience
API (v0.3+)
TickRate has an API for other mods to use, mainly to programmatically use the /tick command. Check it out here.
Other stuff
- Check out some cool datapacks based on this mod.
- Due to the pervasive use of mixins in this mod, it is likely that there are bugs and edge cases I have not considered. If you find any, you can report them on Github or here if you don't have a Github account.
- Feel free to use this mod to create other cool datapacks/mods :)
Project description from Modrinth.
Pick your setup
TickRate by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3
1 loader build26.2
1 loader build26.1.2
1 loader build26.1.1
1 loader build26.1
1 loader build1.21.11
1 loader build1.21.10
1 loader build1.21.9
1 loader build1.21.8
1 loader build1.21.7
1 loader build1.21.6
1 loader build1.21.5
1 loader buildShowing the newest 12 of 15 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
TickRate versions and loaders
0.7.2-26.3
tickrate-0.7.2-26.3.jar
16 Sept 2026
0.7.2-26.2
tickrate-0.7.2-26.2.jar
16 Sept 2026
0.7.2-26.1
tickrate-0.7.2-26.1.jar
16 Sept 2026
0.6.3-1.21.1
tickrate-0.6.3-1.21.1.jar
16 Sept 2026
0.7.1-26.2
tickrate-0.7.1-26.2.jar
21 Aug 2026
0.7.1-26.1
tickrate-0.7.1-26.1.jar
21 Aug 2026
0.6.2-1.21.1
tickrate-0.6.2-1.21.1.jar
21 Aug 2026
0.7.0-26.2
tickrate-0.7.0-26.2.jar
17 Jun 2026
0.7.0-26.1
tickrate-0.7.0-26.1.jar
25 Mar 2026
0.6.1-1.21.11
tickrate-0.6.1-1.21.11.jar
6 Mar 2026
0.6.1-1.21.1
tickrate-0.6.1-1.21.1.jar
6 Mar 2026
0.6.0-1.21.11
tickrate-0.6.0-1.21.11.jar
10 Dec 2025
Looking for an older file? The official Modrinth project page is in Resources.