
Modrinth · Minecraft mod
Proxy Compatible Forge
This mod brings Velocity's modern, Lucko's BungeeGuard, and BungeeCord's legacy player info forwarding modes to Neo/Forge servers
Quick answer
Which Proxy Compatible Forge release matches 26.2 NeoForge?
Proxy Compatible Forge 1.3.0 targets 1.7.2, 1.7.3, 1.7.4 with Forge, NeoForge. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.
Where it goes
Is Proxy Compatible Forge required on the client, server, or both?
Do not install it on the client. It must be installed on the dedicated server.
This file is marked server-only.
What else does Proxy Compatible Forge 1.3.0 need?
1.3.0 on 26.2 NeoForge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Proxy Compatible Forge without breaking your instance.
Built for Proxy Compatible Forge 1.3.0 on 26.2 NeoForge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.3.0. It targets 1.7.2, 1.7.3, 1.7.4 with Forge, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Do not install it on the client. It must be installed on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.3.0. It opens that exact file at the source.
About this project
What does Proxy Compatible Forge add?
Proxy Compatible Forge
Special thanks to FabricProxy-Lite and
CrossStitch for spearheading in the modded proxy space. We've done
our fair share of work porting things and tailoring them to a Neo/Forge environment, but nonetheless we stand on the shoulders of giants.
This mod brings Velocity's modern,
Lucko's BungeeGuard, and
BungeeCord's legacy player info forwarding modes to Neo/Forge servers.
Supported Versions/Platforms
- Forge versions 1.7.2 - 26.2
- MixinBootstrap is required on Forge 1.14 - 1.15.1
- ModernMixins is required on Forge 1.13.x
- MixinBooter is required on Forge 1.8 - 1.12.2
- UniMixins is required on Forge 1.7.x
- 1.7.2 - 1.12.2 also require a modified Velocity proxy
- NeoForge versions 1.20.1 - 26.2
- SpongeForge/SpongeNeo
- PCF shouldn't be needed, as Sponge supports legacy+modern forwarding and command argument wrapping
- However, if Forgified Fabric API is installed (specifically
fabric_networking_api_v1), you may need to use PCF and disable Sponge's forwarding
- Bukkit+Neo/Forge Hybrid servers
- Use the Hybrid's built-in forwarding support when possible, otherwise use PCF if their implementation is incompatible
See the Compatibility page for more details on supported platforms and modpacks.
How to Get Started
Note Regarding Forge 1.13 - 1.20.1
If you wish to host modern Forge server (1.13 - 1.20.1) behind a Velocity proxy, check out Ambassador: https://modrinth.com/plugin/ambassador
Note: Version 1.2.0-beta or higher of Ambassador doesn't require this mod anymore, but you can still use it if you want modern forwarding.
Installation
The following assumes you've already configured a Velocity proxy and have a functional setup.
- Download this mod and place it in your Neo/Forge server's
modsfolder (Jars can be found on Modrinth or in the releases tab). - Start the Neo/Forge server to generate the default config file.
- Stop the Neo/Forge server.
- Open
proxy-compatible-forge.tomlin theconfigfolder and put your forwarding secret in theforwarding.secretconfig field. - In
server.propertiesmake sureonline-modeis set tofalse. - You are now ready to start the server and connect to it with Velocity!
Configuration
The config is located under config/proxy-compatible-forge.toml and has the following options:
| Setting Group | Setting Name | Default Value | Description |
|---|---|---|---|
forwarding |
enabled |
true |
Enable or disable player info forwarding. Changing this setting requires a server restart. |
forwarding |
mode |
"MODERN" |
The type of forwarding to use. |
forwarding |
secret |
"" |
The secret used to verify the player's connection is coming from a trusted proxy. |
forwarding |
approvedProxyHosts |
[] |
A list of approved proxy hostnames or IP addresses. If the connecting proxy's hostname or IP isn't in this list, the player will be disconnected. Leave empty to allow all. |
crossStitch |
enabled |
true |
Enable or disable CrossStitch support. Changing this setting requires a server restart. |
crossStitch |
forceWrappedArguments |
[] |
Add any incompatible modded or vanilla command argument types here. |
crossStitch |
forceWrapVanillaArguments |
false |
Force wrap vanilla command argument types. Useful for when the above setting gets a bit excessive. |
debug |
enabled |
false |
Enable or disable debug logging. |
debug |
disabledMixins |
[] |
List of mixins to disable. Use the Mixin's name and prefix it with it's partial or full package name. |
advanced |
modernForwardingVersion |
"NO_OVERRIDE" |
Overrides the modern forwarding version decided by PCF. Change it to "MODERN_DEFAULT" if you encounter chat-signing issues. Changing this setting requires a server restart. |
Features
Player Info Forwarding
As mentioned above, PCF implements Velocity's MODERN forwarding protocol, allowing you to secure modded
servers behind proxies.
Modern Forwarding versions 1-4 are supported:
| Name | Value | Supported MC Versions |
|---|---|---|
MODERN_DEFAULT |
1 | Any |
MODERN_FORWARDING_WITH_KEY |
2 | 1.19 |
MODERN_FORWARDING_WITH_KEY_V2 |
3 | 1.19.1 - 1.19.2 |
MODERN_LAZY_SESSION |
4 | 1.19.3 and above |
If you run into compatibility issues regarding chat signing, report the issue, then changeadvanced.modernForwardingVersion to MODERN_DEFAULT in PCF's config.
Next, BUNGEEGUARD forwarding requires you to either use Velocity's BUNGEEGUARD forwarding mode, or use BungeeCord
with the BungeeGuard plugin installed.
Lastly, LEGACY forwarding requires you to use Velocity's LEGACY forwarding mode or BungeeCord with IP forwarding enabled.
It is advised that you do not use this forwarding mode, but you can use the forwarding.approvedProxyHosts setting to somewhat secure things.
Modded Command Argument Wrapping, aka CrossStitch
This resolves errors such as:
io.netty.handler.codec.CorruptedFrameException: Error decoding class com.velocitypowered.proxy.protocol.packet.AvailableCommandsPacket
PCF ports this Fabric mod's ability to wrap modded command arguments, allowing them to be sent through Velocity without
there needing to be a custom packet deserializer for each and every command argument mods add. Please note that BungeeCord
does not support wrapped command arguments, so you will likely need to disable this feature if you use (or run a fork of) BungeeCord.
In some rare cases mods will register their command arguments under the minecraft namespace or make modifications to
vanilla arguments, bypassing PCF's argument wrapper. In such cases, you can add the custom argument's ID to PCF'scrossStitch.forceWrappedArguments setting to force PCF to wrap the argument.
In situations where mods inject and register their arguments before Vanilla does, offsetting all the argument ID values,
you can enable the crossStitch.forceWrapVanillaArguments setting to force-wrap the minecraft and brigadier namespaces.
This is more of a band-aid solution as the offset argument IDs cannot be read by Velocity, and if the argument IDs on
the client have the same offset Velocity commands cannot be read by the client, preventing connections entirely unless
you disable all commands on the proxy via permissions or by removing plugins that add commands.
The easiest way to tell if this is happening is to enable PCF's debug logging in the config and check to see ifbrigadier:boolean has an argument ID other than 0.
A common fix for this is for the mod in question to move their registration mixin to RETURN, and to ensure that their
argument's registration specifies their modid as the namespace.
If you find any wild args, please open an issue so we can add them to the default config, or so we can use the
information provided to write up a PR for the mod causing the issue.
Common Issues
Too Many Channels
Client Error:
Invalid payload REGISTER!
Velocity:
Velocity Fix: Add -Dvelocity.max-known-packs=# to the Velocity's startup arguments,
where # is a number that is 64 + number-of-mods*1.5 (round up).
Eg: For 40 mods, use 64 + 40*1.5 = 124, so -Dvelocity.max-known-packs=124
Paper Server Error:
[00:00:00 ERROR]: Couldn't register custom payload
java.lang.IllegalStateException: Cannot register channel 'modid:channel'. Too many channels registered!
Paper Fix: Add -Dpaper.disableChannelLimit=true to the Paper server's startup arguments
Notes: Due to the amount of channels and mods at play, textures/items may be mismatched on the client when joining a Vanilla server.
An internal server connection error occurred
Client Error:
An internal server connection error occurred.
Velocity Error:
io.netty.handler.codec.CorruptedFrameException: Packet sent for class com.velocitypowered.proxy.protocol.packet.PluginMessagePacket was too big (expected 1234567 bytes, got 7654321 bytes)
Resolved Velocity-side with the by adding -Dvelocity.max-plugin-message-payload-size=####### to Velocity's startup arguments,
where ####### is a bit larger than the last "got ####### bytes" number in the error message. Repeat until your client is able to log in.
Building the Project
Clone the repository.
git clone https://github.com/adde0109/Proxy-Compatible-Forge.gitRun
./gradlew build(gradlew.exe buildon Windows) in the root directory of the projectThe jar will be in
build/libs/
Project description from Modrinth.
Pick your setup
Proxy Compatible Forge by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
2 loader builds26.1.1
2 loader builds26.1
2 loader builds1.21.11
2 loader builds1.21.10
2 loader builds1.21.9
2 loader builds1.21.8
2 loader builds1.21.7
2 loader builds1.21.6
2 loader builds1.21.5
2 loader builds1.21.4
2 loader buildsShowing the newest 12 of 83 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Proxy Compatible Forge versions and loaders
1.3.0
proxy-compatible-forge-1.3.0.jar
29 Jul 2026
1.2.6
proxy-compatible-forge-1.2.6.jar
25 Apr 2026
1.2.5
proxy-compatible-forge-1.2.5.jar
21 Apr 2026
1.2.4
proxy-compatible-forge-1.2.4.jar
10 Apr 2026
Looking for an older file? The official Modrinth project page is in Resources.