
Modrinth · Minecraft mod
Less Predictable Cave Biomes
Tweaks cave biomes to generate less predictably and independently of surface biomes
Quick answer
Which Less Predictable Cave Biomes release matches Quilt?
Less Predictable Cave Biomes 1.0.0+mod targets 26.1.2, 26.2 with Fabric, Forge, NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Less Predictable Cave Biomes required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Less Predictable Cave Biomes 1.0.0+mod need?
1.0.0+mod on Quilt. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Less Predictable Cave Biomes without breaking your instance.
Built for Less Predictable Cave Biomes 1.0.0+mod on Quilt. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.0+mod. It targets 26.1.2, 26.2 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.0+mod. It opens that exact file at the source.
About this project
What does Less Predictable Cave Biomes add?
Less Predictable Cave Biomes
If you've played Minecraft a lot since the Caves and Cliffs update (or you've dabbled in the inner workings of Minecraft world generation), you may have noticed that the generation of cave biomes is tied to the generation of surface biomes. Lush caves generate under jungles and dark forests, dripstone caves generate far from the coast, deep dark generates below mountains, and sulfur caves generate under swamps. This can make cave biomes feel too predictable and remove the suspense from cave exploration, since if you dig underneath certain biomes you'll almost always encounter certain cave biomes.
This datapack aims to solve these issues by decoupling cave biome generation from surface biome generation. Dripstone caves, sulfur caves (in 26.2), and deep dark generate completely independently of surface biomes, and while lush caves are still biased towards humid biomes (because it honestly just makes sense), they can now occasionally generate in other places.
Here are some screenshots of generation that are not normally possible in vanilla Minecraft:

An ancient city generated below a swamp biome

Dripstone caves generated below an ocean biome

Azalea tree (indicating lush caves) generated within a normal forest biome
Compatibility
This datapack is known to be compatible with:
Other than that, this datapack is incompatible with most other world generation datapacks and mods (including Terralith, Tectonic, and Biomes O' Plenty). It is also incompatible with Amplified and Large Biomes. Unfortunately, it is not possible within vanilla Minecraft to make tweaks to biome placement without breaking compatibility with other presets and other mods.
Project description from Modrinth.
Pick your setup
Less Predictable Cave Biomes by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
5 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Less Predictable Cave Biomes versions and loaders
1.0.0+mod
less-predictable-cave-biomes-1.0.0.jar
3 Aug 2026
Looking for an older file? The official Modrinth project page is in Resources.