Modrinth · Minecraft mod
Shader DevTools
Client-side Fabric mod for working on Minecraft core shaders, post shaders, post effects, and render pipelines without restarting the game or reloading the resource pack.
Quick answer
Which Shader DevTools release matches 26.2-pre-6?
Shader DevTools 1.3.4 targets 26.2-pre-6 with Fabric. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.
Where it goes
Is Shader DevTools required on the client, server, or both?
It must be installed on the client. Do not install it on the dedicated server.
This file is marked client-only.
What else does Shader DevTools 1.3.4 need?
1.3.4 on 26.2-pre-6. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Shader DevTools without breaking your instance.
Built for Shader DevTools 1.3.4 on 26.2-pre-6. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.3.4. It targets 26.2-pre-6 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Do not install it on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.3.4. It opens that exact file at the source.
About this project
What does Shader DevTools add?
Shader DevTools
Client-side fabric mod for working on Minecraft core shaders, post shaders, post effects, and render pipelines without restarting the game or reloading the resource pack.
https://github.com/seailz/shader-devtools
Features
- Reload shaders, both core and post, on demand without having to fully reload the resource pack
- Live editing of shader files in-game with syntax highlighting
- When a shader exists in multiple packs (including vanilla), ability to edit each of those individually (except vanilla shaders, which are read-only) and force load them
- Ability to quickly visualize what a shader is rendering
- Parsing of post effect JSON files, and the ability to edit these too
- Parsing and visualization of all render pipelines
- Ability to override any value in the
Globalsuniform buffer
Shader Debug Logging
You can add calls like dbg("time=" + GameTime); to supported shader programs and the value will be written to logs/latest.log.
Notes:
- Works on both OpenGL and Vulkan
- ASCII string literals are supported
- Top-level string concatenation is supported, so
"abc" + someValueworks - Common scalar and vector values are converted to text automatically
Warning:
dbg(...)is still expensive in hot shaders, especially fragment shaders- Frequently changing values such as
GameTimecan reduce FPS if logged aggressively
Project description from Modrinth.
Pick your setup
Shader DevTools by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3-snapshot-2
1 loader build26.2-snapshot-8
1 loader build26.2-snapshot-7
1 loader build26.2-snapshot-6
1 loader build26.2-snapshot-1
1 loader build26.2-rc-2
1 loader build26.2-pre-6
1 loader build26.2-pre-3
1 loader build26.2-pre-1
1 loader build26.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Shader DevTools versions and loaders
1.3.4
coreshader-devtools-1.3.4.jar
10 Jun 2026
Looking for an older file? The official Modrinth project page is in Resources.