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Modrinth · Minecraft mod

Shader DevTools

Client-side Fabric mod for working on Minecraft core shaders, post shaders, post effects, and render pipelines without restarting the game or reloading the resource pack.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Shader DevTools release matches 26.2-pre-6?

Updated last month
Best match for your filters 1.3.4
Game version 26.2-pre-6
Loader Fabric

Shader DevTools 1.3.4 targets 26.2-pre-6 with Fabric. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.

Where it goes

Is Shader DevTools required on the client, server, or both?

It must be installed on the client. Do not install it on the dedicated server.

Client Required
Dedicated server Not supported
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked client-only.

What else does Shader DevTools 1.3.4 need?

1.3.4 on 26.2-pre-6. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Shader DevTools without breaking your instance.

Built for Shader DevTools 1.3.4 on 26.2-pre-6. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.3.4. It targets 26.2-pre-6 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Do not install it on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.3.4. It opens that exact file at the source.

About this project

What does Shader DevTools add?

Shader DevTools

Client-side fabric mod for working on Minecraft core shaders, post shaders, post effects, and render pipelines without restarting the game or reloading the resource pack.

https://github.com/seailz/shader-devtools

Features

  • Reload shaders, both core and post, on demand without having to fully reload the resource pack
  • Live editing of shader files in-game with syntax highlighting
  • When a shader exists in multiple packs (including vanilla), ability to edit each of those individually (except vanilla shaders, which are read-only) and force load them
  • Ability to quickly visualize what a shader is rendering
  • Parsing of post effect JSON files, and the ability to edit these too
  • Parsing and visualization of all render pipelines
  • Ability to override any value in the Globals uniform buffer

Shader Debug Logging

You can add calls like dbg("time=" + GameTime); to supported shader programs and the value will be written to logs/latest.log.

Notes:

  • Works on both OpenGL and Vulkan
  • ASCII string literals are supported
  • Top-level string concatenation is supported, so "abc" + someValue works
  • Common scalar and vector values are converted to text automatically

Warning:

  • dbg(...) is still expensive in hot shaders, especially fragment shaders
  • Frequently changing values such as GameTime can reduce FPS if logged aggressively

Project description from Modrinth.

Pick your setup

Shader DevTools by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

11 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Shader DevTools versions and loaders

1 of 17 releases match
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Looking for an older file? The official Modrinth project page is in Resources.