
Modrinth · Minecraft mod
Charon's Echo
Death, reimagined: graves, ghosts, and a graveyard dimension. Pay the Ferryman - or enlist in the war of the dead. Server-side; vanilla and Bedrock clients welcome.
Quick answer
Which Charon's Echo release should I use?
Charon's Echo 1.1.1+26.2 targets 26.2 with Fabric. Do not install it on the client. It must be installed on the dedicated server. All 1 required mods have matching files.
Where it goes
Is Charon's Echo required on the client, server, or both?
Do not install it on the client. It must be installed on the dedicated server.
This file is marked server-only.
What else does Charon's Echo 1.1.1+26.2 need?
1.1.1+26.2. Change the file and its required mods may change too.
Install Fabric API first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Charon's Echo without breaking your instance.
Built for Charon's Echo 1.1.1+26.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.1.1+26.2. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
Do not install it on the client. It must be installed on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.1.1+26.2. It opens that exact file at the source.
About this project
What does Charon's Echo add?
Charon's Echo
Death, reimagined. When you die, your items don't scatter — Charon takes them.
A soul-fire portal rises where you fell, and your ghost must cross into
Charon's Echo, an endless dusk-lit graveyard dimension, to stand at your own
grave and settle with the Ferryman. Every death digs a headstone. The graveyard
is the history of your server.
The death loop
- You die. Your body lies in state for a minute — friends can kneel and lay
a Charon's Obol on you to pay your fare. - You rise as a ghost — invisible but for a wisp of soul-fire, tethered to
where you fell, until you walk into the portal. - You arrive at your own grave in Charon's Echo, and touch the stone.
Charon offers three ways back:- Pay the fare — one Charon's Obol (craft: echo shard + gold + soul sand,
soul-bound through death; or buy from the Broker's orchard, below). - Pay the toll — a cut of your XP.
- Take the oath — enlist in the War Below the Moon and pay with time.
- Pay the fare — one Charon's Obol (craft: echo shard + gold + soul sand,
- Resurrection at the stone — items, XP, and a portal home to where you fell.
Beds never mattered.
The world of the dead
- Server-side only — vanilla Java clients and Bedrock players (via Geyser)
join with no client mod and no resource pack. - A unique graveyard per world — monochrome hills seeded from your world:
pale moss, gravel scree, sculk vales, a winding river, hand-built withered
trees, and grave fields that spiral outward as the dead accumulate, each
behind its own lych gate with a living ledger sign. - The church on the plateau: the Broker sells Stygian Seeds, the
Scrivener hands out free books so the dead can write their stories, and
the Book of the Dead rests on the lectern. - The crypt grows with the dead — beneath the church, seven day-shelves
hold a rolling week of the fallen, and the first death of every month breaks
the seal and carves that month's hall. A year-old server has a corridor
twelve halls deep. - Grave books and flower tributes — the Scrivener hands out free books;
write your death story into your stone. The living shift-click flowers onto
graves (one per mourner — the only color in this world), and the most-mourned
soul is crowned Death of the Week. - Memorials, not lists — everywhere the dead are recorded, they appear as
their own head, with their date, cause, grave location, and flowers. Every
ledger turns its pages — 45 souls a screen, however long your server lives —
and a spyglass seeks any name in the roll. Click a memorial to read their
story, or (from within the graveyard) walk straight to their stone.
The Stygian Orchard
Buy a Stygian Seed from the Broker and plant it in the overworld. It grows
(in its own time) into a withered tree that hangs Tollfruit from its
chains — sculk seals each fruit, then it ripens into glowing amber. Four
Tollfruit craft one obol. The tree drops nothing else, ever: felling it
(netherite axe, a slow ritual) returns only its seed. Wild elders in the
graveyard bear fruit too — the one thing the living may take from the dead's
world. And some trees are more than they seem.
The War Below the Moon
An eternal three-sided war, fought at the newest grave field: twin iron golem
groundskeepers and creaking Keepers hold the yards, the risen Restless
tear at them — risen armed with their grave goods, mismatched pieces of chain,
iron, and buried gold, swords up front and bows behind (nothing they carry
ever drops) — and the Hollow Wind raids both. The war cannot see the
living — walk through it untouched. Only the enlisted dead are real to it:
take the oath, receive a loaned kit, fight (enemies downed shave your
sentence), and serve out your clock for a free resurrection. Enlisted players
of opposing banners can fight each other — defeat costs service time, never
items. Filled fields become settled ground; the front marches on.
In the works / coming soon
- The hand-built crypt — the current stairwell and halls are carved by
code; a full hand-built crypt kit (stairwell, week room, month halls, seals)
will replace them piece by piece. - Fences and ruins — hand-built fence sections will replace the plain
pale-oak fence around grave fields (the system is already wired), and ruins
of the folk who came before will join the scattered wilds. - The war leaves marks — contested ground will show who holds it: sculk
creeping over Restless-held yards, Keepers cleansing it — and when a field
fills, its final state freezes as the war's permanent record. - A moonlit sky — an optional skybox with real moon phases over the
eternal night. - More of everything — headstones, trees, gates, and whole style families
(sets) grow over time; server builders can author their own in the Studio
today. - A Minecraft 26.1.2 build and formal Bedrock/Geyser verification.
Requirements
- Minecraft 26.2 (Fabric)
- Fabric API — that's it;
sgui is bundled inside the jar
Every timer, price, cap, and war knob lives inconfig/charons-echo.properties, written as a documented manual.
For builders: the Studio
All landmark builds (headstones, trees, gates, the church, crypt pieces) are
hand-built structure templates, authored in the Studio — a flat builders-only
world:
/charon studio— enter (gamemasters and rostered gravekeepers only; add
builders with/charon builder add <player>)- Build inside a plot outline; your build's front faces its label sign. You may
dig below grade — coffins, roots, floors, and foundations ship. /charon plot new <category> <name>stakes a plot,/charon export [name]captures it,/charon place <name>reviews it.- Sets (style families):
/charon set new <name> [size], with a
trust/approve/reopen lifecycle. Each graveyard region draws from ONE set.
EXPORT = SAVE. Studio builds are just blocks; templates are forever. The
Studio self-restores every exported build at server start.
License
MIT
Project description from Modrinth.
Pick your setup
Charon's Echo by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Charon's Echo versions and loaders
1.1.1+26.2
charons-echo-1.1.1+26.2.jar
16 Aug 2026
1.1.0+26.2
charons-echo-1.1.0+26.2.jar
5 Aug 2026
1.0.1+26.2
charons-echo-1.0.1+26.2.jar
31 Jul 2026
1.0.0+26.2
charons-echo-1.0.0+26.2.jar
27 Jul 2026
Looking for an older file? The official Modrinth project page is in Resources.