
Modrinth · Minecraft mod
Scary Creepers
Makes mobs scared of exploding creepers!
Quick answer
Which Scary Creepers release should I use?
Scary Creepers 1.0.1 targets 1.19.4 with Fabric. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.
Where it goes
Is Scary Creepers required on the client, server, or both?
Do not install it on the client. It must be installed on the dedicated server.
This file is marked server-only.
What else does Scary Creepers 1.0.1 need?
1.0.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Scary Creepers without breaking your instance.
Built for Scary Creepers 1.0.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.1. It targets 1.19.4 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Do not install it on the client. It must be installed on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.1. It opens that exact file at the source.
About this project
What does Scary Creepers add?
Scary Creepers!
This is a simple (server-side) mod that returns an old beta feature of Minecraft that was removed due to performance reasons. Surely the mob AI system and modern hardware are good enough to handle it now! Mobs will now attempt to run away from exploding creepers.
Warning: WIP!
This mod is mostly a work in progress, so don't expect it to be perfect. I'll optimize and improve this mod if people show actual interest in this mod.
Configuration
This mod is configured via gamerules.
/gamerule SC_modEnabled: toggles the mod globally.
/gamerule SC_reactionTimeTicks: decides how quickly the mods react to the creepers. Creepers take 30 ticks to explode, by default mobs will wait 5 ticks before trying to escape the creeper.
/gamerule SC_runSpeed: How fast the mobs will run from the creeper.
/gamerule SC_fleeDistance: How far away the mob will try to get from the creeper / in what range it detects the creeper.
Contact
If you want to contact me about anything regarding the mod (e.g suggestions / feature requests, bug reports, translations, etc.), join the discord linked, or just DM me @tektonikal
Project description from Modrinth.
Pick your setup
Scary Creepers by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.3
1 loader build1.20.2
1 loader build1.20.1
1 loader build1.20
1 loader build1.19.4
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Scary Creepers versions and loaders
1.0.1
scary-creepers-1.0.1.jar
10 Apr 2024
1.0.1
scary-creepers-1.0.1.jar
10 Apr 2024
1.0.1
scary-creepers-1.0.1.jar
10 Apr 2024
1.0.1
scary-creepers-1.0.1.jar
10 Apr 2024
1.0.1
scary-creepers-1.0.1.jar
9 Apr 2024
1.0.1
scary-creepers-1.0.1.jar
9 Apr 2024
1.0.0
scary-creepers-1.20.4.jar
9 Apr 2024
Looking for an older file? The official Modrinth project page is in Resources.